Search found 16 matches

by 7A_karlmortar
Tue Jan 15, 2013 12:42 pm
Forum: Mods and Scenarios
Topic: What is a Panzergrenadiere (gp) team?
Replies: 1
Views: 659

RE: What is a Panzergrenadiere (gp) team?

Gepanzerert or something like that, means 'armoured'.
These Panzergrenadiers are the ones going in the half-tracks. The other Panzergrenadiers (without the gp) are truck mounted.
Hope this clear things up ;)
by 7A_karlmortar
Tue Jan 15, 2013 12:05 pm
Forum: Mods and Scenarios
Topic: Soldier Uniform Color Modding
Replies: 1
Views: 226

RE: Soldier Uniform Color Modding

<r> My experience with that file is that it doens't work using excel, but Wordpad works fine. <E>;)</E><br/>
Here are the rows I have managed to figure.<br/>
The '?' doesn't seems to do anything, but I could be wrong. They might change the tone of previously set colours but im not sure. <br/>
The ...
by 7A_karlmortar
Sat Jan 28, 2012 3:11 pm
Forum: Mods and Scenarios
Topic: couldn't help myself
Replies: 19
Views: 499

RE: couldn't help myself

Did you do anything special to get the picture to show?
I added the commander pics but they do not show at all!
Must it be in a special size or do I have to something with Mafi's tools to make it work?
Btw, how did you move the commander name further down?[;)]
by 7A_karlmortar
Tue Jan 24, 2012 5:14 pm
Forum: Mods and Scenarios
Topic: couldn't help myself
Replies: 19
Views: 499

RE: couldn't help myself

Wow! Looks really nice![:)]

One question: how did you remove the "Commander:" text above "Maj-Gen T.G.Rennie"?
Also is it possible to add BG commander's portraits too?

Thanks
by 7A_karlmortar
Wed Dec 14, 2011 4:22 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Ideas for new close combat
Replies: 10
Views: 469

RE: Ideas for new close combat

Would love to see a CC about the Korsun Pocket.
by 7A_karlmortar
Mon Mar 21, 2011 7:31 am
Forum: Mods and Scenarios
Topic: Uniforms and Effects
Replies: 2
Views: 243

RE: Uniforms and Effects

Thank you Talorgan![:)]
I'll try it out as soon as I can![:)]
by 7A_karlmortar
Wed Mar 02, 2011 7:07 am
Forum: Mods and Scenarios
Topic: modding the static units
Replies: 6
Views: 310

RE: modding the static units

<t> Yepp you can modify them fairly easy since everything is in a txt file with some text collums who explains what some of the numbers mean.<br/>
I recomend that you open the txt in Excel however, because everything is displayed in a more structured manner than in notepad.<br/>
<br/>
You can ...
by 7A_karlmortar
Wed Feb 23, 2011 8:45 am
Forum: Mods and Scenarios
Topic: Uniforms and Effects
Replies: 2
Views: 243

Uniforms and Effects

<t> Im wondering how the Uniform.txt works. I can swap uniforms by using existing models, but how do I make my own? All I see are random numbers and letters which make no sense to me.<br/>
<br/>
I also wonder how I edit the effects file, thats where the ingame VL maps are right? I need to change ...
by 7A_karlmortar
Sat Dec 11, 2010 8:05 am
Forum: Mods and Scenarios
Topic: Error with new strat map
Replies: 0
Views: 142

Error with new strat map

When I tried my new stratmap I got this error: "Error reading strat map tile coords 24"
Any idea what that means and what I did wrong?
by 7A_karlmortar
Tue Dec 07, 2010 7:48 am
Forum: Mods and Scenarios
Topic: New maps and stratmap
Replies: 11
Views: 484

RE: New maps and stratmap

Had no idea that place even existed, I also had no idea that there was "stratmap.txt " in the map folder. I did look for something like that in the MAP but i must have missed it.

Thanks Andrew[;)]
by 7A_karlmortar
Tue Dec 07, 2010 5:58 am
Forum: Mods and Scenarios
Topic: New maps and stratmap
Replies: 11
Views: 484

RE: New maps and stratmap

<t> I was hoping for an step by step tutorial as looking at those stratmaps doesn't tell me a thing except what graphic files I need. <br/>
What I need to know is how to make the game use the right maps for the new stratmap and to put the map sectors at the right place. Same goes for attacking ...
by 7A_karlmortar
Mon Dec 06, 2010 6:10 am
Forum: Mods and Scenarios
Topic: New maps and stratmap
Replies: 11
Views: 484

New maps and stratmap

I'm wondering how does one make and use a new stratmap that has only 44 maps and is smaller than the one in LSA?
I'm also wondering if it's possible to use old CC5 maps here, or do you have to "convert" them or anything?

by 7A_karlmortar
Fri Nov 26, 2010 11:50 am
Forum: Tech Support
Topic: a good point from CCS
Replies: 31
Views: 424

RE: a good point from CCS

I think you guys once said here that the values of armor are based on historical facts. That might be true, but have you taken into account that the armor is sloped and theoraticly speaking in CC engine-way "makes it thicker"?
Just wondering.
by 7A_karlmortar
Thu Oct 14, 2010 11:23 am
Forum: Tech Support
Topic: Last Stand Arnhem Patch - v5.60.02b
Replies: 17
Views: 387

RE: Last Stand Arnhem Patch - v5.60.02b

<t> Hmmm...so far I havn't heard ANYONE saying that they were happy with the original release, that it has in fact scared away them from buying it.<br/>
<br/>
But since I love OMG and CC2 I bought it despite what everyone said and Im now waiting for patches to fix everything.<br/>
<br/>
Btw ...
by 7A_karlmortar
Sat Sep 25, 2010 1:38 pm
Forum: Mods and Scenarios
Topic: Real Germans?
Replies: 33
Views: 1226

RE: Real Germans?

<r> It's ok Woulf. Yeah I have seen that 20mm at Hartenstein, it's a 20mm Polsten like the 2 1st Recce Sqn used.<br/>
This would confirm Recce's Polstens:<br/>
<br/>
From a British Airborne war diary Sept 1944:<br/>
<br/>
1000 - Reports that the enemy have crossed the river LEK in force at ...
by 7A_karlmortar
Fri Sep 24, 2010 5:11 pm
Forum: Mods and Scenarios
Topic: Real Germans?
Replies: 33
Views: 1226

RE: Real Germans?

<r> <QUOTE><s>[quote]</s>Woulf wrote:I've also seen sources, and pictures, of the 1st Para Division using the 20mm Hispano AA gun during Market Garden. <e>[/quote]</e></QUOTE>
<br/>
No 1st AB unit took 20mm AA guns into Arnhem except 1st Recce Sqn. The Recce Sqn had a section of 20mm AA guns (2 of ...

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