Search found 22 matches

by Horseman78
Thu Jan 02, 2014 5:31 pm
Forum: After Action Reports
Topic: Fall Weiss AAR (Colonel) vs AI
Replies: 280
Views: 11822

RE: Fall Weiss AAR (Colonel) vs AI

<t> I think the 26th Grenadiers who you thought were attached are actually a SE unit...you can have up to 3 of them with a chance of 1 being awarded at the beginning of each scenario (approx. 30% chance) until you have all 3. They don't use a deployment slot and have slightly better stats than a ...
by Horseman78
Wed Jan 01, 2014 8:12 am
Forum: After Action Reports
Topic: Fall Weiss AAR (Colonel) vs AI
Replies: 280
Views: 11822

RE: Fall Weiss AAR (Colonel) vs AI

Looking good...the Royal Navy really is a pain in this scenario and you handled them fairly well though the Kriegsmarine took a beating too....

Looking forward to the Low Countries
by Horseman78
Sun Dec 29, 2013 2:46 pm
Forum: After Action Reports
Topic: Fall Weiss AAR (Colonel) vs AI
Replies: 280
Views: 11822

RE: Fall Weiss AAR (Colonel) vs AI

<t> Yeah its a little gamey to be fair and IMO you wont need the extra prestige. In my AAR I also played at Colonel and Prestige problems were pretty much gone after the first few scenarios and IIRC I was reinforcing during scenarios (something that is nigh on impossible to afford on Rommel ...
by Horseman78
Sun Dec 29, 2013 1:46 pm
Forum: After Action Reports
Topic: Fall Weiss AAR (Colonel) vs AI
Replies: 280
Views: 11822

RE: Fall Weiss AAR (Colonel) vs AI

<r> If you haven't already completed Norway here's a quick tip some one posted on my AAR several years ago<br/>

<QUOTE><s>[quote]</s>Here's a trick for getting just a little more Prestige that you can do next time. On Norway, don't take Trondheim and leave the Victory Hex unoccupied (you can ...
by Horseman78
Sun Dec 29, 2013 11:23 am
Forum: After Action Reports
Topic: Fall Weiss AAR (Colonel) vs AI
Replies: 280
Views: 11822

RE: Fall Weiss AAR (Colonel) vs AI

<t> Looking good so far..I like your AARs on the Slitherine forum for Commander Europe at War Grand Strategy (CEaW-GS) and this ones looking like it'll be as interesting.<br/>
<br/>
One little tip - at the end of the first mission you wrote you took the opportunity to bring units not in the action ...
by Horseman78
Tue Oct 11, 2011 7:51 am
Forum: Panzer Corps
Topic: British Infantry
Replies: 4
Views: 139

RE: British Infantry

I dont think it was in the manual....but Engineers also ifnore entrenchment levels and have a fort killing bonus
by Horseman78
Sat Aug 20, 2011 1:44 pm
Forum: Panzer Corps
Topic: A.I follows Fog-of-War rules ?
Replies: 6
Views: 190

RE: A.I follows Fog-of-War rules ?

It most definately does....I've managed more than 1 ambush against the AI and more than one unexpected contact in the air [:)]
by Horseman78
Sat Jul 30, 2011 5:52 am
Forum: Panzer Corps
Topic: Just Set The Game Aside
Replies: 14
Views: 258

RE: Just Set The Game Aside

<r>
<QUOTE><s>[quote]</s>ORIGINAL: duhsveti1<br/>
<br/>
You could just undo the move, and avoid it. Just saying [:)]<br/>
But yea it can get quite annoying.
<e>[/quote]</e></QUOTE>
<br/>
You can't undo a move when you've revealed previously unseen enemy units...but this has been reported ...
by Horseman78
Thu Jul 28, 2011 9:36 am
Forum: Panzer Corps
Topic: Initiative and unsuppressed strength
Replies: 4
Views: 360

RE: Initiative and unsuppressed strength

<t> Its not like it was in PG. in Panzer Corps killed and surpressed points might still get to shoot back!<br/>
<br/>
For every initiative point more the first firers have then 20% of the suppressed/killed dont get to shoot back.<br/>
<br/>
Example:<br/>
You have initiative 4 your opponent 3 so ...
by Horseman78
Wed Jul 27, 2011 6:45 am
Forum: Panzer Corps
Topic: Steam
Replies: 13
Views: 309

RE: Steam

<r>
<QUOTE><s>[quote]</s>ORIGINAL: duhsveti1<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: jomni<br/>
<br/>
Here's what I think...<br/>
Because they demand commission and is contrarty to Slitherine and Matrix DRM philosophy.
<e>[/quote]</e></QUOTE>
<br/>
Seems good enough reason. I'm really ...
by Horseman78
Fri Jul 22, 2011 5:34 am
Forum: Panzer Corps
Topic: How to take screenshots?
Replies: 6
Views: 144

RE: How to take screenshots?

Print screen then paste into a picture works for me...I use Gimp
by Horseman78
Fri Jul 22, 2011 5:30 am
Forum: Panzer Corps
Topic: VICTORY CONDITIONS
Replies: 11
Views: 627

RE: VICTORY CONDITIONS

This has been raised in the Slitherine forums and appears to be the games 1st bug!!!!
by Horseman78
Mon Jul 18, 2011 5:56 pm
Forum: Panzer Corps
Topic: "You have been given an elite unit"
Replies: 7
Views: 159

RE: "You have been given an elite unit"

WAD

Slight different stats (+1 to one of their attack stats and -1 to ground defence)

The best thing about them is that they do not use a unit slot up when deployed....just make sure you deploy them before your last core unit otherwise deployment ends
by Horseman78
Mon Jul 18, 2011 2:19 pm
Forum: Panzer Corps
Topic: Cost too much?
Replies: 94
Views: 5451

RE: Cost too much?

Well worth the money IMO
by Horseman78
Sun Jun 19, 2011 6:24 am
Forum: Armada 2526 Series
Topic: Expanding your range with tech.
Replies: 2
Views: 204

RE: Expanding your range with tech.

There is a tech to do this.

Information tree - Get Hyperspace communication and then precise location and this will unlock long range communication which extends range and further unlocks quantom communication which allows unlimited range
by Horseman78
Fri Jun 17, 2011 8:48 am
Forum: Hannibal: Rome and Carthage in the Second Punic War
Topic: Too difficult--by far
Replies: 36
Views: 911

RE: Too difficult--by far

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Raidhaennor<br/>
<br/>
One additional bit of information that I found very useful in the beginning : the garrison of a city cannot storm out if no general is present. That means you can besiege a city with just one unit (plus a general, of course) and wait it ...
by Horseman78
Thu May 19, 2011 12:20 pm
Forum: After Action Reports
Topic: A true Klurgu AAR
Replies: 0
Views: 539

A true Klurgu AAR

<r> Hoping some of you enjoyed my Human Union AAR over at the Ntronium forums, well I've started anothe rone so if you'd like to read please follow the link<br/>
<br/>
<URL url="http://ntronium.com/simplemachinesforum/index.php?topic=1086.0"><LINK_TEXT text="http://ntronium.com/simplemachinesforum ...
by Horseman78
Thu May 12, 2011 3:08 pm
Forum: The War Room
Topic: Uses for Poor Planets
Replies: 16
Views: 823

RE: Uses for Poor Planets

<t> Rare minerals won't make it any better a mining world (you still won't be able to build mines on a poor planet) but will be good for trade, build a commercial space port on the planet and landing fields on nearby worlds and you'll make some ok money...better still try and build trade missions on ...
by Horseman78
Mon May 09, 2011 4:21 pm
Forum: After Action Reports
Topic: A Human Union AAR
Replies: 0
Views: 427

A Human Union AAR

<r> Hi all, <br/>
<br/>
thought I'd post a link to my AAR that I've done on the ntronium forums - hope you enjoy it if you decide to read <br/>
<br/>
<URL url="http://ntronium.com/simplemachinesforum/index.php?topic=1011.0"><LINK_TEXT text="http://ntronium.com/simplemachinesforum ... pic=1011.0 ...
by Horseman78
Sat May 07, 2011 5:46 pm
Forum: Armada 2526 Series
Topic: How to know if there is a wormhole?
Replies: 7
Views: 296

RE: How to know if there is a wormhole?

They also need to be in scanner range, so either a ship passing close by or by one of your scanner arrays on a planet

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