Search found 45 matches

by Lihnit23
Tue Aug 01, 2017 12:02 am
Forum: After Action Reports
Topic: Diplo-block MOD Kirk vs AI++
Replies: 10
Views: 438

RE: Diplo-block MOD Kirk vs AI++

He gets to episode 12. In this one, he was working on a super light tank so the AI wouldn't upgrade to a medium tank.
Even if his idea works, I'm guessing he has a long way to go to defeat this AI.
Has anyone defeated AI++ recently, as in actually getting a "you win!" screen?
by Lihnit23
Mon Jul 31, 2017 12:53 am
Forum: After Action Reports
Topic: Diplo-block MOD Kirk vs AI++
Replies: 10
Views: 438

RE: Diplo-block MOD Kirk vs AI++

I'm 14 months late, but did you finish this game? Did you win?
by Lihnit23
Sun Jul 30, 2017 4:09 am
Forum: Advanced Tactics Support
Topic: rulevar 77 on supply
Replies: 3
Views: 216

RE: rulevar 77 on supply

Ah, so not a bug then. Thanks for your help ernieshwitz.
by Lihnit23
Sun Jul 30, 2017 2:45 am
Forum: Advanced Tactics Support
Topic: rulevar 77 on supply
Replies: 3
Views: 216

rulevar 77 on supply

<t> Does this rulevar work the way I think it does? It says, "1 supply point costs 'X' production points (for calculation of upgrade cost) = 3." I changed the '3' to '20'. When I played the game, the supply cost remained '3'. Shouldn't it by 20?<br/>
<br/>
I don't know what the part in parentheses ...
by Lihnit23
Sat Jul 22, 2017 6:21 am
Forum: Mods and Scenarios
Topic: Strike Tutorials - testing
Replies: 111
Views: 5414

RE: Strike Tutorials - testing

<t> This is a general AI question on scenario 4. Let's say the sides are reversed; that is, I'm playing the sides with the targets and the SAM's, and the AI is flying the 2 Harriers. Can the AI be programmed to weave between the valleys at minimum altitude to destroy the targets by the scenario ...
by Lihnit23
Fri Jul 14, 2017 1:02 am
Forum: Mods and Scenarios
Topic: Air to Air Tutorial 101
Replies: 12
Views: 559

RE: Air to Air Tutorial 101

This was a good intro to the game. Except for a few typos, things look good. I especially appreciate your "holding my hand" approach. Do some more tutorials please.
by Lihnit23
Sat Jun 24, 2017 11:25 am
Forum: Mods and Scenarios
Topic: Strike Tutorials - testing
Replies: 111
Views: 5414

RE: Strike Tutorials - testing

<r> There are some missing directions for the 1st scenario. At the 7:23:30 mark, after the 1st step which is "Select the aircraft <B><s>[b]</s>Strike #2<e>[/b]</e></B>", you should say something like "hit <shift> F1" or "from the 'unit orders screen', select 'Attack options', then 'Engage target(s ...
by Lihnit23
Wed Jun 04, 2014 2:09 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 7987

RE: Distant Worlds AI

<r> Wow. I just started a test game. My Boskara are zipping through rail gun tech and are now researching the 2nd stage racial torp tech. In the policy files, I have overall focus: raw power, area focus: weapons; tech emphasis 1: torps, 2: rail guns, 4: construction, 5: hyper disruption, 6: armor ...
by Lihnit23
Wed Jun 04, 2014 2:05 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 7987

RE: Distant Worlds AI

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>
<br/>
Note to self: Try using DisallowedResearchArea tomorrow ... might be another way to improve AI Weapon Research focus.<br/>
<br/>

<e>[/quote]</e></QUOTE>
<br/>
A much better way to improve AI research is to use DisallowedComponentIDs. For ...
by Lihnit23
Wed May 28, 2014 1:00 pm
Forum: Distant Worlds 1 Series
Topic: Torpedoes and Missiles
Replies: 5
Views: 284

RE: Torpedoes and Missiles

One thing you can try is adjusting the in-game policy files in the "research and design" section. If torpedoes is selected anywhere, change it to missiles.
by Lihnit23
Mon Sep 30, 2013 6:18 pm
Forum: Design and Modding
Topic: here is an enhanced AI
Replies: 4
Views: 101

RE: here is an enhanced AI

<t> To make the game more "fair" for the AI, follow these restrictions:<br/>
<br/>
1) Make sure you pick the Ackdarians, Atuuk, Boskara, and Dhayut races in your game.<br/>
<br/>
2) Keep your fleet sizes at 20 ships (or less). That's about the biggest size of each AI fleet (adjusted in the ...
by Lihnit23
Mon Sep 30, 2013 5:59 pm
Forum: Design and Modding
Topic: here is an enhanced AI
Replies: 4
Views: 101

RE: here is an enhanced AI

<t> On the design template file, I've created custom designs for the first 4 races: the Ackdarians, Atuuk, Boskara, and Dhayut. <br/>
<br/>
First off, I've increased the ship size of these guys by 37% (~60% for the Acks since their ships are 20% larger in vanilla). This was done because I wanted ...
by Lihnit23
Mon Sep 30, 2013 5:29 pm
Forum: Design and Modding
Topic: here is an enhanced AI
Replies: 4
Views: 101

RE: here is an enhanced AI

<t> Extract this to your customization folder.<br/>
<br/>
First off, play as the Naxxilians because they are unmodified. Also, this has only been tested on the classis game setting, so I don't know how it'll work if you play as pirates or prewarp.<br/>
<br/>
For all the races (except the ...
by Lihnit23
Mon Sep 30, 2013 5:17 pm
Forum: Design and Modding
Topic: here is an enhanced AI
Replies: 4
Views: 101

here is an enhanced AI

I'm experimenting with making a tougher AI. I've used the design template thing, increased resource generation, and adjusted the policy files. Notes in next post.

by Lihnit23
Mon Sep 30, 2013 2:44 am
Forum: Useful Material
Topic: Here's how to add new database photos and custom unit descriptions
Replies: 14
Views: 3216

RE: Here's how to add new database photos

Works as advertised. Good job.
by Lihnit23
Sat Apr 28, 2012 6:43 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3898

RE: Is there too much money in this game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kadrush<br/>
<br/>
The problem is that the AI is stupid, it always get out of steel, gold and/or caslon and poorly uses it fleets...<br/>
<br/>
Without resources the AI creates huge build quees with hundres of ships and cant spend all the money...shame for late ...
by Lihnit23
Thu Apr 26, 2012 2:32 am
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3898

RE: Is there too much money in this game?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jpwrunyan<br/>
<br/>
Economics is economics.<br/>
Comparing Caesar 3 economy engine to DW is perfectly valid. You may disagree with me but you're wrong.<br/>
<br/>
And yes, i would allow the ai to "cheat". It is preferable to me having to make deliberately ...
by Lihnit23
Wed Apr 25, 2012 8:17 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3898

RE: Is there too much money in this game?

One minus I see from creating characters with negative skills is that if the AI picks the same race as you, its game is basically screwed since it would use the same character file that you're using. It'll make too little money.
by Lihnit23
Wed Apr 25, 2012 7:06 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3898

RE: Is there too much money in this game?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Lihnit23<br/>
<br/>
Following off of Registered55's "modifing the game to make it tougher" ideas, I did some experimenting with creating a custom empire leader that has huge negatives on skills (the skills can be from -100 to +100).<br/>
<br/>
Setting the ...
by Lihnit23
Wed Apr 25, 2012 3:21 am
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3898

RE: Is there too much money in this game?

<t> Following off of Registered55's "modifing the game to make it tougher" ideas, I did some experimenting with creating a custom empire leader that has huge negatives on skills (the skills can be from -100 to +100).<br/>
<br/>
Setting the leader's military ship, civilian ship, and military base ...

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