Search found 15 matches

by col kapa
Fri Jun 20, 2014 9:08 am
Forum: Mods and Scenarios
Topic: Oddities of GJS Mod (??)
Replies: 13
Views: 1845

RE: Oddities of GJS Mod (??)

<t> Cathartes<br/>
<br/>
After seven months and over 1000 hours we have finished the Grand Campaign-opponent Timoshuk Ger set on Vet British on Green<br/>
<br/>
Observations<br/>
From my perspective I have been studying ww2 for over 30 years and playing CC from its inception.<br/>
The balance ...
by col kapa
Fri Dec 14, 2012 9:24 am
Forum: Tech Support
Topic: v5.60.53
Replies: 28
Views: 764

RE: v5.60.53

Just finished head to head Grand Cam (using Himarchi)
We had no probs[:'(]
The previous 4 attemps before the patch, all crashed
Happy days
by col kapa
Tue May 22, 2012 10:06 am
Forum: Tech Support
Topic: Public Beta v5.60.53b - bugs/issues
Replies: 20
Views: 731

RE: Public Beta v5.60.53b - bugs/issues

<t> Hi Guys<br/>
<br/>
Over the last two years I have tried five head to head campaigns -only 2 were completed without crashing.What is interesting is that we learnt to save every movement phase inorder to re-jig the movement which enabled most crashes to be fixed.<br/>
<br/>
95% of crashes ...
by col kapa
Thu Jan 19, 2012 7:54 pm
Forum: Mods and Scenarios
Topic: snipers
Replies: 3
Views: 265

RE: snipers

<t> <br/>
I feel that snipers experiance and morale is allready fair and I am happy that a sniper does get surpressed under heavy fire and thus loses the ability to fire accuratly<br/>
<br/>
In changing the "Body Armour" column to "6" the sniper is slightly harder to kill and therefore needs more ...
by col kapa
Thu Jan 19, 2012 6:29 pm
Forum: Mods and Scenarios
Topic: snipers
Replies: 3
Views: 265

RE: snipers

Many thanks Steve

I shall experiment
by col kapa
Thu Jan 19, 2012 9:17 am
Forum: Mods and Scenarios
Topic: snipers
Replies: 3
Views: 265

snipers

<t> I am trying to make the sniper more effective for both sides<br/>
<br/>
In order to reflect concealment can I increase the defence quality? <br/>
<br/>
With snipers can I change the soldier section under body armour- would this give them more protection?<br/>
<br/>
Again sorry for the ...
by col kapa
Fri Jan 13, 2012 8:58 am
Forum: Mods and Scenarios
Topic: Qustion on Modding
Replies: 4
Views: 310

RE: Qustion on Modding

Thanks for the tip

we are using Hamachi because there are no issues with ports and the connection is perfect everytime and for as long as you want

regards
by col kapa
Wed Jan 11, 2012 3:14 pm
Forum: Mods and Scenarios
Topic: Qustion on Modding
Replies: 4
Views: 310

RE: Qustion on Modding

Thanks for that
by col kapa
Wed Jan 11, 2012 9:36 am
Forum: Mods and Scenarios
Topic: Qustion on Modding
Replies: 4
Views: 310

Qustion on Modding

Guys

If the forcepool is altered do I have to get my opponent to do the same changes or does the data automaticly get transfered?

Sorry for such a basic Question

Regards
by col kapa
Mon Dec 26, 2011 7:24 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Ideas for new close combat
Replies: 10
Views: 469

RE: Ideas for new close combat

<t> Hi Andrew<br/>
Thanks for the feedback<br/>
The idea was based on a cost effective solution for matrix combined with good playability<br/>
I am happy with any other sugestions,but a new theatre creats more work and a potential for more bugs<br/>
cc3 is very popular and a mordern update of a ...
by col kapa
Tue Dec 13, 2011 8:21 am
Forum: Close Combat: Last Stand Arnhem
Topic: Ideas for new close combat
Replies: 10
Views: 469

RE: Ideas for new close combat

<t> Hi Andrew<br/>
<br/>
you obviously now the battle well,yes fog,yes heavy u.s art and ground attack (once the weather lifted)<br/>
<br/>
I understand some frustrations about another us -German scenario (there was also the French) ,but I was trying to think of a cost effective way of producing ...
by col kapa
Mon Dec 12, 2011 8:09 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Ideas for new close combat
Replies: 10
Views: 469

Ideas for new close combat

<t> Guys<br/>
<br/>
just pondering what scenario would be good for a new game<br/>
In order to help sell the game good old Patton is allways a pull<br/>
<br/>
2 Battles that are not normaly covered , but would be great, are Lorraine 1944 and the battle of Metz<br/>
<br/>
Lorraine in the ...
by col kapa
Tue Nov 22, 2011 1:58 pm
Forum: Tech Support
Topic: Angry Jerries
Replies: 5
Views: 327

RE: Angry Jerries

<t> I am the angry jerry! lol<br/>
<br/>
Grave and Rav were down and not repaired when US paras got armour support<br/>
thats why I got angry-also Us paras in Niemegan got tank support and they were completley surrounded<br/>
<br/>
<br/>
please look at the fkak tower in Grave-it has serius ...
by col kapa
Mon Oct 10, 2011 11:38 am
Forum: Close Combat: Last Stand Arnhem
Topic: Grand Campaign observations
Replies: 3
Views: 221

RE: Grand Campaign observations

<t> Fully accept your point on the mortars mark<br/>
<br/>
I am all for getting as accurate as possable,I supose some would argue where to draw the line<br/>
<br/>
But it would be nice if a patch could be done for the mortar issue and to allow Germans to place Bo unit guns where they would like ...
by col kapa
Sat Sep 24, 2011 12:28 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Grand Campaign observations
Replies: 3
Views: 221

Grand Campaign observations

<t> just finished 3 H2H Campaigns and would like to make some observations<br/>
<br/>
Firstly a huge thanks to all those that have helped develop such a great series and I have had over a decade of fun<br/>
<br/>
Regards LSA it would be extremely valuable to actualy look at a unit,during the ...

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