Torpedoes and Missiles

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

Torpedoes and Missiles

Post by Falokis »

I don't remember this being a problem before the new xpac, but the AI doesn't seem to see a difference in the two component types. If I make a design with missiles, it will upgrade to torpedoes even if a better missile is available. Before I did notice this switch if one component was far, far better. Normally though, the AI would pick correctly. I also tried blocking torpedo research to fix the problem, but that now includes all missiles and all bombard weapons.

Sad :(
Lihnit23
Posts: 45
Joined: Sun Oct 03, 2010 4:20 pm

RE: Torpedoes and Missiles

Post by Lihnit23 »

One thing you can try is adjusting the in-game policy files in the "research and design" section. If torpedoes is selected anywhere, change it to missiles.
Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

RE: Torpedoes and Missiles

Post by Falokis »

ORIGINAL: Lihnit23

One thing you can try is adjusting the in-game policy files in the "research and design" section. If torpedoes is selected anywhere, change it to missiles.
Unfortunately, I've done this. I'm not sure what the deal is here. All my designs have 0 torpedoes, but all missiles are getting replaced with them.


Edit - don't see anything about it in the beta notes; maybe next go around
Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: Torpedoes and Missiles

Post by Spacecadet »

I believe all the Races were rebalanced with Weapons preferences and paths for Universe.

There could be hiccup in the template, can you tell me what the Race is you are using for this?

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Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

RE: Torpedoes and Missiles

Post by Falokis »

ORIGINAL: Spacecadet

I believe all the Races were rebalanced with Weapons preferences and paths for Universe.

There could be hiccup in the template, can you tell me what the Race is you are using for this?

Custom race I made from scratch for the previous games. I made a few little tweaks that were needed to make it work with Universe. All the weapon, research, and design preferences for the race were made by me. That's what I can't figure out. It worked perfect before and nothing has changed except the new expansion.
Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

RE: Torpedoes and Missiles

Post by Falokis »

My guess would be that it's because the new customization system lumps all missiles, bombard weapons, and torpedoes in the same group in the "project line" in the research file. They are all 25, which is torpedo. There isn't a number for missiles or bombard weapons. They are all listed as 25, also. I think that is where the AI is getting confused.

This file is new to this expansion, so it makes sense.
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