Search found 79 matches

by EaglePryde
Mon Apr 11, 2011 6:33 am
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

in a certain way..yes...i'd like a beer please [:)]

Nah but when i'm doing creative stuff i come up with the best ideas. I don't know if i translate it correctly but in my language you would say "same things attract eachother"
by EaglePryde
Mon Apr 11, 2011 5:12 am
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

<t> I've thought about another point that makes early assaults very unlikely. If you set the distance far enought between players what wouldn't be that far compared to the biggest game where you have enough space, most ships would run dry because out of fuel unable to attack.<br/>
<br/>
Funny i ...
by EaglePryde
Sun Apr 10, 2011 6:18 pm
Forum: Distant Worlds 1 Series
Topic: herp
Replies: 14
Views: 226

RE: herp

An expression used when a person, or yourself, has done somthing extremely stupid and dopey

Am i correct [:D] ?
ORIGINAL: J HG T

Herp? Derp! [:D]
by EaglePryde
Sun Apr 10, 2011 4:25 pm
Forum: Distant Worlds 1 Series
Topic: No income from colonies
Replies: 14
Views: 246

RE: No income from colonies

Haha..just epic [:D]
by EaglePryde
Sun Apr 10, 2011 4:21 pm
Forum: Distant Worlds 1 Series
Topic: Looking for a few German-speaking Testers
Replies: 15
Views: 318

RE: Looking for a few German-speaking Testers

Pretty good translation.If you keep this up you'd qualify[:D]
by EaglePryde
Sun Apr 10, 2011 1:49 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

<t> I'm fully with you on this one.<br/>
<br/>
In the end only Elliot knows how much has to be done but if anyone can do it than him.<br/>
<br/>
Because we can't determine how this game has been build up we can only develop a theoretical Mulitplayer from the gameplay side.<br/>
<br/>
Even if ...
by EaglePryde
Sun Apr 10, 2011 1:40 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

This would be nice to have in DW. Would make things even more interessting.
by EaglePryde
Sun Apr 10, 2011 7:20 am
Forum: Distant Worlds 1 Series
Topic: games and RPing
Replies: 72
Views: 920

RE: games and RPing

<r> Hmm..I don't know it would work but i'd have to come up with an idea for a game like DW to get those 2 features in i would try to do it this way.<br/>
<br/>
I would do them like a very simple minigame.<br/>
<br/>
1.) I would reorganize ship layout to be a grid, maybe even multilayer like in ...
by EaglePryde
Sun Apr 10, 2011 6:31 am
Forum: Distant Worlds 1 Series
Topic: Looking for a few German-speaking Testers
Replies: 15
Views: 318

RE: Looking for a few German-speaking Testers

I would do it to because this is my native language but i don't know how time consuming it would be. And by having a familiy this could be not so easy.
by EaglePryde
Sun Apr 10, 2011 6:29 am
Forum: Distant Worlds 1 Series
Topic: games and RPing
Replies: 72
Views: 920

RE: games and RPing

<t> It's hard to find the ideal Game. There are some that come close but are then missing features you'd find in a different game. Games are somehow a mix and match where all nice stuff are scattered among them but none has somehow every possible feature you'd wish for (just talking about 1 genre ...
by EaglePryde
Sun Apr 10, 2011 6:14 am
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

<t> Very good point. <br/>
<br/>
This brings up an idea that would be also usefull for Singleplayer. Let's say Player A is going all out war to crush player B and ignores the AI.<br/>
<br/>
If the AI see's such violent behaviour he could react and could go against Player A because he is being a ...
by EaglePryde
Sat Apr 09, 2011 8:31 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

Thank you but i need a bigger one[:D]
by EaglePryde
Sat Apr 09, 2011 8:29 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

Yes thats true.Very much was also my statement in the beginning.
by EaglePryde
Sat Apr 09, 2011 8:26 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

<t> How about you continue using wikipedia as a source and take a look what harassment is.Where has my topic been misleading until you started ignoring facts where i told you what "easy" is and that it would be much work.<br/>
<br/>
You just twisted statement after statement while ignoring the ...
by EaglePryde
Sat Apr 09, 2011 7:27 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

<t> Just stop this nonsense. It has gone far enough. I've seen no proof or evidence your talking about but only twisting words to your needs because your only strengh is the better usage of the english language. Only true proof i have seen is your ability to treat others disrespectfully (as has been ...
by EaglePryde
Sat Apr 09, 2011 4:58 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

stop missusing threads where you clearly don't have any kind of knowledge other than your poor ego
by EaglePryde
Sat Apr 09, 2011 8:40 am
Forum: Distant Worlds 1 Series
Topic: herp
Replies: 14
Views: 226

RE: herp

Indeed very funny [:D]
by EaglePryde
Sat Apr 09, 2011 8:01 am
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

<t> That's true and i true have to say i have been carried away.<br/>
<br/>
For those who are into true programming and know what i'm talking about regarding COBOL it should prove interessting to know that<br/>
many companies still run old machines. That's why Linux programming is such a loved ...
by EaglePryde
Fri Apr 08, 2011 10:09 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1339

RE: Theoretical Multiplayer Setup

<t> 1.) Ancient stuff is bad? Then let's look at COBOL for a moment. If you learned it back than you'd know much more about the tiny pieces of programming that are automated in the present. Why should i ignore the past or whipe it out of my memory. You speak of low level control..couldn't laugh more ...
by EaglePryde
Fri Apr 08, 2011 9:50 am
Forum: Distant Worlds 1 Series
Topic: Question about Resources
Replies: 6
Views: 119

RE: Question about Resources

That's true. It's best left in the hands of a mod.

Go to advanced search