Search found 254 matches

by Jajusha
Wed May 20, 2026 11:31 am
Forum: After Action Reports
Topic: GC Republican AAR
Replies: 391
Views: 32995

Re: GC Republican AAR

The ammount of guns NAT is losing each day is isane.
No way they can keep it up and retain any arty in the following months
by Jajusha
Mon May 18, 2026 7:48 pm
Forum: Scenario Design and Modding
Topic: [TOOL] WiS Reports — Viewer for the .txt reports
Replies: 5
Views: 542

Re: [TOOL] WiS Reports — Viewer for the .txt reports

Update 1.01:

Managed to map the reeinforcements and ship arrivals to the map locations even if the coordinates are not in the OP report files, you should be able to view them in the battle map

Added 2 new graphs in the campaign history view: Total casualties and battle results per day
by Jajusha
Mon May 18, 2026 1:21 pm
Forum: The War Room
Topic: To Have Replacement On or Not, that is the question
Replies: 6
Views: 859

Re: To Have Replacement On or Not, that is the question


Would it not also be the opposite then if you detach disablements and accept replacements in terms of experience level?

i.e., if a 60-exp unit detaches, then takes green replacements, does the overall exp of the unit go down? Because they incorporated some "raw recruits"?

Or are you saying this ...
by Jajusha
Sun May 17, 2026 5:20 pm
Forum: Scenario Design and Modding
Topic: [TOOL] WiS Reports — Viewer for the .txt reports
Replies: 5
Views: 542

[TOOL] WiS Reports — Viewer for the .txt reports

So, the latest patches added a GID(Game ID) to the reports that sit in your reports folder.
That means it is now easier to parse them.

Built a tool in single HTML file. Open it in Chrome/Edge/Firefox, point it at your Reports folder, done (should be something like ..\Matrix Games\War in Spain 1936 ...
by Jajusha
Sun May 17, 2026 8:45 am
Forum: War in Spain 1936-39
Topic: Advanced Option Missing
Replies: 1
Views: 216

Re: Advanced Option Missing

From what i understand, devices produced from factories (advanced economy) is a possibility but none of the current scenarios have them enabled.

So, right now we get to choose if our devices com either from supply or the pool
by Jajusha
Tue Aug 03, 2021 10:16 am
Forum: Gary Grigsby's War in the East 2
Topic: Something is wrong with city forts
Replies: 8
Views: 657

RE: Something is wrong with city forts

<t> Unit moral and TOE?<br/>
Commanders? Units linked to STAVKA? Overloaded HQ?<br/>
Year?<br/>
<br/>
It's happened to me too mind you, even had a screenshot saved because of my failed defense of Odessa with similar ratios but the truth is if you look in detail to most of your defenses in 41 and ...
by Jajusha
Fri Apr 09, 2021 7:00 pm
Forum: After Action Reports
Topic: dlazov (Axis) vs Keitherson (Soviets) 1941 CG AAR
Replies: 43
Views: 3201

RE: dlazov (Axis) vs Keitherson (Soviets) 1941 CG AAR

Thank you for the AAR Zhovs.
Loved those opening moves, but
Did you delay rail repair by 1 turn for those pockets? The double rail by Kaunas->Minks, the double rail by Brest Litovks->Mink, the rail to Riga
by Jajusha
Thu Apr 08, 2021 4:19 pm
Forum: The War Room
Topic: GE rail repair discussion
Replies: 23
Views: 1898

RE: GE rail repair discussion

<r> I belive the answer is "it depends",<br/>
<br/>
Will you go for the classic move and blast your panzers through Pskov, or will you be taking the north hook to clear the Talinn port as fast as possible?<br/>
<br/>
In my limited experience,<br/>
If you are charging Pskov, the Riga Port will ...
by Jajusha
Thu Apr 08, 2021 3:49 pm
Forum: Gary Grigsby's War in the East 2
Topic: Soviet AI Early War Bombing German Factories
Replies: 9
Views: 722

RE: Soviet AI Early War Bombing German Factories

If memory serves, Soviets did bomb Berlin and other towns, but never going even near to those kind of loses
by Jajusha
Tue Apr 06, 2021 5:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: after playing some hours...
Replies: 5
Views: 358

RE: after playing some hours...

<t> When friends asked me what i enjoyed about WITE1 (they complained about outdated graphics, mail letters as units graphics, excel with a new face, etc) i would always answer it was the only game that allowed me to configure what colour the socks of an infantry division was wearing, so it could ...
by Jajusha
Tue Apr 06, 2021 5:52 pm
Forum: Feature Suggestions
Topic: Ground Support Map Display
Replies: 8
Views: 535

RE: Ground Support Map Display

What i do is manual transfer the fighters as close as possible to the front, and leave everything else at the range limit.

And as Bamilus says, yeah, you can lose 2 weeks bomber production in an attack if you GS without escorts.
by Jajusha
Tue Apr 06, 2021 5:47 pm
Forum: After Action Reports
Topic: Heading East into the Soviet Union
Replies: 587
Views: 18982

RE: Heading East into the Soviet Union

Right now you absolutely trashed the SOV manpower reserves.
Don't have your save open, but i think Axis had 600k stored, and the soviets like 80k, with 15k per turn?
by Jajusha
Mon Apr 05, 2021 7:18 pm
Forum: After Action Reports
Topic: The Road to Leningrad: AtAtack (G) vs Beethoven (S), Soviet Viewpoint
Replies: 47
Views: 4001

RE: The Road to Leningrad: AtAtack (G) vs Beethoven (S), Soviet Viewpoint

<t> Not criticizing anyone, trying to be purely constructive, but i believe the german attack lacked objective. <br/>
The panzer army was divided by turn one, and even after taking riga and crossing the duagava, half the panzer divisions decided to stay south of the river until turn 5, dreaming for ...
by Jajusha
Sun Apr 04, 2021 4:43 pm
Forum: Gary Grigsby's War in the East 2
Topic: What or Why is causing this Difference?
Replies: 10
Views: 400

RE: What or Why is causing this Difference?

TOE of each? Experience? Morale?
by Jajusha
Sun Apr 04, 2021 3:09 pm
Forum: After Action Reports
Topic: Heading East into the Soviet Union
Replies: 587
Views: 18982

RE: Heading East into the Soviet Union

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Repsol<br/>
<br/>
The infantry armies seems to be suffering somewhat with regards to supplies but it does not look all that bad. The panzer groups seems to be having a real nice time in old russia...<br/>
Is this a result of the HQ/depot-priority settings i ...
by Jajusha
Sun Apr 04, 2021 1:45 pm
Forum: After Action Reports
Topic: Heading East into the Soviet Union
Replies: 587
Views: 18982

RE: Heading East into the Soviet Union

<t> Your fighter losses are heavy, sure, but so is your per turn production. 2 or 3 turns resting and they will be in full strength.<br/>
<br/>
Buuuuut, the hs-126 recon, talk about a deathtrap, and they are also the majority of your recon groups. Not sure how long you will be able to keep flying ...
by Jajusha
Wed Mar 31, 2021 6:37 pm
Forum: After Action Reports
Topic: Heading East into the Soviet Union
Replies: 587
Views: 18982

RE: Heading East into the Soviet Union

You keep scoring pockets in AGN against impossible terrain, but everytime you do, there is another soviet wall after
by Jajusha
Wed Mar 31, 2021 6:34 pm
Forum: The War Room
Topic: Not bad turn 1 air
Replies: 77
Views: 3226

RE: Not bad turn 1 air

<t> I'm not sold yet on moving the bombers forward. <br/>
<br/>
Lost a full squad of bombers on a ground support run due to them flying with no cover (lost 40 bombers to 0 soviets). It's my own fault for not checking the fighter coverage sure, but it will be easier on both my trucks and my ...
by Jajusha
Tue Mar 30, 2021 6:09 pm
Forum: Gary Grigsby's War in the East 2
Topic: Is it just me or.....
Replies: 24
Views: 1001

RE: Is it just me or.....

<r> Someone is trying to tell him to use HQ buildup and put all his army supplied from 1 railhead, but he ain't buying it.<br/>
<br/>
<IMG src="https://upload.wikimedia.org/wikipedia/commons/5/51/Bundesarchiv_Bild_101I-212-0212A-19%2C_Russland%2C_SS-Brigadef%C3%BChrer%2C_Erich_Hoepner.jpg"><s>[img ...
by Jajusha
Tue Mar 30, 2021 6:00 pm
Forum: The War Room
Topic: How do I move troops to TB?
Replies: 3
Views: 455

RE: How do I move troops to TB?

<t> Struggled with this at first too, but basically<br/>
<br/>
1)Needs to be a troop in a rail hex connected your rail grid<br/>
2)Must be able to move<br/>
3)Must be 4 or more hexes away from a enemy ZOC<br/>
4)Must be in the map for atleast 1 turn (newly arrived troops need 1 turn delay ...

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