Search found 14 matches

by Hoogley
Tue Oct 12, 2010 5:06 am
Forum: Mods and Scenarios
Topic: Gadget file Icon Limits
Replies: 2
Views: 333

RE: Gadget file Icon Limits

<r> <E>:D</E> <B><s>[b]</s>squadleader_id<e>[/b]</e></B>, you're awesome! <br/>
<br/>
Cool, that's nice work from S3T; lots of room for piccies. Still, with almost 200 units in the allied list alone... and probably looking at twice that in the axis list, what with the rag-tag bundle of German ...
by Hoogley
Tue Oct 12, 2010 12:55 am
Forum: Mods and Scenarios
Topic: Gadget file Icon Limits
Replies: 2
Views: 333

Gadget file Icon Limits

<t> Even though the data files such as Weapons, Teams, Vehicles, etc seem to have no determined limit to the files, does anybody know what limits the related gadget images have? I know it doesn't necessarily limit the teams, since you can use the same image for more than one team, but I'm interested ...
by Hoogley
Sun Aug 29, 2010 10:39 pm
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

Yeah, sorry about that. I don't know enough German, it turns out. [:D]
by Hoogley
Sun Aug 29, 2010 9:11 am
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

Anybody know what determines a BG as Static vs BO? I can't seem to find the data entry for this.

Cheers.
by Hoogley
Sun Aug 29, 2010 7:26 am
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

Tested Soldiers.txt up to 328 entries without issue.
by Hoogley
Sun Aug 29, 2010 5:36 am
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

<t> Next test: I duplicated the 123 entries in AlsTeams.txt and added them below the original entires, changing their Class (or index) to 124 up to 246. I then changed the FPools.txt file to reference these extra units, just to make sure the engine was forced to actually use them.<br/>
<br/>
The ...
by Hoogley
Thu Aug 26, 2010 9:40 am
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

<r> Ahhhh... yes. So, my original post was in fact correct (and edited by me to then be incorrect, unfortunately). That's how I thought it worked.<br/>
<br/>
So, you can determine what <I><s>[i]</s>type<e>[/i]</e></I> of unit will fill each slot, but not what <I><s>[i]</s>specific<e>[/i]</e></I ...
by Hoogley
Thu Aug 26, 2010 5:13 am
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

I haven't played with the BGroups.txt file yet. It shouldwork based on the TLD worksheet notes and the discussion above.

I'll fiddle tonight and see what the outcome is.
by Hoogley
Wed Aug 25, 2010 1:06 pm
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

<r> Well, I added values to FPools for the 1st BG, being the 501 PIR, to a total of 26 team entries just to see if LSA would crash.<br/>
<br/>
It didn't. In fact, everything worked fine.<br/>
<br/>
I was worried that the fact there are negative value fillers up to a total of 25 per BG listing ...
by Hoogley
Wed Aug 25, 2010 12:01 pm
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

<r> Had to go back and check; couldn't remember.<br/>
<br/>
<B><s>[b]</s>EDIT - My original entry was completely wrong.<br/>
<br/>
EDITED EDIT - My original entry was actually right. This post is now entirely incorrect, but I'm going to leave it for logical conversation flow. See the posts below ...
by Hoogley
Sat Aug 21, 2010 1:13 am
Forum: Mods and Scenarios
Topic: Mod Announcement: "1 to 1 Mod"
Replies: 59
Views: 2287

RE: Mod Announcement: "1 to 1 Mod"

It's a great idea. I was thinking about doing something similar after the OMG mod.
by Hoogley
Thu Aug 19, 2010 8:06 am
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

<t> Man, despite the fact that I am going to squeeze in every last unit I can think of into the mod, 64 is probably still more that I can rationally come up with to fit into one BG. <br/>
<br/>
That said, I am glad to hear the limit is so high. There are so many different axis units involved in Op ...
by Hoogley
Wed Aug 18, 2010 8:36 pm
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

RE: FPools.txt

Thanks xe5. And, am I right in thinking that there is now no set limit to FP unit listings? I'm hoping for a yes. [;)]
by Hoogley
Mon Aug 16, 2010 12:16 am
Forum: Mods and Scenarios
Topic: Ok, give me the lowdown on modding LSA
Replies: 21
Views: 1040

Ok, give me the lowdown on modding LSA

<t> Ok, Admin type peoples, this thread is a chance for some loving and information about how to mod some of the new features of LSA.<br/>
<br/>
So, firstly, Force Pools. I can't quite follow the way the data works in comparison to the original FPs. Ok, I actually had trouble following them as ...

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