Search found 39 matches

by edsan
Tue Apr 12, 2022 8:45 pm
Forum: General Discussion
Topic: map hexes missing
Replies: 2
Views: 280

Re: map hexes missing

GREAT! I'm back in action!

After playing this game for 11 years, you'd think I'd know how to do this.

Thank you so much for the help!!
by edsan
Mon Apr 11, 2022 7:25 pm
Forum: General Discussion
Topic: map hexes missing
Replies: 2
Views: 280

map hexes missing

I'm transferring from a 12 year old (now dead) Windows 7 Toshiba to a Windows 10 Acer and trying to get ATG up and running again.... struggling.

For years I've been playing 227.g and love it. I'd like to continue with 227.g and it having NATO counters (finally got those working) and map hexes ...
by edsan
Tue Apr 17, 2018 11:42 am
Forum: Advanced Tactics Series
Topic: Quick AI Supply Question
Replies: 5
Views: 152

RE: Quick AI Supply Question

OK, I'll live with it. I was just hoping there was some way to boost the AIs' effort to exert sea supremacy.

Again, thanks for your follow-through.
by edsan
Mon Apr 16, 2018 1:24 pm
Forum: Advanced Tactics Series
Topic: Quick AI Supply Question
Replies: 5
Views: 152

RE: Quick AI Supply Question

<t> Excellent! I played with it and am all set now. Looking forward to a new game. In the past, it was disappointing to invade a new continent and find that all the enemy units there were already at minimum strength.<br/>
<br/>
BTW, it's been YEARS since the AI conducted any significant naval ...
by edsan
Sun Apr 15, 2018 2:52 pm
Forum: Advanced Tactics Series
Topic: Quick AI Supply Question
Replies: 5
Views: 152

Quick AI Supply Question

<t> The AI can eventually end up with its forces so large that they're at minimal strength due to lack of supply. Someone mentioned changing the AI's supply to 99999999, but didn't say how. I'd like to do that, but CANNOT find where to do it. I've searched everywhere in the game edits and searched ...
by edsan
Fri Apr 01, 2016 2:17 pm
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

RE: Still Like My 2.11 Dinosaur, But Have ?s

<t> Many thanks to you Ernie! You helped an ignorant coder when everyone else skipped over this thread. You took the time to make a difference for another member.<br/>
<br/>
If you think of any other ways to make the AI more "real" (aggressiveness only being one possibility), please let me know ...
by edsan
Fri Apr 01, 2016 1:28 pm
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

RE: Still Like My 2.11 Dinosaur, But Have ?s

<r> Ok, Ernie. You might be having way too much fun with this. [;)]<br/>
<br/>
Here's what I now have (Early Start Turn selected). It matches what you said. Your explanation of each line's purpose was particularly helpful and was logical to me! <br/>
<br/>
I can't find that there's any errors in ...
by edsan
Thu Mar 31, 2016 5:09 pm
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

RE: Still Like My 2.11 Dinosaur, But Have ?s

<t> Thank you Ernie for your tremendous help.....and making me sweat a lot! I've never done any coding, so what's very easy for all the readers here is VERY stressing to me (now I know how little I know).<br/>
<br/>
But, following your guidance, I came up with the following. This example is for a ...
by edsan
Fri Mar 25, 2016 12:00 pm
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

RE: Still Like My 2.11 Dinosaur, But Have ?s

<t> Thanks! After studying the tutorials, I'm ready to pass out. Apparently I don't know much at all about modifying the game even though I've played with the rulevars for years.<br/>
<br/>
I just don't know where to even start (the specific steps) to setup an "event code" for increasing the AI's ...
by edsan
Thu Mar 24, 2016 2:03 pm
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

RE: Still Like My 2.11 Dinosaur, But Have ?s

<t> Vic, please point me to the right place....I've searched the editing functions and can't find it.<br/>
<br/>
I've been playing the 2.11k version regularly now (7 AIs with 5 being AI+). <br/>
<br/>
I find that IT STILL ISN'T AGGRESSIVE WITH ITS GROUND GAME. It'll do air strikes and artillery ...
by edsan
Thu Nov 05, 2015 11:35 am
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

RE: Still Like My 2.11 Dinosaur, But Have ?s

Vic, please point to where I can modify the "ExecAIConservative" setting I mentioned above. Thanks again for a great game!
by edsan
Tue Oct 27, 2015 4:07 pm
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

RE: Still Like My 2.11 Dinosaur, But Have ?s

<t> I've been playing the 2.11g version regularly now for a month. <br/>
<br/>
Although I think this version's AI is better than 2.11 which I played for years, IT STILL ISN'T AGGRESSIVE WITH ITS GROUND GAME. It'll do air strikes and artillery with no problem and will infiltrate my lines with land ...
by edsan
Sun Oct 04, 2015 11:00 am
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

RE: Still Like My 2.11 Dinosaur, But Have ?s

<t> Thanks Vic.<br/>
<br/>
I upgraded to 2.11g. I left the AIs as "AI" (no +) and didn't change any rulevars to see how an unmodified game <br/>
would go (I did non-New Dawn for the best comparison to 2.11).<br/>
<br/>
Well, so far I have my hands full after two small games. The AI is ...
by edsan
Tue Sep 29, 2015 12:14 pm
Forum: Advanced Tactics Series
Topic: Still Like My 2.11 Dinosaur, But Have ?s
Replies: 16
Views: 461

Still Like My 2.11 Dinosaur, But Have ?s

<t> I haven't been on the site in a long long time, but decided to ask for your advice to enhance my fun. <br/>
<br/>
I regularly play the random games in the 2.11 version. I know, I know...... I just like the simplicity of no cards or leaders to worry about. I have learned to enjoy using ...
by edsan
Sat Oct 27, 2012 10:00 am
Forum: Advanced Tactics Series
Topic: officers for ATG preview screenshot
Replies: 14
Views: 219

RE: officers for ATG preview screenshot

Please make this officer function selectable "on/off" when setting up a new game. Thanks.
by edsan
Tue Sep 18, 2012 12:54 pm
Forum: Mods and Scenarios
Topic: NATO Counters Mod for Random Games
Replies: 97
Views: 5206

RE: NATO COUNTERS MOD

<t> Never mind! Although the "save as" download showed the file in the ATG root directory, by searching the computer it was in my download file (don't know why it would show up when I would download it again).<br/>
<br/>
By copying the file to the root directory and then using the Install/Zip ...
by edsan
Tue Sep 18, 2012 12:49 pm
Forum: Mods and Scenarios
Topic: NATO Counters Mod for Random Games
Replies: 97
Views: 5206

RE: NATO COUNTERS MOD

<t> I've tried, but failed to install the New Button option.....what am I doing wrong?<br/>
<br/>
I downloaded the file, but the Install/Zip button doesn't see the file. When I go to download it again......it shows the file in the root directory and asks me if I want to overwrite it. Hmmmm, I say ...
by edsan
Fri Apr 27, 2012 11:00 am
Forum: Advanced Tactics Support
Topic: "Readiness" -- What Am I Missing?
Replies: 3
Views: 125

RE: "Readiness" -- What Am I Missing?

<t> I have a long list of rulevars that I change for every new random game (to even up the AI). Somewhere in there I might have done the wrong one without paying close enough attention. The units, though, still show 100% supply consumption, they have reserves (as do their HQ), and the colored map ...
by edsan
Wed Apr 25, 2012 5:07 pm
Forum: Advanced Tactics Support
Topic: "Readiness" -- What Am I Missing?
Replies: 3
Views: 125

"Readiness" -- What Am I Missing?

<t> I've thoroughly enjoyed this game for 1 1/2 years now (always in the middle of one). The current one, though, has me confused and maybe someone could help me understand what's happening.<br/>
<br/>
Specifically, my units (AND the different AI's) all have very low readiness values. My initial ...
by edsan
Sun Mar 11, 2012 1:43 pm
Forum: Advanced Tactics Support
Topic: Why Won't They Disembark?
Replies: 4
Views: 163

RE: Why Won't They Disembark?

82ndtrooper......good to know. Thanks.

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