Search found 15 matches

by FFCecil
Fri May 17, 2019 12:59 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 28536

RE: Modding Tool

<t> Well I had to merge some stuff from the files in bacon mod to star trek mod so I wouldn't use my mod without using the .exe. You can always turn off most the stuff in bacon mod under bacon settings. I don't use gravity wells myself. I like it because it's alot easier to designs ship with it and ...
by FFCecil
Fri May 17, 2019 5:58 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 28536

RE: Modding Tool

I provided a readme that explains how. You will still need the original Star Trek Picard Era 2.0 mod. Basically just rename the DistantWorlds.exe and backup your original Star Trek mod in case you want to go back. Look in Star Trek Fixes.Changes Readme.txt
by FFCecil
Wed May 15, 2019 3:53 pm
Forum: The War Room
Topic: How-To Fleet Posture
Replies: 106
Views: 12343

RE: Posture and Pirates

<t> I've been playing this game awhile and always trying to get postures to behave correctly but fleets just randomly sit there sometimes and other times the Homebase of a defensive postured fleet will get moved to another base in another system and then I find my fleet guarding another system even ...
by FFCecil
Tue May 14, 2019 3:45 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 28536

RE: Modding Tool

<t> Here is my changes to Star Trek Mod 2.0 with fixes by others + Bacon Mod 1.77 if you want to try it out. The warp bubble change really worked out well in my first prewarp game. No 100's of nowarp ships and looked like all the races upgraded the warp bubble ships good.<br/>
<br/>
I found a bug ...
by FFCecil
Tue May 14, 2019 3:12 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 28536

RE: Modding Tool

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
interesting FFCecil, do you think to make your changes to the Star Trek Picard Era 2.0 mod available on the DW forum?
<e>[/quote]</e></QUOTE>
<br/>
I thought about it. I made a few personal changes though for me. One thing I changed ...
by FFCecil
Tue May 14, 2019 4:51 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 28536

RE: Modding Tool

<r> Just wanted to say thanks for making this tool. I'm new to modding DW and it's taught me a few things.<br/>
<br/>
I used it against the Star Trek Picard Era 2.0 mod and helped me fix a few things and rearrange some techs.<br/>
<br/>
I'm wondering if you ever ran it against the research.txt ...
by FFCecil
Sat May 11, 2019 10:00 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 95074

RE: Bacon Mod

<t> This is a must use mod for one simple reason for me. I always design my own ships and I've been dying to have it do exactly what it does with your mod. Selects the left hand side components when you select one in your ship design!!! Awesome. TY<br/>
<br/>
One thing I would like to see. For ...
by FFCecil
Thu May 09, 2019 12:49 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 34303

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> I love playing this mod but lately some issues been bugging me. For some reason some races randomly will never equip warp drives the entire game but crank out hundred and hundreds of ships that just sit in there starting system. I've conquered some races and ended up with 800+ ships of all kinds ...
by FFCecil
Mon Aug 15, 2016 9:02 am
Forum: Tech Support
Topic: Ships / Fleets sit at empty refueling station
Replies: 2
Views: 201

Ships / Fleets sit at empty refueling station

<r> When I tell my fleets to refuel at nearest refueling point they will invariably go to nearest refueling station and just sit there because it has no fuel or very little. If I keep pressing the button to refuel they go back to the same station and fill up a tiny spec of the meter then sit there ...
by FFCecil
Mon Aug 15, 2016 8:41 am
Forum: Tech Support
Topic: AI troop garrisoning and fleet retrofit problems
Replies: 5
Views: 789

RE: AI troop garrisoning and fleet retrofit problems

<r>
<QUOTE><s>[quote]</s>ORIGINAL: elliotg<br/>

<QUOTE><s>[quote]</s>ORIGINAL: drmario89<br/>
Under the troop recruitment section of the empire policy screen, there is an option to regulate the amount of troops the ai will garrison at colonies. I usually set this to "none" and garrison troops ...
by FFCecil
Sun Oct 24, 2010 2:45 pm
Forum: Design and Modding
Topic: Random Crashes with Mods?
Replies: 12
Views: 276

RE: Random Crashes with Mods?

<t> Hi Igard,<br/>
<br/>
Could you answer a couple quick questions for me. <br/>
<br/>
In your ship images foldier for like Family0 there are _destroyer type names.. etc.. are those just alternate ships I could use if I replace the destroyer.png with that one or are those actually used in game ...
by FFCecil
Sun Oct 24, 2010 2:06 pm
Forum: Design and Modding
Topic: Random Crashes with Mods?
Replies: 12
Views: 276

RE: Random Crashes with Mods?

<r> Well I reinstalled new 1.06 and just put the Star Trek 1.4a mod, music pack, and changed the message alert sound. Played well for about 2 hours but it did still crash again <E>:(</E><br/>
<br/>
It's wierd.. Sometimes I can play for hours and no crash and other times it will crash within 10 ...
by FFCecil
Sun Oct 24, 2010 9:51 am
Forum: Design and Modding
Topic: Random Crashes with Mods?
Replies: 12
Views: 276

RE: Random Crashes with Mods?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Simulation01<br/>
<br/>
Are you getting any errors when you immediately start up the game? Are there any pop up warning messages before your game crashes? Do you have problems with any other mod? Have you modified the mod in any way?
<e>[/quote]</e></QUOTE ...
by FFCecil
Sat Oct 23, 2010 8:27 am
Forum: Design and Modding
Topic: Random Crashes with Mods?
Replies: 12
Views: 276

RE: Random Crashes with Mods?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Igard<br/>
<br/>
There really shouldn't be anything else with the mod that causes crashes.<br/>
<br/>
The planets mod uses a great deal more memory than the vanilla ones. Try removing that, or re-install Distant Worlds to remove all the texture and sound ...
by FFCecil
Fri Oct 22, 2010 4:41 pm
Forum: Design and Modding
Topic: Random Crashes with Mods?
Replies: 12
Views: 276

Random Crashes with Mods?

<r> Anyone have any random crashes using the Star Trek 1.4a mod and I have a few others like the sound & music mod and upgraded planets pictures. <br/>
<br/>
I played 1 game when I first started and didn't get a single crash now with the mods I randomly crash like once an hour or more.<br/>
<br ...

Go to advanced search