Search found 26 matches

by Gnaeus
Sun Aug 28, 2022 4:20 pm
Forum: Tech Support
Topic: No Map Labels in Tutorial 4?
Replies: 9
Views: 1996

Re: No Map Labels in Tutorial 4?

That worked. Thanks for the quick response. Your support on this game is outstanding.
by Gnaeus
Sun Aug 28, 2022 3:07 pm
Forum: Tech Support
Topic: No Map Labels in Tutorial 4?
Replies: 9
Views: 1996

Re: No Map Labels in Tutorial 4?

OK, Here they are.
Screenshot (3).png
Screenshot (3).png (3.62 MiB) Viewed 1921 times
by Gnaeus
Sun Aug 28, 2022 2:03 am
Forum: Tech Support
Topic: No Map Labels in Tutorial 4?
Replies: 9
Views: 1996

Re: No Map Labels in Tutorial 4?

I've been getting back into CSVN after a while by going through the tutorials again and the old map label problem in Bootcamp 4 seems to be back. I'm using 1.22.00.
by Gnaeus
Fri Mar 11, 2022 5:13 pm
Forum: Campaign Series: Vietnam
Topic: Should the Blue Water Mod be default instead of a Mod?
Replies: 7
Views: 966

Re: Should the Blue Water Mod be default instead of a Mod?

Never having been to Vietnam (Uncle Sam didn't offer me a free trip), I defer to the cartographer. But it may help those who don't follow the forums and are confused by the stock color. The grogs can always change it back.
by Gnaeus
Fri Feb 04, 2022 5:06 pm
Forum: Campaign Series: Vietnam
Topic: The best tutorials ever
Replies: 13
Views: 1626

RE: The best tutorials ever

Totally agree. The bootcamp scenarios along with the accompanying text in the manual and the Youtube playthroughs are by far the best tutorials I have ever seen.
by Gnaeus
Tue Oct 30, 2018 1:48 pm
Forum: General Discussion
Topic: Developer support Aggressors: Ancient Rome.
Replies: 23
Views: 1768

RE: Developer support.

<t> Totally agree with the previous comments. This is one of the best computer games based on the ancient world that I have ever played. The developer has gone to unprecedented lengths to try to incorporate in a plausible way some of the factors behind the rise and decline of ancient empires. The ...
by Gnaeus
Wed Nov 08, 2017 11:32 pm
Forum: Mare Nostrvm
Topic: Select AIs ships in Skirmish Mode.
Replies: 15
Views: 600

RE: Select AIs ships in Skirmish Mode.

Also, I would like to be able to change commanders' abilities or disable random assignment in skirmish mode.
by Gnaeus
Wed Nov 08, 2017 3:58 pm
Forum: Mare Nostrvm
Topic: Select AIs ships in Skirmish Mode.
Replies: 15
Views: 600

RE: Select AIs ships in Skirmish Mode.

+1 to scenario editor or just allowing the player to choose ships for the AI in skirmish mode. Can't really get historical matchups in current skirmish mode.

Great game otherwise. Played a lot of GMT's War Galley and have been waiting for something like this.
by Gnaeus
Sun Dec 30, 2012 4:31 am
Forum: Mods and Scenarios
Topic: Fatal Years 1.085 provisional version available
Replies: 7
Views: 1251

RE: New version of Fatal years released

Installed the latest patch. I'm not getting any foreign ministry options anymore, and although I did some requisitions, my war supply went to zero.

Files attached.
by Gnaeus
Tue Oct 30, 2012 3:40 am
Forum: Mods and Scenarios
Topic: Fatal Years 1.08 available
Replies: 4
Views: 1051

RE: Fatal Years 1.08 available

<t> I reloaded this to see how it was coming along.<br/>
<br/>
I seem to be losing all my conscripts after a couple of turns, here in the July 1918 turn.<br/>
<br/>
Also, there's a red armored train in Nizhny Tagel that has no where to go, since there isn't a rail there.<br/>
<br/>
I've ...
by Gnaeus
Sat Dec 10, 2011 8:27 pm
Forum: Mods and Scenarios
Topic: Fatal Years 1.04
Replies: 133
Views: 8296

RE: FATAL YEARS 1.05 available

Thanks. I'll start over from an earlier year and see if it is the game or me. If it's repeatable, I'll send you a save.
by Gnaeus
Sat Dec 10, 2011 4:13 pm
Forum: Mods and Scenarios
Topic: Fatal Years 1.04
Replies: 133
Views: 8296

RE: FATAL YEARS 1.05 available

Is the Trotsky army reform only available for a limited time? I'm in late August 1918 and I don't see it anymore. I'm pretty sure I didn't hit it accidentally.
by Gnaeus
Fri Sep 23, 2011 2:31 am
Forum: Mods and Scenarios
Topic: Fatal Years 1.04
Replies: 133
Views: 8296

RE: Fatal Years 1.04

<t> I agree with nearly all of Chilperic's posts on the philosophy of game design and how he has implemented them in his RUS mod. That being said, I'd pay 25 Engagement Points for a peace treaty with AGEOD that allows them to make enough money from whatever category of buyer to continue developing ...
by Gnaeus
Tue Sep 20, 2011 2:55 am
Forum: Mods and Scenarios
Topic: Fatal Years for 1.03
Replies: 775
Views: 22967

RE: Fatal Years for 1.03

<t> Still getting a premature end, I think. Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force ...
by Gnaeus
Mon Sep 19, 2011 7:39 pm
Forum: Mods and Scenarios
Topic: Fatal Years for 1.03
Replies: 775
Views: 22967

RE: Fatal Years for 1.03

ORIGINAL: Chliperic

Could you post too the Scriptreport file in the Scriptfolder? [:)]

Here it is. Thanks.
by Gnaeus
Mon Sep 19, 2011 2:44 pm
Forum: Mods and Scenarios
Topic: Fatal Years for 1.03
Replies: 775
Views: 22967

RE: Fatal Years for 1.03

<r> <QUOTE><s>[quote]</s>ORIGINAL: Chliperic<br/>
<br/>
I just need the log folder. Please send them to me. I was hoping the Premature Victory trouble to be solved [:@]
<e>[/quote]</e></QUOTE>
<br/>
Files attached. Thanks.<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Chliperic<br/>
<br/>
For the ...
by Gnaeus
Sun Sep 18, 2011 5:25 pm
Forum: Mods and Scenarios
Topic: Fatal Years for 1.03
Replies: 775
Views: 22967

RE: Fatal Years for 1.03

I uploaded the last 1.03 version to continue my existing campaign. I played several turns, then got the premature victory screen again, with the CTD when I double clicked the victory message in the message box.

Was this only fixed in 1.04? Or would you like the files?
by Gnaeus
Sun Sep 11, 2011 11:31 pm
Forum: Mods and Scenarios
Topic: Fatal Years for 1.03
Replies: 775
Views: 22967

RE: Fatal Years for 1.03

<t> Got the victory screen, not sure why since although the Siberian Whites were below 20 NM, the Southern Whites and Poland were very much alive. When I tried to access the victory screen from the message box, I got a CTD. Files attached.<br/>
<br/>
AI observations: The main Southern White force ...
by Gnaeus
Thu Sep 08, 2011 8:27 pm
Forum: Mods and Scenarios
Topic: Fatal Years for 1.03
Replies: 775
Views: 22967

RE: Fatal Years for 1.03

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Chliperic<br/>
<br/>
<br/>
No. Just a screen showing a message or the text itself. For fixing by yourself, you have to open the LocalStrings_RED in the Settings folder. It's a csv file, so you may work with Excel or Openoffice. Most of my strings are at the ...
by Gnaeus
Thu Sep 08, 2011 5:43 pm
Forum: Mods and Scenarios
Topic: Fatal Years for 1.03
Replies: 775
Views: 22967

RE: Fatal Years for 1.03

What's the best way to report on text strings for events in the message box? Do you need save files, or do you have a way to search for them in the logs or event files? Better yet, is there a way for me to search for them that will be more helpful for fixing them?

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