Any news on the 1.08 patch?
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- Commanderski
- Posts: 941
- Joined: Sun Dec 12, 2010 8:24 pm
- Location: New Hampshire
Any news on the 1.08 patch?
How far along is the testing on the new patch? Really looking forward to it.
RE: Any news on the 1.08 patch?
Haven't heard from the guys about real problems or bugs in the patch for a week or so. There are heated debates about balancing some aspects of the game. I'm halfway through writing the change log. I don't know the status of data files update by Denniss, as he made a lot of changes, but how many more are required to finish his work, I'm not sure. At this point I would say the patch is 85% ready, with all coding done (unless a bug will be found).
RE: Any news on the 1.08 patch?
Currently investigating quirks in aircraft guns, should be finished next week.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
RE: Any news on the 1.08 patch?
Been awhile since I have been playing WitE, I know there has been alot of discussion about the 1:1 = 2:1 rule, is this something this patch will address? eg. make it an optional rule?
RE: Any news on the 1.08 patch?
ORIGINAL: A game
I know there has been alot of discussion about the 1:1 = 2:1 rule, is this something this patch will address? eg. make it an optional rule?
Morvael said it was going to be an optional setting, similar to the severe or mild blizzard that can be set by mutual agreement of the players. But I don't remember in what thread he said that.
RE: Any news on the 1.08 patch?
I have good news and bad news. It's in but it will be a scenario parameter (accessible via editor), not a game option, so unfortunately you will have to play a custom scenario to reverse or turn off the rule. The same applies to national morale modifiers and alternate CV setting. No space on the normal option screen to fit these.
RE: Any news on the 1.08 patch?
Morvael, could you give a bit more detail? Let's say you want to start a 1941 campaign game without the 2:1 rule. So you go to the editor with a copy of the standard campaign, edit this setting, call it something new, and everything else stays as it should? And how would this work in MP?
Maybe this topic would be better in a separate thread after 1.08 comes out, where you can give comprehensive instructions. But all guidance, especially for the technologically impaired, would be much appreciated.
Maybe this topic would be better in a separate thread after 1.08 comes out, where you can give comprehensive instructions. But all guidance, especially for the technologically impaired, would be much appreciated.
RE: Any news on the 1.08 patch?
jwolf, that's how it would work. Open classic scenario, modify one parameter, save under new name, select that scenario to play.
Anyway, I see it's so important for the players that I have moved this from scenario parameter to game option. The game option screen might be a bit clunky now, but it's a good trade off I think.
Obviously morale modifiers or the even more esoteric CV variants will stay as scenario parameters.
FYI, it will be also possible to reduce the impact of forts on defensive CV using the fort modifier game option when set to values between 1 and 99. Instead of slowing fort building it will reduce their bonus to CV. Maybe it will be possible to avert WW1 trench stalemates with lower settings.
Anyway, I see it's so important for the players that I have moved this from scenario parameter to game option. The game option screen might be a bit clunky now, but it's a good trade off I think.
Obviously morale modifiers or the even more esoteric CV variants will stay as scenario parameters.
FYI, it will be also possible to reduce the impact of forts on defensive CV using the fort modifier game option when set to values between 1 and 99. Instead of slowing fort building it will reduce their bonus to CV. Maybe it will be possible to avert WW1 trench stalemates with lower settings.
- Commanderski
- Posts: 941
- Joined: Sun Dec 12, 2010 8:24 pm
- Location: New Hampshire
RE: Any news on the 1.08 patch?
Ok, sounds like we can work with it. Is there a link to it somewhere?
RE: Any news on the 1.08 patch?
Still in beta tests.
RE: Any news on the 1.08 patch?
FYI, it will be also possible to reduce the impact of forts on defensive CV using the fort modifier game option when set to values between 1 and 99.
This might even be more important then eliminating the 1=2 rule. What do you think would be a good setting for the fort modifier?
RE: Any news on the 1.08 patch?
One tester recommends values between 50 and 75. All depends on your taste for dynamic war. First two years this benefit Axis, then Soviets.
-
- Posts: 930
- Joined: Mon Dec 27, 2010 6:08 am
RE: Any news on the 1.08 patch?
What are those alternate cv settings referring to exactly?
Looking forward to the patch
Looking forward to the patch
RE: Any news on the 1.08 patch?
It's possible to set base CV of all artillery elements to 1 and/or to set base CV of labor and support elements to 0. This is more realistic (Why 20 men with no rifles have CV of 1, while 10 men armed with rifles and crewing a gun have CV of 0? Why penalize units with smaller logistical component and higher proportion of fighting troops (they already suffer higher wear & tear)?), and allows to better approximate unit fighting power. Unfortunately all those changes work in favour of the Soviets (they have more artillery and less support), so I suggest using them with serious negative morale modifier (also possible to be specified in scenario parameters).
Besides changing base CVs, the CV parameter allows to use different math for on-counter values, one which offers much better approximation of the values rolled in actual combat. This results in higher CVs on the counters, and no longer do the Soviets win easily when the counters show 1:1 ratio. They have to use 1.5:1-2:1 like the Germans. This plays badly with all the experience players have accumulated, thus it's an optional setting for those who are brave enough to learn something new
In total there are 6 possible configurations of the CV parameter.
Besides changing base CVs, the CV parameter allows to use different math for on-counter values, one which offers much better approximation of the values rolled in actual combat. This results in higher CVs on the counters, and no longer do the Soviets win easily when the counters show 1:1 ratio. They have to use 1.5:1-2:1 like the Germans. This plays badly with all the experience players have accumulated, thus it's an optional setting for those who are brave enough to learn something new

In total there are 6 possible configurations of the CV parameter.
RE: Any news on the 1.08 patch?
See... the values can differ a lot from what you know 
Fonts look a bit strange as the screenshot was taken on Linux.
In this example:
- I used alternate CV mode (artillery+, support-) and alternate calculations
- fort power was halved
- Luftflotte 2 has custom color


Fonts look a bit strange as the screenshot was taken on Linux.
In this example:
- I used alternate CV mode (artillery+, support-) and alternate calculations
- fort power was halved
- Luftflotte 2 has custom color


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RE: Any news on the 1.08 patch?
Just a coincidence, I'm sure, that POLAND is featured so prominently in Morvael's screenshot. [;)]
Seriously, Morvael, many thanks for your hard work on this great game.
Seriously, Morvael, many thanks for your hard work on this great game.
RE: Any news on the 1.08 patch?
Place where I live is just next to the selected hex 

- GamesaurusRex
- Posts: 505
- Joined: Sun Oct 13, 2013 3:10 pm
RE: Any news on the 1.08 patch?
Yes ! More applause for Morvael and his associates ! Great work !


























"Real Life" is a game... THIS is war !
RE: Any news on the 1.08 patch?
It's great to hear that some of these changes will be made available for tinkering in the editor. I think it could help drive development and playability of the game to allow more elements to be editor adjusted. I'm sure it's not easy (if not impossible, if items are strictly hard coded) to add stuff like this in the editor, but I think having more items in the editor will encourage more minds to go in there and create/edit scenarios, getting a larger pool of information and editing/testing for future development of the game, particularly 2.0. Some other core elements that would be nice to see in the editor would be more options to Admin Pt distribution, unit restriction or availability for creation/rebuild, and Axis Army HQ/Russian Front HQ arrival/withdraw paths, and maybe event triggering for unit arrival/withdrawal (if hex X,Y is occupied, unit 123 arrives/withdraws).
Then again, maybe the developers would prefer to keep a lid on too many users tinkering in the editor...
Then again, maybe the developers would prefer to keep a lid on too many users tinkering in the editor...
RE: Any news on the 1.08 patch?
Just had to do a fresh install on the computer i run wite on. So i have a install of wite , never even started once, ready and waiting for the patch.
Just to be sure.... the patch will be comprehensive... no other patches needed?...
Just to be sure.... the patch will be comprehensive... no other patches needed?...
"A word was said - a mare is standing by the fence."