Units not moving their entire distance
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- CarnageINC
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Units not moving their entire distance
I noticed a odd quirk with the new Beta patch. When I go to move units across the map, sometimes they don't complete movements to the full extent, they stop at random locations along their paths. This is across open, fully controlled territory too. After they stop they become unhighlighted and are difficult to find if mixed in with other units. This happens with all different types of units and occurs at random it seems. Does this happen to anyone else or just me?
RE: Units not moving their entire distance with new beta 5
This is not the first such report. As you say, the biggest problem that it is very random and I'm not able to reproduce it. [:(]
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: Units not moving their entire distance with new beta 5
One question, does it happen with stack (>1) or with single units as well?
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
- CarnageINC
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RE: Units not moving their entire distance with new beta 5
It happens with both, single and stacked. I've never moved a stack and had it do this, but units coming out of stack this will happen to.
RE: Units not moving their entire distance with new beta 5
Happens with single units also. Next time it happens I'll see if I can save back up to a prior save and see if I can catch it.
- Redmarkus5
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RE: Units not moving their entire distance with new beta 5
It happens randomly for me with both stacks and single units. Sometimes when moving a stack, one unit completes and the other drops-off halfway. You can actually miss the fact that this has happened, so you leave the dropped-off unit sitting there... I would say 1 move in 5 is affected. I posted some screen shots to illustrate yesterday
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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RE: Units not moving their entire distance with new beta 5
What film is your signature pic taken from?
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RE: Units not moving their entire distance with new beta 5
See about halfway down in this thread. Is this the issue you are describing? tm.asp?m=2653027
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Units not moving their entire distance with new beta 5
i'd say "battle of the bulge".
- Redmarkus5
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RE: Units not moving their entire distance with new beta 5
Ah, right. I recognise it now. I haven't watched that in years...
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- Joel Billings
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RE: Units not moving their entire distance with new beta 5
This is very odd, but now that we have several reports of it, it's clear it can happen. I can't think of any mechanism that might stop the unit from moving in the middle of the move. From aonther post I get the idea that this is not something that can be undone. Can any of these moves be repeated from a save? If you see this happen, please go back to your previous save if you can and see if it repeats. If it does, please send it to 2by3@2by3games.com. This is going to be a very difficult bug to find unless we can get it to repeat.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
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RE: Units not moving their entire distance with new beta 5
Joel - I sent you my save game yesterday, saved immediately prior to the aborted move.
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RE: Units not moving their entire distance with new beta 5
That was running under version 101.4 though...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Units not moving their entire distance with new beta 5
I noticed it in my new game vs. german AI (1.05 beta). It happened twice in a row. On the second occurance there was air interdicition in the hex where my unit stopped.
I would guess that some portion of the air-interdiction routine may be halting movement.
I had assumed that this was a deliberate feature which allows you to change the remainder of your movment plot after finding out that you just got hammered.
I would guess that some portion of the air-interdiction routine may be halting movement.
I had assumed that this was a deliberate feature which allows you to change the remainder of your movment plot after finding out that you just got hammered.
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RE: Units not moving their entire distance with new beta 5
Air interdiction bug... that's an interesting thought - thanks. I was watching closely and there was no air interdiction icon as far as I can recall, but I will look out for that in future.
To be honest, I installed Patch 1 this evening and I haven't had this problem since the upgrade, but I have only played 1 turn.
To be honest, I installed Patch 1 this evening and I haven't had this problem since the upgrade, but I have only played 1 turn.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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RE: Units not moving their entire distance with new beta 5
OK, no dice.
It happened again (Game patched to latest version). There was no interdiction attack that I could see, although the airbase unit in this case had been bomber during the German AI phase.
Joel - I will send you this save game as well, saved the instant the problem occurred.

It happened again (Game patched to latest version). There was no interdiction attack that I could see, although the airbase unit in this case had been bomber during the German AI phase.
Joel - I will send you this save game as well, saved the instant the problem occurred.

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- Moveagain.jpg (264.06 KiB) Viewed 129 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Units not moving their entire distance with new beta 5
IIANM air interdiction uses same icon as air bomb attack. Mouse over and read it and it should say something about interdiction, may have 2 of 3 or 1 of 3 messages to cycle through on pop-up.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
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RE: Units not moving their entire distance with new beta 5
No, I checked that. All 3 messages say the airfield was bombed... There's a real-time icon that comes up during interdiction, right? that didn't show when this move was aborted.


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- Moveagain.jpg (224.51 KiB) Viewed 129 times
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RE: Units not moving their entire distance with new beta 5
Also, wouldn't the unit stop at the point where it was interdicted? there's no icon anywhere along the route
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: Units not moving their entire distance with new beta 5
Also, the unit started its move with a move points value of 25, but after the abort that's reduced to zero.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2