Strike Force

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
Chris21wen
Posts: 7718
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Strike Force

Post by Chris21wen »

Nothing in the manual, nothing in the forum.

What is a strike force, how is it used, what is the difference with it and a fleet etc
User avatar
WoodMan
Posts: 1345
Joined: Wed Jun 02, 2010 1:22 pm
Location: Ol' Blighty

RE: Strike Force

Post by WoodMan »

I'd like to know the same.  How do you even make a Strike Force, what does it do?
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: Strike Force

Post by Igard »

I don't know either. [&:]
User avatar
lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: Strike Force

Post by lordxorn »

Refering to the Empire Policy Fleet Formation screen?

The full manual players like me didn't even know what you were referring to. lol

I am guessing a Strike Force is for Raiding, where Fleets would be for invasions?

Someone test this out and observe, then report back here. I am interested to know.
User avatar
moonraker65
Posts: 565
Joined: Wed Jul 14, 2004 3:11 pm
Location: Swindon,Wilts. UK

RE: Strike Force

Post by moonraker65 »

I'd say Strike Force is for raiding as they only ever have 4-6 ships at most although composition seems to vary.
intel i9 13900k 128 GB RAM, RTX 4070 ti GFx card
Romtos
Posts: 8
Joined: Mon Jan 03, 2011 3:23 pm

RE: Strike Force

Post by Romtos »

I never get mission suggestions for strike forces, only for fleets.
User avatar
BigWolfChris
Posts: 665
Joined: Wed Mar 31, 2010 4:26 pm
Contact:

RE: Strike Force

Post by BigWolfChris »

A strike force is a type of fleet that is usually smaller and normally consisting of only attack ships (ie. no troop transports)

It's more of an AI thing to prevent the it from only having large fleets (we humans can easily make as many different types of fleets as we want)
The option is the policy screen is for human players who let the AI control fleets
AMD Ryzen 7 2700X 8 Core @3.7GHz
2x16 GB Vengeance LPX 2666MHz RAM
MSI RTX 2070 Armor 8G
SSD Drive
Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: Strike Force

Post by Spacecadet »

Yes, a Strike Force is smaller than a Fleet.

I'm thinking it's 6 to 8 ships (?) but don't remember exactly on that.
I also thought there was another grouping (smaller) but I'll have to dig around a while to verify that one.



CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200


User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: Strike Force

Post by ehsumrell1 »

The way I perceive it (and play it);

A strike force is 4 to 8 ships whose usual goal is a direct
destroy mission. Typically mining bases, enemy research and
monitoring stations and the like. Also, they normally operate
within a short to mid-range distance from a friendly/allied
colony or base.

Fleets are usually organized according to purpose and amount of
force. Typically 10 to 20 ships or more of various types. Defense
fleets are normally the smallest, 10 or more ships guarding/defending
a colonized system or system of high regard (Loros, Korrabian in
system, etc.)set on auto. Assault fleets are from 12 to 20 vessels
or more (usually capital ships/cruisers) intend on mass destruction
of a pre-planned target (enemy regional capital, important starbase, etc.)
They also usually have a tanker/resupplyship and constructor along for
refuel and repairing. Plus the constructor can build a gasmining station.
Whereas invasion fleets are usually intended to capture/conquer enemy
colonies/homeworlds intact by troop invasion. Normally a bit larger
(15 ~ 25 ships that include troop transports) in size and more varied
in content (a few destroyers and escorts as cannon fodder to take heat
off the transports).
Just my opinion and the way I see it. Anyone can use fleets and their
makeup according to need. [:)]

Shields are useless in "The Briar Patch"...
Puzzlemaker
Posts: 19
Joined: Fri Dec 31, 2010 12:46 am

RE: Strike Force

Post by Puzzlemaker »

Yeah, it's an AI thing.
Post Reply

Return to “Distant Worlds 1 Series”