Search found 2305 matches

by Klydon
Fri Jan 16, 2026 5:03 pm
Forum: Tech Support
Topic: Marco Polo scenario doesn't give Japan a victory
Replies: 2
Views: 2744

Re: Marco Polo scenario doesn't give Japan a victory

Thanks BIll. That was a great scenario.
by Klydon
Fri Jan 16, 2026 3:25 am
Forum: Tech Support
Topic: Marco Polo scenario doesn't give Japan a victory
Replies: 2
Views: 2744

Marco Polo scenario doesn't give Japan a victory

Sorry, I posted this in the generic strategic command forum about Japan not getting the win on the last turn of the game despite having the 5 cities required to win. (I do have a saved game if you want it).

Here is the link to the post. https://forums.matrixgames.com/viewtopic.php?t=414920

Sorry ...
by Klydon
Thu Jan 15, 2026 11:32 pm
Forum: Tech Support
Topic: Marco Polo scenario doesn't give Japan the win
Replies: 1
Views: 1008

Marco Polo scenario doesn't give Japan the win

I managed to capture all 5 of the specified sites in China that should have given me the win at the end of the game. The game instead said stalemate.

I went through and checked each city specified. Nanking, Taiyuan, Wuchang, Nanking, Chungking and I do have control of them.

I can probably provide ...
by Klydon
Sat Jan 18, 2025 12:22 am
Forum: Tech Support
Topic: Game will not save multiplayer
Replies: 2
Views: 2866

Re: Game will not save multiplayer

They were up for awhile and it is now not working again.
by Klydon
Thu Jan 16, 2025 3:10 am
Forum: Tech Support
Topic: PBEM++ server trouble?
Replies: 5
Views: 1163

Re: PBEM++ server trouble?

Same here.
by Klydon
Wed Jan 03, 2024 4:29 am
Forum: Strategic Command: World War I
Topic: Shadow of the Tsars-Poles into Russia
Replies: 20
Views: 7130

Re: Shadow of the Tsars-Poles into Russia

I am joining this conversation very late, but I like a lot of what I see in the suggestions.

I just got done playing a single player as the Bolsheviks and won a decisive victory. It was more of a learning game, etc. Great scenario by the way.

So I think something is messed up with the Polish ...
by Klydon
Mon Dec 12, 2022 11:28 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)

One question/observation for you.

I noted the Hungarian HQ is a rating 3 and there are no other options. The Rumanian has a 5 and I think there is a 4 available for purchase.

I believe the base game is a 5 for each country. (Or maybe they are a 4 depending on what the Germans have done for ...
by Klydon
Sun Dec 11, 2022 7:52 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)

Jan 1 41 report.

General situation is a small German/Italian force just capture Morocco last turn and the air supporting them was sent back to Sicily to try to get ready for a beat down of Malta (if we can figure out how to do that as the ports are finally reduced to 0). A larger German/Italian ...
by Klydon
Mon Dec 05, 2022 5:06 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)


Malta is doable, just painful and tedious. The extra turns per year actually help.

You need to bang on the town and either bang or blockade the ports to drive supply down. Use Maritime bo.bers to absorb the AA fire, then medium bombers then tac.


Good point on using something relatively cheap ...
by Klydon
Mon Dec 05, 2022 2:12 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)



So it does. What I get for not reading the fine print.

My apologies on this one. :oops:


Make a suggetion

Play with Fog of War on. It helps the AI a bit. With it off you and the AI know where everything is at all times and this really hurts the Naval aspect IMO.


I know and I normally ...
by Klydon
Sun Dec 04, 2022 11:25 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)

So it does. What I get for not reading the fine print.

My apologies on this one. :oops:
by Klydon
Sun Dec 04, 2022 9:49 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)

Screen shots it is.

https://i.postimg.cc/cC0xN845/Start-of-end-turn.jpg

https://i.postimg.cc/bNfCp9Pv/Plunder-107.jpg This makes it 111 MPP

https://i.postimg.cc/2yRwjrPt/End-of-turn-A.jpg

111 and 411 is 522.

No 25 MPP for Brussels falling.

Sorry, about the best I could do with the screen ...
by Klydon
Sun Dec 04, 2022 7:59 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)

Hmm.. What version of the game are you running and is it the Steam version or not?

I think I originally bought the game from Matrix, but usually get a steam key when it becomes available as it will automatically update the game. Current and latest Steam version available is 1.25.00. According to ...
by Klydon
Sun Dec 04, 2022 6:55 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)

Ok, sent you a link in a PM. (Hopefully it works).

I did some testing from saves from earlier.

I did not get any city plunder from The Hague, but did for the Netherlands falling.

I also reran the Polish part of the campaign and did get plunder from the country falling (not sure if I missed it ...
by Klydon
Sun Dec 04, 2022 4:22 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.2 Download)

I ran it twice more. I do NOT get the MPP. If you would send me a email address in PM's, I would be more than happy to send you a saved game.

Germany ends the turn with 4 MPP. I hit end turn. Belgium surrenders and I get just over 100 MPPs. (106 in this example). There are more messages and ...
by Klydon
Sun Dec 04, 2022 1:43 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.1 Download)




City plunder shows up on the economy screen when you end your turn.
Country plunder is applied immediately.


Good point, but I did the math on it. It didn't add it in at the end either.


Just pay attention to the MPP summary on the turn end when you get city plunder.


I did and it wasn ...
by Klydon
Sat Dec 03, 2022 10:11 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.1 Download)

Tech observations:

It is the end of June 1940. The Allies have been starting to pop a lot of techs. The Axis? not so much.

So for starting techs for the Germans (the ones I kept anyway as I ditched rockets), here are the status on them:

Anti Tank: 52%
Advanced tanks: 44%
Subs: 46%
Artillery ...
by Klydon
Sat Dec 03, 2022 9:00 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.1 Download)

Taxman66 wrote: Sat Dec 03, 2022 7:31 pm City plunder shows up on the economy screen when you end your turn.
Country plunder is applied immediately.
Good point, but I did the math on it. It didn't add it in at the end either.
by Klydon
Sat Dec 03, 2022 7:23 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.1 Download)

I got plunder from both the Netherlands and Belgium falling. I also got a message about plunder from Brussels (25 mpp), but this was never added onto the German total. I am not sure if I got it for The Hague or not.
by Klydon
Sat Dec 03, 2022 6:09 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 198629

Re: TRP - Total Realism Project for War in Europe (1.0.1 Download)


I prefer my method:
Take Poland out on turn 3, sone of the planes ma ynot even be necessary on the last turn and they can start flying earlier.
Then spend a bit of cash and rail the tanks, HQs remaining air and maybe a corps or 2. 10 units railed cost only 180, and you pro ably don't need that ...

Go to advanced search