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by Schmart
Tue Nov 01, 2016 11:57 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 41816

RE: WitE 2

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Red Lancer<br/>
<br/>
My biggest regret is the lack of an active scenario design group on this forum. People don't even seem to bounce scenario ideas about.
<e>[/quote]</e></QUOTE>
<br/>
Unfortunately, the WITE editor is severely limited, resulting in a very ...
by Schmart
Fri Oct 28, 2016 12:30 am
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 41816

RE: WitE 2

<t> And let's not forget that we're also trying to compare a game that can be replayed innumerable times to virtual perfection with historical hindsight, against reality that can be played out only once. I guess in order to really emulate reality, wargames like this could only ever be played once by ...
by Schmart
Sun Oct 16, 2016 10:57 pm
Forum: Scenario Design and Modding
Topic: War in the East Condensed Rules v1.08.09 (051716)
Replies: 24
Views: 2550

RE: War in the East Condensed Rules v1.08.09 (051716)

This is fantastic! Thanks for the hard work rainman [:)]
by Schmart
Sun Oct 16, 2016 10:54 pm
Forum: Gary Grigsby's War in the East Series
Topic: War in the East has been updated to version 1.08.08 (official release)!
Replies: 14
Views: 914

RE: War in the East has been updated to version 1.08.08 (official release)!

<r>
<QUOTE><s>[quote]</s>
40. Soviet on-map units destroyed after 10/41 (as well as units other than Rifle, Motorized and Tank Divisions destroyed before 11/41) will return as nearly empty reinforcements in 2 to 4 turns. Such units will keep their name, TOE, corps affiliation (in case of ...
by Schmart
Sun Oct 16, 2016 10:50 pm
Forum: Gary Grigsby's War in the East Series
Topic: War in the East has been updated to version 1.08.08 (official release)!
Replies: 14
Views: 914

RE: War in the East has been updated to version 1.08.08 (official release)!

<r> <QUOTE><s>[quote]</s>ORIGINAL: 821Bobo<br/>

<QUOTE><s>[quote]</s>40. Soviet on-map units destroyed after 10/41 (as well as units other than Rifle, Motorized and Tank Divisions destroyed before 11/41) will return as nearly empty reinforcements in 2 to 4 turns. Such units will keep their name ...
by Schmart
Thu Oct 13, 2016 4:48 pm
Forum: Scenario Design and Modding
Topic: New Unit TOEs
Replies: 3
Views: 206

RE: New Unit TOEs

<t> Thanks! I found the button and read the section in the editor manual. I assume from the wording in the manual that the data will be locked into the scenario forever, and future game patches will not make any changes to data for that scenario? While I want the scenario to benefit from game ...
by Schmart
Wed Oct 12, 2016 7:33 pm
Forum: Scenario Design and Modding
Topic: New Unit TOEs
Replies: 3
Views: 206

New Unit TOEs

Is there a way to create new unit TOEs in the editor specifically for a scenario, rather than in the generic data which gets overridden when the game is updated/patched?
by Schmart
Wed Oct 12, 2016 7:24 pm
Forum: Gary Grigsby's War in the East Series
Topic: WITE 2.0 OOB?
Replies: 43
Views: 532

RE: WITE 2.0 OOB?

<r> <QUOTE><s>[quote]</s>ORIGINAL: el hefe<br/>
2. The rename function allows units to rename and change OBs many times throughout their life without requiring the unit to withdraw from the front and a fresh (and fully equipped) unit replacing it as a reinforcement. Now, we can properly simulate ...
by Schmart
Mon Jan 04, 2016 12:49 am
Forum: Gary Grigsby's War in the East Series
Topic: PzGren OB
Replies: 21
Views: 646

RE: PzGren OB

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Steelers708<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Schmart<br/>
The TOEs as well as the dates for the (official historical) changes are correct in WITE. However, the way the equipment upgrade process works in WITE, is difficult to replicate actual ...
by Schmart
Sun Jan 03, 2016 2:13 am
Forum: Gary Grigsby's War in the East Series
Topic: PzGren OB
Replies: 21
Views: 646

RE: PzGren OB

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Denniss<br/>
<br/>
I have now identified the 3rd, 16th, 29th and 60th mot div as having a Panzerabteilung assigned from early summer 42 on, the others got theirs during PzG conversion (majority of them got StuG Abteilungen).<br/>
Made a special OB path for the ...
by Schmart
Sat Jan 02, 2016 6:36 pm
Forum: Gary Grigsby's War in the East Series
Topic: PzGren OB
Replies: 21
Views: 646

RE: PzGren OB

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mehring<br/>
<br/>
It would be entirely possible, then, to replicate historical equipment swap outs such as, for example, the German divisional anti-tank battalion which tended to receive new PaK 38s, later PaK 40s, before regimental AT units, which retained ...
by Schmart
Sat Jan 02, 2016 6:25 pm
Forum: Gary Grigsby's War in the East Series
Topic: PzGren OB
Replies: 21
Views: 646

RE: PzGren OB

<r> <QUOTE><s>[quote]</s>ORIGINAL: morvael<br/>
<br/>
Maybe it would indeed be a good idea to have StuGs in PzGren div TOE, to better reflect reality than what was planned on paper, and let the tanks go to panzer divs. This would solve the problems without touching upgrade paths.
<e>[/quote]</e ...
by Schmart
Sat Jan 02, 2016 6:26 am
Forum: Gary Grigsby's War in the East Series
Topic: PzGren OB
Replies: 21
Views: 646

RE: PzGren OB

<t> I've noticed that too in my games as the Axis that went into 43-44, particularly that Panthers commonly seemed to end up in my PzGren Divs. This was historically not the case. By the time Panthers were coming available, PzGren Divs were re-organizing largely along the lines of a Stug or JgPz Bn ...
by Schmart
Mon Dec 14, 2015 9:14 pm
Forum: Gary Grigsby's War in the East Series
Topic: artillery
Replies: 4
Views: 128

RE: artillery

Artillery Divisions are not a doctrine that the Germans used.

No nationality is able to assign artillery to on map Div/Corps sized units.
by Schmart
Sat Aug 02, 2014 6:34 pm
Forum: Gary Grigsby's War in the East Series
Topic: Scenario changes for 1.08
Replies: 17
Views: 284

RE: Scenario changes for 1.08

Russian Army unit data needs more than a handful of Army HQs. It's also complicated because so many of the HQs changed names, disbanded, reformed (often more than once), became guards, etc. I'm working on a lot of this, but it's a long term project that needs more than a quick fix.
by Schmart
Fri Jul 11, 2014 1:03 pm
Forum: Gary Grigsby's War in the East Series
Topic: Any news on the 1.08 patch?
Replies: 225
Views: 3114

RE: Any news on the 1.08 patch?

<t> It's great to hear that some of these changes will be made available for tinkering in the editor. I think it could help drive development and playability of the game to allow more elements to be editor adjusted. I'm sure it's not easy (if not impossible, if items are strictly hard coded) to add ...
by Schmart
Tue May 27, 2014 8:22 pm
Forum: Gary Grigsby's War in the East Series
Topic: Game Out of Balance
Replies: 52
Views: 826

RE: Game Out of Balance

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jzardos<br/>
<br/>
I don't believe in the theory without GG there would be no WitE. Sure no GG WitE, but a game of this scale on the war in the east would have been created at some point.
<e>[/quote]</e></QUOTE>
<br/>
Can you give some examples of similar ...
by Schmart
Tue May 27, 2014 8:21 pm
Forum: Gary Grigsby's War in the East Series
Topic: Game Out of Balance
Replies: 52
Views: 826

RE: Game Out of Balance

ORIGINAL: jzardos
Do you have to put your name in title? Who does that? [:-]

Enzo Ferrari? Ferdinand Porsche? Willy Messerschmidt?
by Schmart
Wed May 21, 2014 7:08 pm
Forum: Gary Grigsby's War in the East Series
Topic: Regarding Production allocation
Replies: 2
Views: 191

RE: Regarding Production allocation

<t> One thing to note about Support Units, is that they are always by default on refit with no way of turning it off. Kinda sucks but when you think of playing around with refit on 100s and 100s of Support Units, it's probably best and simplest.<br/>
<br/>
The effect this has, however, is that it ...
by Schmart
Tue May 20, 2014 7:02 pm
Forum: Scenario Design and Modding
Topic: A Modified 41-45 GC Scenario ?
Replies: 6
Views: 194

RE: A Modified 41-45 GC Scenario ?

<t> There is a more historical Russian OOB in the works for WITE that I'm working on. Probably initially as a mod and perhaps later on as part of 2.0. The problem with simulating even just Russian Army HQs (let alone all the other Russian units) is that many changed designations multiple times ...

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