Search found 92 matches

by DakaSha
Fri May 16, 2014 10:50 pm
Forum: Command Ops Series
Topic: The future of Command Ops
Replies: 87
Views: 3517

RE: The future of Command Ops

<r> <QUOTE><s>[quote]</s>ORIGINAL: Arjuna<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: DakaSha<br/>
<br/>
Since I would think the chance of getting a random battle, and especially random map, generator are close to nil, I wanted to ask whether the map and scenario data is exposed in such a way ...
by DakaSha
Thu May 15, 2014 10:10 pm
Forum: Command Ops Series
Topic: The future of Command Ops
Replies: 87
Views: 3517

RE: The future of Command Ops

Since I would think the chance of getting a random battle, and especially random map, generator are close to nil, I wanted to ask whether the map and scenario data is exposed in such a way that would allow third parties to create tools to create random scenarios. (And maps for the ambitious)
by DakaSha
Fri Jul 05, 2013 10:28 am
Forum: Advanced Tactics Support
Topic: AI not building a single Navy combat unit
Replies: 4
Views: 204

RE: AI not building a single Navy combat unit

I assume its to much to just ask that the dev fix the problem?
Or has it been fixed?
by DakaSha
Sun Jun 30, 2013 8:24 am
Forum: Hannibal: Rome and Carthage in the Second Punic War
Topic: High Score
Replies: 6
Views: 430

RE: High Score

Cool that you actually had it planned.
Btw I started a (very childish) AAR on RPGCodex. People there love the game. I think they are reviewing it soon as well
by DakaSha
Sat Jun 22, 2013 6:44 am
Forum: Hannibal: Rome and Carthage in the Second Punic War
Topic: High Score
Replies: 6
Views: 430

High Score

<r> I just bought the game and am playing my first game and enjoying it a lot, however I can't help being disappointed in their being no high score system. <br/>
<br/>
I may be out of line here, making a suggestion without even having completed a full game, but as new as I may be to this game, I ...
by DakaSha
Tue Mar 19, 2013 4:34 am
Forum: Advanced Tactics Support
Topic: AI not building a single Navy combat unit
Replies: 4
Views: 204

AI not building a single Navy combat unit

<t> I'm using the newest beta.<br/>
<br/>
I understand the naval ai in this game is really bad (as in most wargames) but I just ran a test game and clicked end turn for about 30 mins and didnt see the ai build a single navy unit besides cargo ships. It didnt transport any units to my island with ...
by DakaSha
Tue Feb 07, 2012 2:36 am
Forum: Advanced Tactics Series
Topic: AI+ Still BS
Replies: 18
Views: 698

RE: AI+ Still BS

<r> No it's rude and typical and i was just waiting for somebody to respond like that (It's VERY common in these matrix forums). Do you seriously think I need it pointed out to me? that I do not know that humans are more of a challenge? It had nothing to do with my post and if anything only help ...
by DakaSha
Mon Feb 06, 2012 6:41 pm
Forum: Advanced Tactics Series
Topic: AI+ Still BS
Replies: 18
Views: 698

RE: AI+ Still BS

How about this: Stop making suggestions that have nothing to do with the topic.
by DakaSha
Mon Feb 06, 2012 3:09 am
Forum: Advanced Tactics Series
Topic: AI+ Still BS
Replies: 18
Views: 698

RE: AI+ Still BS

Well the current AI++ can suck it then :P
by DakaSha
Sun Feb 05, 2012 9:37 pm
Forum: Advanced Tactics Series
Topic: AI+ Still BS
Replies: 18
Views: 698

AI+ Still BS

<t> So I come back after a year of absence to see that nothing has done to the incredibly BS way of handling difficulty in this game other then adding an even easier AI option.<br/>
<br/>
AI- (Not trying it)<br/>
AI (To easy)<br/>
AI+ (Magnitudes harder then AI)<br/>
AI++ (Why would i even ...
by DakaSha
Wed Apr 27, 2011 10:59 am
Forum: Tech Support
Topic: ROTS 1.5.0.8 Escorts Without fuel stuck at low speed on mass
Replies: 6
Views: 149

RE: ROTS 1.5.0.8 Escorts Without fuel stuck at low speed on mass

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Data<br/>
<br/>
And you're surprised you're almost the only one uploadig saves....I lost count on how many bugs you managed to uncover for this alone.<br/>
If this would have been my first impression of DW I would have considered it broken. Hope they all get ...
by DakaSha
Sun Apr 24, 2011 10:08 pm
Forum: Advanced Tactics Series
Topic: Proposal for formation templates - reducing micro management
Replies: 60
Views: 1656

RE: Proposal for formation templates - reducing micro management

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Arditi<br/>
<br/>
Hi Haudrauf,<br/>
I don't believe that it is tedious and I think that it would severely maul the game and it's uniqueness if the reinforcement were made automatic and if there was a fixed TOE. There is a certain art to making up your own ...
by DakaSha
Fri Apr 22, 2011 7:01 am
Forum: Advanced Tactics Series
Topic: Regime Name Changes
Replies: 6
Views: 329

RE: Regime Name Changes

whoops
by DakaSha
Fri Apr 22, 2011 6:56 am
Forum: The War Room
Topic: AI Difficulty
Replies: 13
Views: 813

RE: AI Difficulty

its work i shouldnt have to do. there is a perfectly good difficulty setting that is used for that. I shouldnt have to enter the freaking scenario editor. Not to mention i may just not want to see the map ahead of time
by DakaSha
Fri Apr 22, 2011 3:53 am
Forum: Advanced Tactics Series
Topic: AI too favored in large random scenarios?
Replies: 23
Views: 483

RE: AI too favored in large random scenarios?

shouldn't be necessary.
by DakaSha
Fri Apr 22, 2011 3:52 am
Forum: The War Room
Topic: AI Difficulty
Replies: 13
Views: 813

RE: AI Difficulty

lots of work and shouldn't be necessary.
by DakaSha
Fri Apr 22, 2011 1:57 am
Forum: The War Room
Topic: AI Difficulty
Replies: 13
Views: 813

RE: AI Difficulty

Any chance of this? Its kinda crazy xD
by DakaSha
Fri Apr 22, 2011 1:42 am
Forum: Advanced Tactics Series
Topic: AI too favored in large random scenarios?
Replies: 23
Views: 483

RE: AI too favored in large random scenarios?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: theonlystd<br/>
<br/>
Me and a friend smashed the Ai on a 1 city start rather easily.. Tho it was with no roads on so that played a big part.<br/>
<br/>
Tho do agree with <U><s>[u]</s>dak. Ai on default seems to easy and on + is really frackin hard/impossible ...
by DakaSha
Fri Apr 22, 2011 1:39 am
Forum: Mods and Scenarios
Topic: Generic to the 17th GOLD
Replies: 26
Views: 441

RE: Generic to the 17th GOLD

<t> I havnt been testing because i was waiting for patch. Has the AI been using your new stuff correctly with the changes in AI role?<br/>
<br/>
edit: hmm is there any way to play without nato counters or any hope of a non nato version? its basically unplayable to me with nato counters xD<br ...
by DakaSha
Thu Apr 21, 2011 4:35 pm
Forum: Advanced Tactics Series
Topic: AI too favored in large random scenarios?
Replies: 23
Views: 483

RE: AI too favored in large random scenarios?

My issue is its too easy on AI and too hard on AI+
:-/

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