Search found 142 matches

by OzoneGrif_slith
Thu Jan 19, 2023 6:38 am
Forum: Distant Worlds 2
Topic: Patch note question
Replies: 9
Views: 1237

Re: Patch note question

There are various intent behind this change:
- Mining rate technologies were useless since you always had enough resources with just a few mines.
- Rare resources were never really rare, you just had to find one good mine and it would usually be enough to feed a few big planets.
- Trading was almost ...
by OzoneGrif_slith
Thu Jan 19, 2023 6:29 am
Forum: Distant Worlds 2
Topic: Short of Caslon as mining station is full of other gases
Replies: 2
Views: 868

Re: Short of Caslon as mining station is full of other gases

The cargo space is shared between the mined resources and the stocks are guaranteed for each.
Caslon should be mined continuously. What percentages is the planet showing?

1) Dumping resources i don't need
Not doable, they will just rise to the maximum guaranteed storage and stop there.

2 ...
by OzoneGrif_slith
Sat Mar 19, 2022 9:11 am
Forum: Distant Worlds 2
Topic: Scott's Guide to DW2 available to download (version 4.0)
Replies: 147
Views: 145806

Re: Scott's Guide to DW2 available for download (version 2.1)

Very nice guide. It will certainly help beginners understand more certain choices.

Just two thoughts about the first chapters:

- Research Path: If this is your first game it doesn’t matter (fixed is random to you) ; not really, random can cause issues with new players who won't understand why ...
by OzoneGrif_slith
Mon Feb 01, 2021 8:42 pm
Forum: Distant Worlds 2
Topic: First Beta Wave Information
Replies: 65
Views: 3939

RE: First Beta Wave Information

Whoever you choose, we know the game will be in good hands!
by OzoneGrif_slith
Thu Jan 28, 2021 6:41 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 Beta Recruitment Now Closed
Replies: 62
Views: 4924

RE: Distant Worlds 2 Beta Test Sign up Page

Let's go! Thank you for your hard work.
by OzoneGrif_slith
Wed May 01, 2019 10:07 am
Forum: Distant Worlds 1 Series
Topic: Can't deploy resupply ship
Replies: 4
Views: 906

RE: Can't deploy resupply ship

You also should set its stance to "Attack only when attacked". Otherwise, it will undeploy as soon as an enemy is in Stance reach.
by OzoneGrif_slith
Tue Dec 04, 2018 1:35 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1422
Views: 135000

RE: Bacon Mod

<r> <QUOTE><s>[quote]</s>Type !rangecircles into the ship finder (the text box where all the commands go). That will toggle the range circles off and should revert to not drawing stuff below a certain zoom level like before. <e>[/quote]</e></QUOTE>
Amazing, that works and makes zooming much more ...
by OzoneGrif_slith
Mon Dec 03, 2018 1:21 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1422
Views: 135000

RE: Bacon Mod

<r> Now a zoom-in. <br/>
Note how everything is "washed blue" in the zoomed version.<br/>
This doesn't occur in the vanilla game since the posture circles are hidden at high zoom levels.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/36728/83F3EB624828442CAF03877009984FE5.jpg ...
by OzoneGrif_slith
Mon Dec 03, 2018 1:17 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1422
Views: 135000

RE: Bacon Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/>
<br/>
I'm not sure exactly what you are talking about since I don't think I've ever set posture circles. Chance "ShowRangeCircles" to false. Setting it to true keeps things that normally are not drawn at extreme zoom-in.<br/>

<e>[/quote]</e ...
by OzoneGrif_slith
Sat Dec 01, 2018 11:03 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1422
Views: 135000

RE: Bacon Mod

<t> Hi Roger.<br/>
<br/>
I have a graphical issue with Bacon Mod, and changing the settings won't fix it.<br/>
<br/>
See the Postures circles (Blue or Red circles for fleet). <br/>
In the vanilla game, these circles disappear when you zoom-in in the systems.<br/>
When Bacon Mod is installed ...
by OzoneGrif_slith
Thu Dec 28, 2017 7:23 pm
Forum: Distant Worlds 1 Series
Topic: A possibility to use a star base in deep space as refuelling point
Replies: 10
Views: 677

RE: A possibility to use a star base in deep space as refuelling point

If you set the starbase as a Fleet's home base, it will have priority over fuel stocks, so it should start to fill up with Caslon and Hydrogen.
All you have to do, is to set a Fleet to defend the base using Fleet Postures.
by OzoneGrif_slith
Tue Dec 19, 2017 4:10 pm
Forum: Distant Worlds 1 Series
Topic: Why won't my private passenger ships retrofit?
Replies: 29
Views: 2233

RE: Why won't my private passenger ships retrofit?

<r> <QUOTE><s>[quote]</s>I've never seen a civilian ship with a queue<e>[/quote]</e></QUOTE>
I actually had many civilian ships with queued missions in my last game. It was late game and I never upgraded the cargo space, and the civilian ships were not many enough to support the whole logistic.<br ...
by OzoneGrif_slith
Fri Dec 15, 2017 5:42 pm
Forum: Distant Worlds 1 Series
Topic: Why won't my private passenger ships retrofit?
Replies: 29
Views: 2233

RE: Why won't my private passenger ships retrofit?

Passenger ships are free population and money, they are pretty important.
It's not really out of your control since you can trigger immigration with low taxes, high development, and ruins.
It's actually the most peaceful way to steal other Empire's population.
by OzoneGrif_slith
Tue Dec 05, 2017 6:22 am
Forum: Distant Worlds 1 Series
Topic: Confusion
Replies: 4
Views: 260

RE: Confusion

<t> There is a small sphere of influence, even without warp. It's just very small.<br/>
<br/>
You can always try to win the development race. The borders depends mostly on the development of your planet. So if your dev is a lot higher than the other planet, the space will be considered yours.<br ...
by OzoneGrif_slith
Mon Dec 04, 2017 2:32 pm
Forum: Distant Worlds 1 Series
Topic: How much is a spy worth?
Replies: 5
Views: 352

RE: How much is a spy worth?

<t> That's an interesting question. It's difficult to estimate a price for a spy, but I would certainly pay something between 250k and 500k.<br/>
A good spy is a dangerous weapon in the hand of an experienced player.<br/>
<br/>
I wouldnt pay to remove a spy from another empire. I would use the ...
by OzoneGrif_slith
Sun Nov 26, 2017 8:51 am
Forum: Distant Worlds 1 Series
Topic: An invasion problem
Replies: 3
Views: 302

RE: An invasion problem

<r> <QUOTE><s>[quote]</s>Does the planet rebel during your invasion, or immediately after it?<e>[/quote]</e></QUOTE>
I had both cases, if they rebel during my invasion, the planet will turn independent instead of giving it to me. If they rebel after the invasion, everything is fine... unless if I ...
by OzoneGrif_slith
Sun Nov 26, 2017 7:49 am
Forum: Distant Worlds 1 Series
Topic: An invasion problem
Replies: 3
Views: 302

An invasion problem

<t> Hello, this is the first time I have this issue so if you can give some hints that would be amazing.<br/>
<br/>
I am invading a planet with 6000M angry aliens. I try to invade it, pirates come and join in my attack to raid it. The raiders are on my side, and when I win the battle, it triggers ...
by OzoneGrif_slith
Thu Nov 23, 2017 9:16 pm
Forum: Distant Worlds 1 Series
Topic: Opportunity for DW2 now that Stellaris just shot itself in the foot
Replies: 72
Views: 4510

RE: Opportunity for DW2 now that Stellaris just shot itself in the foot

These look like HyperDeny, not HyperStop.

HyperStop display a blinking Purple Dashed Circle around the base.

HyperDeny prevents ships from going from sublight to hyperspeed
HyperStop forces ships from hyperspeed to sublight.
by OzoneGrif_slith
Sun Nov 19, 2017 8:47 pm
Forum: Distant Worlds 1 Series
Topic: Opportunity for DW2 now that Stellaris just shot itself in the foot
Replies: 72
Views: 4510

RE: Opportunity for DW2 now that Stellaris just shot itself in the foot

I would like to intercept a fleet while it is in warp speed. Oblige it to exit from warp and engage them in a nice battle.

Well yes, this is the HyperStop component. It exists in DWU... No need to wait.
by OzoneGrif_slith
Sat Oct 28, 2017 8:02 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1422
Views: 135000

RE: Bacon Mod

<r> Just my feedback after some use of the mod. I love it really much, there's only one thing with the Gravity Wells.<br/>
<br/>
It would be amazing that, instead of just On/Off, we could define a fixed maximum speed (like 200 or 250), or a speed multiplier. I have the feeling that slowing down ...

Go to advanced search