Search found 46 matches

by Bivoj_MatrixForum
Tue Oct 29, 2019 2:39 pm
Forum: Close Combat – The Bloody First
Topic: Request\Wish list
Replies: 136
Views: 19924

RE: Request\Wish list

After fixing all the bugs and gameplay issues: proper German campaign (like following the 15th Panzer/Panzergrenadier division in Afrika and in Italy)
by Bivoj_MatrixForum
Tue Oct 29, 2019 2:35 pm
Forum: Close Combat – The Bloody First
Topic: Wrong progress at Sbiba (German player)
Replies: 4
Views: 246

RE: Wrong progress at Sbiba (German player)

<t> Sorry, I am not sure in which time I quit. Most likely I opened the next mission screen with the selection of desired progress in attack (i.e. hasty attack, slow attack, night attack and dawn attack) and quit there, but I am not 100% sure.<br/>
Btw. I do not know when it is safe to quit to get ...
by Bivoj_MatrixForum
Mon Oct 28, 2019 8:30 am
Forum: Close Combat – The Bloody First
Topic: Wrong progress at Sbiba (German player)
Replies: 4
Views: 246

Wrong progress at Sbiba (German player)

<t> Playing as Germans the Sbiba operation<br/>
After Decisive Victory at Sbiba Ridge, I closed the game; next day, I opened the game again and hit continue: instead of progressing into Sbiba Town, I was moved to Counter-attack map and the operation map was presenting the previous 2 maps as allied ...
by Bivoj_MatrixForum
Sat Sep 14, 2019 2:36 pm
Forum: Armored Brigade: Tech Support Forum
Topic: Performance issue
Replies: 10
Views: 1390

RE: Performance issue

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Veitikka<br/>
<br/>
I had the same 'stuttering' issue now, and the latest Windows update fixed it. Perhaps Windows OpenGL support follows behind DirectX, because OpenGL is not a Microsoft product. Just a thought. <br/>

<e>[/quote]</e></QUOTE>
<br/>
Same ...
by Bivoj_MatrixForum
Tue Sep 10, 2019 5:52 pm
Forum: Armored Brigade: Tech Support Forum
Topic: Performance issue
Replies: 10
Views: 1390

RE: Performance issue

I have installed the Beta patch 1.036 and the old game "stutters" issue is back:(

The game mechanics are now making the game finally playable for me (the stacking limit was so annoying, that I was not able to enjoy playing), but the performance is killing it...
by Bivoj_MatrixForum
Sun May 12, 2019 7:34 am
Forum: Armored Brigade
Topic: This compared to Combat Mission
Replies: 13
Views: 587

RE: This compared to Combat Mission

<r>
<QUOTE><s>[quote]</s>ORIGINAL: varangy<br/>
<br/>
CM is also using the grid system as well as the Graviteam series of games which were not mentioned before, just it is smaller.
<e>[/quote]</e></QUOTE>
<br/>
<br/>
So it is very successful implementation of tiles, because I have not ...
by Bivoj_MatrixForum
Sat May 11, 2019 6:04 pm
Forum: Armored Brigade
Topic: Feedback again
Replies: 7
Views: 353

RE: Feedback again

<r> Thank you for the answers. Some issues are just lack of clarity (and my fault), which is good. I hope you will address the rest in future. Especially the tile limitation is annoying.<br/>
<br/>
Regarding the manual fire at some area. What about simple rule for AI - 60%+ ammo = fire at any ...
by Bivoj_MatrixForum
Sat May 11, 2019 5:53 pm
Forum: Armored Brigade
Topic: This compared to Combat Mission
Replies: 13
Views: 587

RE: This compared to Combat Mission

<t> I know you are already hooked in, but just my 2 cents: <br/>
The game has a huge potential, but it is far less mature in comparison to CC or CM. The game is in its infancy and has many issues or conversational concepts (like one-unit-per-tile; tiles are something very unfamiliar in CM or CC ...
by Bivoj_MatrixForum
Fri May 10, 2019 7:01 pm
Forum: Armored Brigade
Topic: Feedback again
Replies: 7
Views: 353

RE: Feedback again

ORIGINAL: exsonic01

2 units per tile is one of dev's top priority as far as I know, I also hope to see that feature soon. Nice post, I mostly agree with those comments.


I hope so!
by Bivoj_MatrixForum
Fri May 10, 2019 7:01 pm
Forum: Armored Brigade
Topic: Feedback again
Replies: 7
Views: 353

RE: Feedback again

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Veitikka<br/>
<br/>
It's true that reattaching cancels all waypoints, to avoid further issues, but if the unit is not 'detached' (the red square) then there's no need to reattach it, because it's already attached. The unit resumes movement with the formation as ...
by Bivoj_MatrixForum
Fri May 10, 2019 6:52 am
Forum: Armored Brigade
Topic: Feedback again
Replies: 7
Views: 353

Feedback again

<t> Finally the annoying pathfinding gets much better (still not ideal - but it is much better to get the unit to stop with warning than to send it without notice around the globe), so the game is much more playable for me. Unfortunately, I have discovered another issues, lack of information/clarity ...
by Bivoj_MatrixForum
Wed Apr 03, 2019 7:54 am
Forum: Armored Brigade: Tech Support Forum
Topic: Performance issue
Replies: 10
Views: 1390

RE: Performance issue

Same here - after the last Windows update, the issue cease to occur. Everything fine now.
by Bivoj_MatrixForum
Wed Mar 27, 2019 5:55 am
Forum: Armored Brigade
Topic: Pathfinding, March formation, CONFUSION?
Replies: 65
Views: 2627

RE: Pathfinding, March formation, CONFUSION?

Great! I believe it will improve the game significantly.

What about the rule, that if the path is blocked by friendly unit, no detour is calculated at all and the unit is moving as close as the blocked tile as possible?
by Bivoj_MatrixForum
Mon Mar 25, 2019 5:47 am
Forum: Armored Brigade
Topic: Pathfinding, March formation, CONFUSION?
Replies: 65
Views: 2627

RE: Pathfinding, March formation, CONFUSION?

<r> It is not only about March order - important unit taking a long detour in the heat of battle is even worse.<br/>
<br/>
I would suggest limit the lenght of detour, that alone would help a lot.<br/>
<br/>
In addition, logic like this would solve the issue:<br/>
<br/>
<I><s>[i]</s>IF path is ...
by Bivoj_MatrixForum
Mon Mar 18, 2019 5:52 pm
Forum: Armored Brigade
Topic: Pathfinding, March formation, CONFUSION?
Replies: 65
Views: 2627

RE: Pathfinding, March formation, CONFUSION?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Lowlaner2012<br/>
<br/>
Bit over the top mate, the game does alot of things right and it's depth of strategy far outway some pathfinding problems... For me anyway...<br/>
<br/>
There is a method to get tanks to move on roads and bridges not a trick, maximum ...
by Bivoj_MatrixForum
Sun Mar 17, 2019 5:59 pm
Forum: Armored Brigade: Tech Support Forum
Topic: Performance issue
Replies: 10
Views: 1390

RE: Performance issue

It may be the Windows update. I haven't played the game for a while (reasons explained in another section of this forum). I just wanted to try the game after the patch now, but it may be caused by something else as I did not playe the game last few weeks. Any hint how to solve it?
by Bivoj_MatrixForum
Sun Mar 17, 2019 8:09 am
Forum: Armored Brigade: Tech Support Forum
Topic: Performance issue
Replies: 10
Views: 1390

Performance issue

<t> After the 1.006 patch, I am experiencing performance issues (the game used to run smoothly before the patch). The game "stutters" - as it I scroll around the map or as I see unit movement, units firing etc., but as I run performance monitor, the CPU, HDD or memory utilisation is below 50%.<br ...
by Bivoj_MatrixForum
Sun Mar 17, 2019 7:56 am
Forum: Armored Brigade
Topic: Pathfinding, March formation, CONFUSION?
Replies: 65
Views: 2627

RE: Pathfinding, March formation, CONFUSION?

<t> Limiting the detour maximum length would be great improvment!<br/>
<br/>
Also, a warning message in top-left corner, that a unit is taking significant detour would help. That would lower the frustration, that you have to figure yourself, that the unit is taking non-sense path to assigned ...
by Bivoj_MatrixForum
Sat Mar 16, 2019 12:18 pm
Forum: Armored Brigade
Topic: Pathfinding, March formation, CONFUSION?
Replies: 65
Views: 2627

RE: Pathfinding, March formation, CONFUSION?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: reg_reg<br/>
<br/>
I think that this limitation is annoying, but I wouldn't call the game unplayable because of that.<br/>
<br/>
I played scenarios with bridges and dense wood, and I managed to get my units across and around. I used waypoints and I had to do ...

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