Search found 11 matches

by Lord Malago
Wed Dec 22, 2010 2:31 pm
Forum: Scenario Design and Modding
Topic: Winter Wonderland Map Mod (WIP)
Replies: 4
Views: 299

RE: Winter Wonderland Map Mod (WIP)

If there is interest I am happy to share this simple mod, as well as the Spring/Autumn Mod I plan to work on next.

yes please I'm not alone in disliking the current weather graphic then !
[8D]
by Lord Malago
Mon Dec 20, 2010 8:21 pm
Forum: Scenario Design and Modding
Topic: Scenario extension
Replies: 3
Views: 230

RE: Scenario extension

Thanks for the reply, however if your going to revise this scenario I think an option to extend the time period would be a good one.
regards
[:)]
by Lord Malago
Mon Dec 20, 2010 4:25 pm
Forum: Scenario Design and Modding
Topic: Scenario extension
Replies: 3
Views: 230

Scenario extension

<t> In the instance where I create a new scenario, there appears to no way to load in to it an already saved game.<br/>
<br/>
To be more specific I want to extend the Case Blue Scenario into early January. Having created the Scenario (which was easy) how do I<br/>
load an already saved game into ...
by Lord Malago
Mon Dec 20, 2010 4:25 pm
Forum: Tech Support
Topic: MOVED: Scenario extension
Replies: 0
Views: 132

MOVED: Scenario extension

Scenario Design and Modding: fb.asp?m=2658836
by Lord Malago
Mon Dec 20, 2010 12:47 pm
Forum: Tech Support
Topic: Units not moving their entire distance
Replies: 50
Views: 768

RE: Units not moving their entire distance with new beta 5

I's happened to me playing the Russ v A1 in case Blue, I initially I had some how misunderstood the movement rules, now I understand it's a bug I'm sure you guys will find a fix. It did however blight my counter attack ![:)]
by Lord Malago
Mon Dec 20, 2010 12:39 pm
Forum: Tech Support
Topic: Loading directly the game
Replies: 4
Views: 107

RE: Loading directly the game

This was an excellent tip
now at least the game loads without repetitive music and video
TY
[:)]
by Lord Malago
Sat Dec 18, 2010 8:04 pm
Forum: Scenario Design and Modding
Topic: WITE Custom fonts
Replies: 65
Views: 12000

RE: WITE Custom fonts

I just don't see what the benefit is. Variable fonts - whats the point - I just want a workable simulation that I enjoy playing.
by Lord Malago
Sat Dec 18, 2010 5:42 am
Forum: Tech Support
Topic: Patch 1.01 observations
Replies: 3
Views: 156

RE: Patch 1.01 observations

<t> Scrub what I said about the font on date and turn number it's is very legible now [:)] after the mods. Having played several more turns in the Case Blue Scenario, the Black Screen of death still appears with some regularity (sys info Win 7 32bit intel(r)Core(tm) 2cpu<br/>
5400@213Ghz ram 4gb ...
by Lord Malago
Sat Dec 18, 2010 4:07 am
Forum: Tech Support
Topic: Patch 1.01 observations
Replies: 3
Views: 156

Patch 1.01 observations

<t> I upgraded to patch 1.01 late yesterday (there a time difference involved due to my location).<br/>
<br/>
Positives:<br/>
the game loads much smoother and the opening graphics are now smooth running. The map also loads and runs smoother, and for the first time I really appreciate the ...
by Lord Malago
Fri Dec 17, 2010 11:12 am
Forum: Tech Support
Topic: Laborius Reconnaissance
Replies: 5
Views: 270

Laborius Reconnaissance

<t> In the various scenario's I've played to-date a considerable time is spent by the A1 carrying out reconnaissance. EG. in a recent Case Blue playing as the Russian one move clocked 101 reconnaissance's missions taking over 15 minutes. I guess the average is around 10 minutes accompanied by the ...
by Lord Malago
Fri Dec 17, 2010 11:12 am
Forum: Tech Support
Topic: MOVED: Laborius Reconnaissance
Replies: 0
Views: 128

MOVED: Laborius Reconnaissance

Tech Support: fb.asp?m=2654251

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