Search found 39 matches

by iangelderman
Thu Aug 08, 2024 6:38 am
Forum: Mods and Scenarios
Topic: Russo-German War 'JanRoss' Variant
Replies: 33
Views: 4967

Re: Russo-German War 'JanRoss' Variant

Thank you for the explanation and file. Great work on the scenario btw.
by iangelderman
Wed Aug 07, 2024 7:45 pm
Forum: Mods and Scenarios
Topic: Russo-German War 'JanRoss' Variant
Replies: 33
Views: 4967

Re: Russo-German War 'JanRoss' Variant

I'm looking at starting the v1.5 as Axis vs Soviet PO. On turn 1 there are three theater options available to the Axis player.
1. What does Finnish Theater of Operations Optional Deployment do?
2. What does Activate German General Reserves do?
3. Play with Riverine Units - found an explanations in ...
by iangelderman
Sat Jul 20, 2013 5:33 am
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11615

RE: WIP: GUI Mod Brown

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Telumar<br/>
<br/>
I fiddled around with it and here's what i got - still there's an artefact (grey line) at the bottom line of the outer frames. This grey line is actually the space in the bitmap that is used for the upper line of the inner frames, so i couldn ...
by iangelderman
Tue Jul 16, 2013 1:20 pm
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11615

RE: WIP: GUI Mod Brown

<r> Sure, here you go. Lets call it the beta version for now. JSGME ready, just open the rar file and extract to your MOD folder and add.<br/>
This is the user interface mod and does not included the unit pictures sorry.<br/>
&nbsp;<br/>
<B><s>[b]</s>Download GUI Brown Mod:<e>[/b]</e></B><LINK ...
by iangelderman
Sat May 25, 2013 5:20 am
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11615

RE: WIP: GUI Mod Brown

<r> More mod ramblings, since I play the game in 2D view only I modified the 3D icon graphics and this is what I came up with. I placed some of the other unit’s info boxes as well to illustrate. Busy with the Soviet and German units now. <br/>
<br/>
Screenshot is taken from the Road to Moscow 1941 ...
by iangelderman
Wed May 15, 2013 5:53 am
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11615

RE: WIP: GUI Mod Brown

<r> <SIZE size="3"><s>[size=3]</s>[font=calibri]Thanks for your comments Telumar. WitE uses a textured image, but you are correct I did use a similar colour. [/font]<e>[/size]</e></SIZE><br/>
<SIZE size="3"><s>[size=3]</s>[font=calibri]Yes the oval boxes shows all terrain except cannels, there is ...
by iangelderman
Tue May 14, 2013 5:28 pm
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11615

WIP: GUI Mod Brown

<r> <B><s>[b]</s>WIP: GUI Mod Brown<e>[/b]</e></B><br/>
<br/>
I have been working on a GUI mod the past few days. It is by no means perfect and some might not like it while others might be interested. This mod does not in any way reflect on my creative abilities but is rather a collection of ideas ...
by iangelderman
Sat May 11, 2013 12:09 pm
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11615

RE: Classic counter mod

[font=calibri]Update: I have added the small counter sheets to the classic counters mod. The updated rar file can be downloaded from the above post.[;)][/font]
by iangelderman
Wed May 08, 2013 12:45 pm
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11615

RE: Classic counter mod

[font=calibri]Yes, I’m currently playing the Allies vs German PO.&nbsp;&nbsp;[;)][/font]
by iangelderman
Tue May 07, 2013 4:34 pm
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11615

Classic counter mod

<r> <IMG src="http://signsafrica.co.za/images/wargamer/Classic_Counters.jpg"><s>[img]</s><URL url="http://signsafrica.co.za/images/wargamer/Classic_Counters.jpg"><LINK_TEXT text="http://signsafrica.co.za/images/wargame ... unters.jpg">http://signsafrica.co.za/images/wargamer/Classic_Counters.jpg ...
by iangelderman
Sat Sep 08, 2012 5:50 pm
Forum: The War Room
Topic: 7 Objectives!
Replies: 3
Views: 763

RE: 7 Objectives!

<r> On July 17th 1942 the German strategic position is at level 10. High Commands orders me to take Stalingrad by August 6 and Krasnodar by July 19. Yet still on the same turn on the High Command order report it states that I must take these two objectives two days earlier. I’m confused. Which date ...
by iangelderman
Thu Sep 06, 2012 5:02 am
Forum: The War Room
Topic: 11th Army
Replies: 4
Views: 733

RE: 11th Army

<r> <SIZE size="3"><s>[size=3]</s>[font=calibri]I was considering an amphibious landing south of Rostov at one stage with the 11th Army but I think the Soviet navy is too dangerous.&nbsp; Doesn’t look like the Soviet navy can be taken out, so I decided to avoid it. Settled for rail movement to help ...
by iangelderman
Tue Sep 04, 2012 7:58 pm
Forum: Decisive Campaigns: Case Blue
Topic: A few questions
Replies: 24
Views: 567

RE: A few questions

<t> I would like to correct my earlier post with the screenshot where I made mention of the little round icons numbered 1 to 4 as anti-supply points. That is incorrect.<br/>
<br/>
The manual states on page 42 the following: <br/>
Note, however, that German and Soviet rail systems run on different ...
by iangelderman
Tue Sep 04, 2012 6:42 pm
Forum: Decisive Campaigns: Case Blue
Topic: Why does OKH percentage keep dropping?
Replies: 10
Views: 193

RE: Why does OKH percentage keep dropping?

You will receive extra infantry on top of the normal replacements for that turn if you played the infantry card [;)]. Just remember each card get more expensive each time you play it.
by iangelderman
Tue Sep 04, 2012 8:35 am
Forum: The War Room
Topic: Axis Minor Spirits levels
Replies: 2
Views: 744

RE: Axis Minor Spirits levels

Thanks Vic, just wanted to make sure. I'm sure the Axis Minors will be happy to hear I will not be using them in my current offensive. [;)]
by iangelderman
Mon Sep 03, 2012 7:26 pm
Forum: The War Room
Topic: Axis Minor Spirits levels
Replies: 2
Views: 744

Axis Minor Spirits levels

<r> I’m playing THE TRAPPENJAGD CAMPAIGN and noticed that the Axis minor spirits increase with 1% per turn since the start of the campaign. The manual says given that Germany’s strategic position is on the offensive it should increase by 2% per turn. It sounds like a small difference but in game ...
by iangelderman
Mon Sep 03, 2012 3:20 pm
Forum: Decisive Campaigns: Case Blue
Topic: A few questions
Replies: 24
Views: 567

RE: A few questions

<r> Mostly I found that replacements arrive as requested by units on the frontline the very same turn that they arrive including extra units I received playing one or more of the cards. In the picture marked with red are the replacements that arrived that turn and send to units requesting it. <br ...
by iangelderman
Mon Sep 03, 2012 12:31 pm
Forum: Decisive Campaigns: Case Blue
Topic: A few questions
Replies: 24
Views: 567

RE: A few questions

<r> <SIZE size="3"><s>[size=3]</s>[font=calibri]I’m playing THE TRAPPENJAGD CAMPAIGN and currently at 5 June 1942 turn. I was also concerned about how to manage the replacement troops, tanks and such each turn. My approach was to set OKH, all Army Hq’s and all Corps Hq’s to RPL = 100%(100 ...
by iangelderman
Sun Sep 02, 2012 9:24 am
Forum: The War Room
Topic: 7 Objectives!
Replies: 3
Views: 763

7 Objectives!

<r> On 3 June 1942 in the TRAPPENJAGD CAMPAIGN I was thinking I had the Eastern Front under control with three easy objectives so I played the Ambition card to get a forth new objective. The very next turn high command gave me three new objectives extra making a total of seven objectives. Looks like ...
by iangelderman
Sat Sep 01, 2012 9:21 pm
Forum: Decisive Campaigns: Case Blue
Topic: TAKE TIBLISI
Replies: 5
Views: 198

RE: TAKE TIBLISI

Found it thanks, although its way to early for me to attempt taking it yet. [:)]

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