I'm still pretty new at this game, although I'm catching on pretty quickly. One question: is there a real downside to colonizing most available planets early game? IE: I have a couple relatively nearby systems with 50-60% quality and average resources. Other than the cost of the colony ship, is there any other reason I shouldn't be colonizing them? I've found that just popping these up pretty early along with bare-bones small space stations start to generate revenue pretty quickly.
Also, colonizing low quality worlds does incurr a cost in itself. It can be easily offset later but in the begining it will hurt.
For hostile independents you can also use colony ships of the same race (if you have colonies with them)....they will not be hostile towards their own kin and you'll not incur the rep hit for taking them over.
Also, colonizing low quality worlds does incurr a cost in itself. It can be easily offset later but in the begining it will hurt.
For hostile independents you can also use colony ships of the same race (if you have colonies with them)....they will not be hostile towards their own kin and you'll not incur the rep hit for taking them over.
This is new! Chance of colonizing an independent race depends on the race in the colony ship, not the dominant (ie: starting) race of the empire?
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
unless its under 50% quality, you incur no cost other than the colony ship. so its not a bad idea to just go into the list, sort by distance or quality, and just keep pressing colonize until you run out of cash (or planets) [:D]
...and just keep pressing colonize until you run out of cash (or planets)
It is really obligatory to do that, at the least to make my "conquer the Galaxy" strategy to work, but, in the middle of the game, after getting one or two new colonization tech, it can be quite tiresome.
From the Regina subsector to the Sakaturi base... a long and fulfilling trip.
I always thought it was based on the dominant race of the colonizer, regardless of what race happens to be in the actual colony ship. Weird - in that case, the "colonization chance" message for an independent world is misleading.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
it can be considered so and it could be contextualized....maybe we should even have independents from our own race that could resist colonization (past arguments, internal politics etc etc)
As I understand it, each colony's tax revenue is based on the population, quality and development. By colonizing a low quality world (under 50%), the tax can NEVER be positive - it will forever be a drain on your empire's finances.
I'm not sure how rare luxuries and ruins affects that. If you have a planet with - say 49%, will it be profitable if you control the rare luxuries and/or it has ruins that give it a bonus?
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
Yes, and even without it a low quality planet can become profitable as pop and dev increase over time.
Looks like I'll have to experiment a little. The DW galactopedia states:
Planet Quality
Note that each planet and moon has a Quality rating that indicates how habitable it is. The highest quality planets are 100%. These should be prime targets for colonization.
However any planet or moon with a quality below 50% should be avoided. These planets will be a net drain on your empire’s economy if you colonize them. They will cost more to support than they produce in revenue. There may be rare situations where you choose to colonize a planet with quality less than 50% (e.g. has special resources), but beware of the negative affect on your empire revenue.
... which I assumed meant that the negative revenue was permanent - that without any other considerations (ie: ruins, rare luxuries, etc), a planet below 50% would never be a revenue contributor.
Can you elucidate a little? I'm a bit confused since the documentation implies one thing but you're stating another.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
...and just keep pressing colonize until you run out of cash (or planets)
It is really obligatory to do that, at the least to make my "conquer the Galaxy" strategy to work, but, in the middle of the game, after getting one or two new colonization tech, it can be quite tiresome.
yup, its the one thing about the game i dislike, planets have no real weight.
Yes, I agree. I play on a very small galaxy because of this. (Is this why i never see the shaktauri? I wish colonizing was much more difficult and expensive - so as to reduce the colony spam.
I still rememeber Civilization 3 games where, at the end of the game, there were still parts of the planet onowned (Ok, we are speaking of really big maps).
At a Galactic level should be even more evident.
Colonization should be more expansive, colonization of non ideal planets even more, low quality not ideal planets should be almost impossible to colonize.
For what we know now terraforming is all but impossible, at least until we crack an utopic/maybe almost magical level of nanotech.
An abitable planet shold be something exceptional, not a fleeting moment in a clickfeast of colonization spamming.
Even an ideal planets colonization could/should be difficoult and full of surprises.
I know that DW is a strategy game but, after you figure it out the good strategy, it is depressigly banal to win. The Sakaturi were a good idea to give a jolt to the second part of the game but that also, being repetitive and previsible, it is just a matter to optimize the basic strategy to be prepared to welcome them.
At least in DW I have to buils ship and actually colonize, in GALCIV2 you can win at the suicide level without building a single ship and own the galaxy having colonized by yourself 1 (one) planet.
From the Regina subsector to the Sakaturi base... a long and fulfilling trip.
At suicide level I always get full galaxy domination, and in one afternoon and one evening (going to bed before midnight). Higher is the difficuly level, quicker the game, same results.
Just one colonized planet (why trow the starting colony ship away?) and the rest of the galaxy buyed out (and exploration ships, builder ships, a little of war ships) exchanging techs with the other empires.
It was so depressingly simple that I really can't play it anymore.
BTW DW suffer of the same problem, you just have to colonize by yourself becouse the price of the planets here is usually more expansive. Unfortunately that means just colony spamming, not higher strategy challenge.
NOTA BENE: In my last game I was in Mutual defence agreement with half of the other empire and the rest (the littler ones) were under my protectore. I fired 1 (one) time against a non pirate ship: a constructor who had the nerve to start repairing a World destroyed even if it was surrounded by one of my fleets.
I moved the percentage of the galaxy to own to win to 50% hoping for the Sakaturi war but they didn't even showed up in time.
From the Regina subsector to the Sakaturi base... a long and fulfilling trip.
Ha, why colonize all planets when it's way more FUN to colonize a few good ones, and conquer the rest. Why work to make a non-native to you race planet valuable when you can simply take them from your enemy who finds them suitable enough for his race. Besides, lots of planets mess up the colony screen[;)]
Cheers