Search found 7 matches

by Omniblivion
Wed Jul 09, 2014 5:21 pm
Forum: Tech Support
Topic: [1.9.5.5] 2 homeworlds in same system, neither can build mining stations
Replies: 2
Views: 246

RE: [1.9.5.5] 2 homeworlds in same system, neither can build mining stations

<t> Well, the problem extends past starting in the same system- if two empires are next to each other, the first one to develop hyperdrives and "claim" the area around them gains an insurmountable advantage. The first empire to claim the space can completely block the second one from being able to ...
by Omniblivion
Wed Jul 09, 2014 3:40 pm
Forum: Tech Support
Topic: [1.9.5.5] 2 homeworlds in same system, neither can build mining stations
Replies: 2
Views: 246

[1.9.5.5] 2 homeworlds in same system, neither can build mining stations

<t> On my most recent play through, my homeworld started in the same system as another race. Neither myself nor the NPC race were able to build any mining stations, as both of us had (I'm assuming) the warning of "in enemy territory". My homeworld was on a moon of a planet with several other moons ...
by Omniblivion
Sat Apr 02, 2011 9:14 pm
Forum: The War Room
Topic: Early game- Hyperspeed boost by ~50%
Replies: 1
Views: 234

Early game- Hyperspeed boost by ~50%

<r> (Sorry for the "double" post- was going to put this in Tips/Tricks/Etc but has proven extremely useful as I was testing it)<br/>
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Early game: Easy way to increase hyper speed by 50%- add an extra reactor! Adding an extra reactor to most ship designs in the very beginning of the game can ...
by Omniblivion
Sat Apr 02, 2011 8:56 pm
Forum: The War Room
Topic: Is there a downside to colonizing every planet early game?
Replies: 32
Views: 2370

RE: Is there a downside to colonizing every planet early game?

Also, to clarify, by "every planet"/"Available planets" I mean ones that which I am able to colonize based on my race/tech :)
by Omniblivion
Sat Apr 02, 2011 8:55 pm
Forum: The War Room
Topic: Is there a downside to colonizing every planet early game?
Replies: 32
Views: 2370

Is there a downside to colonizing every planet early game?

<r> Greetings!<br/>
<br/>
I'm still pretty new at this game, although I'm catching on pretty quickly. One question: is there a real downside to colonizing most available planets early game? IE: I have a couple relatively nearby systems with 50-60% quality and average resources. Other than the cost ...
by Omniblivion
Sat Apr 02, 2011 7:36 pm
Forum: The War Room
Topic: collectors mitigate fuel need
Replies: 37
Views: 1107

RE: collectors mitigate fuel need

<r> Each stationary structure requires at least 1 reactor and 1 fuel cell; other than that, you can have all collectors <E>:)</E><br/>
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This strategy could theoretically work with defensive units as well. <br/>
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For instance, the below design should save on early game costs for ...
by Omniblivion
Sat Apr 02, 2011 5:10 pm
Forum: The War Room
Topic: collectors mitigate fuel need
Replies: 37
Views: 1107

RE: collectors mitigate fuel need

<r> Greetings- I made an account just to post/verify something I was testing last night:<br/>
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If you have enough energy collectors on a stationary structure, you only need to have 1 reactor and 1 fuel container, no matter how much energy it draws.&nbsp; This tactic isn't the best for ...

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