Search found 49 matches

by Wreck
Sun Mar 13, 2011 2:22 am
Forum: Distant Worlds 1 Series
Topic: General Noob Questions
Replies: 21
Views: 637

RE: General Noob Questions

<t> Could be a bit of all of the factors you mention. Also that I usually quit once the game is well in hand, which happens before major fleets.<br/>
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Mostly, I find that I don't need much fuel because I can take any planet using troop transports. Against most planets, no escort is needed ...
by Wreck
Sat Mar 12, 2011 4:10 pm
Forum: Distant Worlds 1 Series
Topic: General Noob Questions
Replies: 21
Views: 637

RE: General Noob Questions

<r> Ditto Bing on 1 and 2.<br/>
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3.: "reducing" is what you'll see for shields when you are some nasty gas clouds.&nbsp; (You'll see "lightning" in the cloud when zoomed way out.)&nbsp; Generally, stay out of such clouds.&nbsp; There are no systems there (or very few), so you usually won't ...
by Wreck
Fri Mar 11, 2011 5:13 pm
Forum: Distant Worlds 1 Series
Topic: Completed world destroyer and my rep dropped.
Replies: 13
Views: 458

RE: Completed world destroyer and my rep dropped.

<r> <QUOTE><s>[quote]</s>everyone that used them noted a serious rep hit with even a small number of planets destroyed. Myabe it's a function of the many settings or difficulty level.
<e>[/quote]</e></QUOTE>
I posted that in an AAR. On the other hand, I may have not really understood what was ...
by Wreck
Thu Mar 10, 2011 5:18 pm
Forum: Distant Worlds 1 Series
Topic: Ship Design
Replies: 20
Views: 698

RE: Ship Design

<t> The AIs don't get your designs, only pirates can.&nbsp; But pirates for the most part only build little ships -- I've never seen larger than cruisers, and even that rarely.&nbsp; So, they might get your little designs (if you even use them -- I don't).&nbsp; <br/>
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Pirates seem to get new ...
by Wreck
Wed Mar 09, 2011 2:25 pm
Forum: Distant Worlds 1 Series
Topic: Limit the number of colonies per empire
Replies: 13
Views: 382

RE: Limit the number of colonies per empire

<t> I like thiosk's idea.&nbsp; <br/>
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To Bingeling, it is true that a colony should be able to bootstrap itself -- eventually.&nbsp; But it should take imports to get it to happen quickly.&nbsp; This is no different than here on Earth -- if you are building, say, a new subdivision, you don't ...
by Wreck
Wed Mar 09, 2011 2:13 pm
Forum: Distant Worlds 1 Series
Topic: Distant Dreams
Replies: 24
Views: 925

RE: Distant Dreams

I have dreamed about many games.&nbsp; It happens when you are immersed in them, usually when you are up the learning curve a bit and picking up speed.&nbsp; Your brain needs to sim the same or something.
by Wreck
Tue Mar 08, 2011 8:24 pm
Forum: Distant Worlds 1 Series
Topic: Noob question
Replies: 31
Views: 384

RE: Noob question

Other AI empires might get pirates to join them, though, and so might get your design.
by Wreck
Tue Mar 08, 2011 8:05 pm
Forum: Distant Worlds 1 Series
Topic: Noob question
Replies: 31
Views: 384

RE: Noob question

Ships cannot be captured.

The AI can use your designs, though.
by Wreck
Mon Mar 07, 2011 2:36 pm
Forum: Distant Worlds 1 Series
Topic: Trade & Monetary Issues
Replies: 14
Views: 326

RE: Trade & Monetary Issues

<t> Binge, yes to all.&nbsp; Depends on how you like to play.&nbsp; The game certainly will not tell you when two of your allies are starting to feel nasty towards each other, so you'll have to poll (how often?) to find it out.&nbsp; You can do that.&nbsp; But do you want to?<br/>
<br/>
Getting ...
by Wreck
Mon Mar 07, 2011 1:34 pm
Forum: Distant Worlds 1 Series
Topic: repaired ships ownership
Replies: 6
Views: 211

RE: repaired ships ownership

<r> Agreed: an EU2-like casus belli system would be a nice addition to DW.&nbsp; Not all wars are created equal.&nbsp; Also, DW ought to consider stealing EU2's badboy system as a bolt-on for reputation.&nbsp; As it is, it is all to easy to expand militarily.&nbsp; (Having better war-fighting AI ...
by Wreck
Mon Mar 07, 2011 1:23 pm
Forum: Distant Worlds 1 Series
Topic: Trade & Monetary Issues
Replies: 14
Views: 326

RE: Trade & Monetary Issues

<r> <QUOTE><s>[quote]</s>Mutual Defence Pacts - they're horrible! Not worth the little extra you get over the Free Trade Agreement! The AI is far too fickle and gets into wars far too quickly for my tastes.<e>[/quote]</e></QUOTE>
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Agreed. Also, you can often sell a declaration of war for a ...
by Wreck
Fri Mar 04, 2011 2:58 am
Forum: Distant Worlds 1 Series
Topic: Defence
Replies: 9
Views: 148

RE: Defence

<t> You cannot really defend against troop-drops, although the AI is often haphazard about it and you can toast its transports with a big base (or fleet).&nbsp; And of course it is best to kill enemy armies when they are helpless.&nbsp; Still, you need to keep your own counter-force of armies in a ...
by Wreck
Mon Feb 28, 2011 6:53 pm
Forum: Distant Worlds 1 Series
Topic: Killing Pirates feels like an exploit
Replies: 19
Views: 542

RE: Killing Pirates feels like an exploit

<r> On pirates, yes they definitely should be stealthed, and basically hide themselves as well as they can.&nbsp; I mean, it is not realistic for rational beings with lifespans of years to take up piracy if they can count on a survival time of days or weeks.&nbsp; And that is certainly the case when ...
by Wreck
Mon Feb 28, 2011 5:25 pm
Forum: Distant Worlds 1 Series
Topic: Killing Pirates feels like an exploit
Replies: 19
Views: 542

RE: Killing Pirates feels like an exploit

<t> I noticed the problem and took to playing with fewer pirates.&nbsp; There is sort of the opposite problem with zero pirates -- there is no obvious way to improve your reputation.&nbsp; (Whereas there are many ways to trash it, many of which your AI subcommanders will happily do if you give them ...
by Wreck
Mon Feb 28, 2011 3:03 pm
Forum: After Action Reports
Topic: Proposal: Comunity game
Replies: 6
Views: 155

RE: Proposal: Comunity game

<t> I like the idea.&nbsp; It is a succession game!&nbsp; I'll play if it is vanilla.<br/>
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I'd suggest that we limit play to particular periods of years in the game, and/or hours of actual play, whichever comes first.&nbsp; Especially with full control of fleets, a war should take a lot of ...
by Wreck
Mon Feb 28, 2011 2:48 pm
Forum: Distant Worlds 1 Series
Topic: Compilation: AI shortcomings
Replies: 12
Views: 630

RE: Compilation: AI shortcomings

I do not have ROTS.&nbsp; I see ships in fuel distress all the time, both the AIs and my own if I let the AI control them.
by Wreck
Mon Feb 28, 2011 1:55 pm
Forum: Distant Worlds 1 Series
Topic: Compilation: AI shortcomings
Replies: 12
Views: 630

RE: Compilation: AI shortcomings

<r> Really good fuel management is potentially quite hard.&nbsp; But there's a big gap between where DW is (at least vanilla), and really good.&nbsp; It doesn't take heavy programming to make these relatively minor changes:
<UL><s>[ul]</s><LI><s>[*]</s>know when a fleet is "idle" (basically, has no ...
by Wreck
Mon Feb 28, 2011 1:36 pm
Forum: Distant Worlds 1 Series
Topic: Construction & repair speed
Replies: 10
Views: 563

RE: Construction & repair speed

<r>
<QUOTE><s>[quote]</s><B><s>[b]</s>Most repairs do not consume resources<e>[/b]</e></B>. The only exception I am aware of is the repair of the World Destroyers or Devastation Moon Project capital ships.<e>[/quote]</e></QUOTE>
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What about repairing a never-completed base? When you stop ...
by Wreck
Mon Feb 28, 2011 12:45 am
Forum: Distant Worlds 1 Series
Topic: Compilation: AI shortcomings
Replies: 12
Views: 630

RE: Compilation: AI shortcomings

<t> I also have vanilla only.&nbsp; I've been playing the Dhayut a bunch, and can certainly confirm Apheirox's points.&nbsp; At least wrt them.<br/>
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Just today I was trying semi-hands off, letting the AI do all the warfighting.&nbsp; My fleet started out with a load of armies, and it ...
by Wreck
Fri Feb 25, 2011 2:28 pm
Forum: Distant Worlds 1 Series
Topic: Favorable Review at Wargamer!
Replies: 22
Views: 345

RE: Favorable Review at Wargamer!

<t> Turn-based tactical combat does have role in 4x; I enjoyed MoO2 just like everyone else. However, it is very hard to get the balance right in the absence of decent AI. If you give the player control and a complex combat system, he will be able to overcome ridiculous odds and beat an AI ...

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