Search found 19 matches

by Puzzlemaker
Thu Jan 06, 2011 1:38 am
Forum: The War Room
Topic: Motherships?
Replies: 3
Views: 129

RE: Motherships?

<t> Thanks mate, you have.&nbsp; I'll try to experiment with it later, see if I can get a couple of designs down.<br/>
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I hope there is a patch/expansion that adds more capabilities for cross-ship components.&nbsp; Heck, playing as a completely nomadic empire would be pretty awesome.<br ...
by Puzzlemaker
Wed Jan 05, 2011 3:01 am
Forum: Distant Worlds 1 Series
Topic: Taking enemy homeworlds way too easy?
Replies: 143
Views: 2470

RE: Taking enemy homeworlds way too easy?

<t> Options sounds like a very interesting idea, but it's entirely possible to do it without explicitly choosing.<br/>
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You have the default assault, just land troops.<br/>
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Then you have the orbital bombardment, but all you should really have to do for that is to bombard the planet ...
by Puzzlemaker
Wed Jan 05, 2011 1:04 am
Forum: The War Room
Topic: Motherships?
Replies: 3
Views: 129

Motherships?

<t> So I want to make a mothership.<br/>
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After thinking about it for awhile, I decided I needed to know more information. First of all, I want the mothership to participate in combat. Secondly, I wanted it to repair ships.<br/>
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Now, the main questions. <br/>
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Can the AI handle ...
by Puzzlemaker
Tue Jan 04, 2011 3:48 am
Forum: The War Room
Topic: Stealth
Replies: 3
Views: 124

RE: Stealth

So ships in the system are always visible?&nbsp; Laaaame.&nbsp; Well, stealth is fairly pointless in that case.
by Puzzlemaker
Tue Jan 04, 2011 3:47 am
Forum: Distant Worlds 1 Series
Topic: Strike Force
Replies: 9
Views: 123

RE: Strike Force

Yeah, it's an AI thing.
by Puzzlemaker
Tue Jan 04, 2011 3:46 am
Forum: Distant Worlds 1 Series
Topic: Gold vs. Silver stars on planet summary
Replies: 9
Views: 218

RE: Gold vs. Silver stars on planet summary

Is it captured?&nbsp; It could be you captured it from another civilization.&nbsp; If not, I don't know.
by Puzzlemaker
Mon Jan 03, 2011 11:06 pm
Forum: Distant Worlds 1 Series
Topic: Gold vs. Silver stars on planet summary
Replies: 9
Views: 218

RE: Gold vs. Silver stars on planet summary

Regional capital.&nbsp; A mini-capital that reduces corruption for the surrounding star systems.&nbsp; It may have other effects; look up regional capitals in the galactopedia.
by Puzzlemaker
Mon Jan 03, 2011 10:45 pm
Forum: The War Room
Topic: Stealth
Replies: 3
Views: 124

Stealth

<t> So in my last game I decided to mess around with stealth. It was fun, although seemingly pointless; All of my military ships had stealth and missiles. Of course I learned that missiles don't have the DPS to handle close combat slugging, which is slightly annoying but makes sense.<br/>
<br ...
by Puzzlemaker
Sun Jan 02, 2011 9:44 pm
Forum: Distant Worlds 1 Series
Topic: Second game questions and observations
Replies: 9
Views: 150

RE: Second game questions and observations

So what happens when I put a trade center on a mining station?

Edit: Hell, what happens when I put research centers on mining stations? What happens when I put, well, anything into anything else that isn't meant to be there? Is there a list somewhere?
by Puzzlemaker
Sun Jan 02, 2011 5:26 pm
Forum: Tech Support
Topic: Why research advanced Bombard tech?
Replies: 25
Views: 385

RE: Why research advanced Bombard tech?

I only used bombard when I get frustrated because I didn't bring enough troops.
by Puzzlemaker
Sun Jan 02, 2011 7:08 am
Forum: Distant Worlds 1 Series
Topic: Second game questions and observations
Replies: 9
Views: 150

Second game questions and observations

<t> So I had a thread around here containing some questions and observations my first time through a game. I just played a second one, and thought I would start a new thread for it.<br/>
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First of all, ship construction.<br/>
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Whoa.<br/>
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So evidently you can put anything into ...
by Puzzlemaker
Sun Jan 02, 2011 12:52 am
Forum: Distant Worlds 1 Series
Topic: Why do advisors spam me with advise about guardians ?
Replies: 3
Views: 88

RE: Why do advisors spam me with advise about guardians ?

Well, you can later on actually.&nbsp; But until then, yeah.
by Puzzlemaker
Sat Jan 01, 2011 4:57 am
Forum: Distant Worlds 1 Series
Topic: Planet Outposts
Replies: 130
Views: 2241

RE: Planet Outposts

I dunno, I just hope they make it so having a station on a planet means SOMETHING in terms of control.
by Puzzlemaker
Fri Dec 31, 2010 2:48 am
Forum: Distant Worlds 1 Series
Topic: Suggestions: player beable to control freighters and mining ships.
Replies: 25
Views: 465

RE: Suggestions: player beable to control freighters and mining ships.

Being able to contract private ships to focus on something would be a nice middle ground.&nbsp; Costs money, you stimulate the economy, and the private sector focuses on what you want.
by Puzzlemaker
Fri Dec 31, 2010 2:22 am
Forum: Distant Worlds 1 Series
Topic: First time player observations
Replies: 10
Views: 99

RE: First time player observations

Ah, I didn't know you could view the design from the summary; That is very helpful, thanks.

Glad the troop bum rushing is being addressed, as well.

Edit: And that information about the calson is nice too. Is there a galactopedia page dedicated to fuel?
by Puzzlemaker
Fri Dec 31, 2010 2:19 am
Forum: Distant Worlds 1 Series
Topic: Planet Outposts
Replies: 130
Views: 2241

RE: Planet Outposts

<t> There already is a claim system built in, sort of.&nbsp; Just build something on the planet, like mining station or monitoring station.&nbsp; Of course, when a colonizing ship comes it just gets rid of it, which is rather annoying.<br/>
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Colony ship: OH HAI MINING STATION, WE ARE GOING TO ...
by Puzzlemaker
Fri Dec 31, 2010 1:54 am
Forum: Distant Worlds 1 Series
Topic: First time player observations
Replies: 10
Views: 99

RE: First time player observations

<t> So you can't see what kind of fuel it needs just by clicking on the ship or something?&nbsp; That's irksome.&nbsp; What are the differences between the reactor types?<br/>
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And since controlling the skies of a planet doesn't do anything, couldn't you just load of a ton of transports and ...
by Puzzlemaker
Fri Dec 31, 2010 1:40 am
Forum: Distant Worlds 1 Series
Topic: (SPOILER WARNING) When Shakturi starts?
Replies: 41
Views: 2098

RE: (POSSIBLE SPOILERS) When Shakturi starts?

<t> I also just fought the Shakturi for the first time.&nbsp; Of course, when the "Refugees" arrived I knew exactly what they where (having read the galactopedia, gotten a lot of the lore already, and having half a brain) and proceeded to try to pound them into dust.&nbsp; Of course, they just so ...
by Puzzlemaker
Fri Dec 31, 2010 1:24 am
Forum: Distant Worlds 1 Series
Topic: First time player observations
Replies: 10
Views: 99

First time player observations

<t> Sup guys, first time playing and first time posting. Just thought I would share some of my finds, observations, and bugs I found in my first full game through.<br/>
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First of all, I -love- the fact that everything can be set to fully automated. It's fun to switch between doing different ...

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