NATO Counters Mod for Random Games

Discuss and post your mods and scenarios here for others to download.

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AlanBernardo
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RE: NATO COUNTERS MOD

Post by AlanBernardo »

Webizen,

Oh, damn if I didn't see that last night. A good night sleep and a fresh start helps. :)

Thanks,

Alan
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

I've created a second NATO counters mod. Read the details in the top post.
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bwheatley
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RE: NATO COUNTERS MOD

Post by bwheatley »

oh nice web!
-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
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Tac2i
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NATO Counters Mod for Random Games

Post by Tac2i »

If you are seeing a missing graphic as shown below when you select the v2.11 NATO Alt Graphics game, then download/install the MOD again or simply replace the genericnato2.at2 file with this one (right click the link and choose Save Target As or Save Link As). Place the file in the atgoldscenarios folder overwriting the current one.

Image
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atgnatofix.jpg
atgnatofix.jpg (28.59 KiB) Viewed 835 times
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mgaffn1
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RE: NATO COUNTERS MOD

Post by mgaffn1 »

This is outstanding. Thanks!
Mike
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

Minor Update 8/28/12

I learned that the new AltGfx map for random games does not support weather (no graphics for it). I had removed the 'noweather' attribute from the defaultmod.txt file in the root folder of ATG thinking it would provide the weather options. It will not. If you installed the Menu System Mod you'll need to add that attribute to this file /mods/atnatomodALTG.txt.

1,6,-415,568,AltGfx Random Game,13,generic2.at2 <-- my version
1,6,-415,568,New Random (NATO AltG),13,genericnato2.at2 <-- my version

Those lines should be edited to add back the noweather attribute.

1,6,-415,568,AltGfx Random Game,13,generic2.at2,noweather
1,6,-415,568,New Random (NATO AltG),13,genericnato2.at2,noweather

The mod download files have been updated to reflect these edits. If you so choose, you can edit the file yourself without the need to download and install again.
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Jafele
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RE: NATO COUNTERS MOD

Post by Jafele »

Nice work, Webizen [&o]
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
mgaffn1
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RE: NATO COUNTERS MOD

Post by mgaffn1 »

Great mod, Webizen.
If I want to fix the weather per your message above, how do I get to this folder, and what program should I use to change it? (Afraid my experience modding is currenly only limited to the editor)

Also, I have noticed that in the default map graphics with NATO Counters, when I click on a unit, I can no longer see the units movement range hexes illuminated on the map. Has anyone else experience this?
Mike
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

Folder (Use Notepad to edit or any other text editor):
C:\Matrix Games\Advanced Tactics Gold\defaultmod.txt (New Buttons Mod)
or
C:\Matrix Games\Advanced Tactics Gold\mods\atnatomodALTG.txt (Menu System Mod)

Re Movement Range: You have to click the unit and then the movement icon to see the movement range. If you are doing this and not seeing the movement range, reinstall the mod. It works in all four random game modes for me.

NOTE: The NATO Counters Mod should have no affect on the movement range feature of the game. The mod is simply a matter of loading new unit counter graphics and changing two rulvars: one for screenshot size and one to enable NATO counters in max zoom mode.
ORIGINAL: mgaffn1

Great mod, Webizen.
If I want to fix the weather per your message above, how do I get to this folder, and what program should I use to change it? (Afraid my experience modding is currenly only limited to the editor)

Also, I have noticed that in the default map graphics with NATO Counters, when I click on a unit, I can no longer see the units movement range hexes illuminated on the map. Has anyone else experience this?
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mgaffn1
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RE: NATO COUNTERS MOD

Post by mgaffn1 »

thanks!
Mike
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

No changes needed to support the final v2.11 release. The mod is good to go as is.
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edsan
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RE: NATO COUNTERS MOD

Post by edsan »

I've tried, but failed to install the New Button option.....what am I doing wrong?

I downloaded the file, but the Install/Zip button doesn't see the file. When I go to download it again......it shows the file in the root directory and asks me if I want to overwrite it. Hmmmm, I say "yes," but again the game's Install/Zip button can't see it anywhere (I've deleted the files in the Mod folder).

Ideas?
edsan
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RE: NATO COUNTERS MOD

Post by edsan »

Never mind! Although the "save as" download showed the file in the ATG root directory, by searching the computer it was in my download file (don't know why it would show up when I would download it again).

By copying the file to the root directory and then using the Install/Zip button it worked fine.

....love the random games.
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

I've updated the ATG NATO Counters MOD for Random Games to support ATG 2.12 beta patch. See top post for download link.

Update: Initial upload on 12/11 had two "Credits" buttons and left off the button for the Classic game. Fixed.
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

EDIT: No longer needed. I've incorporated this file in the v2.13 version of the NATO Counters Mod.

I've created a new defaultmod.txt file for my v2.12 NATO Counters Mod with smaller buttons. If you find the large buttons on the main screen somewhat distracting (covering some of the beautiful artwork), try this file. Download and overwrite the same file in the root folder of ATG. To be clear: only use this file if you have installed the v2.12 NATO Counters Mod.
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

I've updated the ATG NATO Counters MOD for Random Games to support ATG 2.13 beta patch based the zip file provided by Vic. See top post for the download link. When Matrix Games releases the installer version I will remove links to the v2.12 mod.

Update 1/8/13: The installer version of v2.13 has been released and links to the v2.12 NATO Counters Mod have been removed. Note also that the installer version carries a "b" label (2.13b on the game's main screen). Therefore I updated the mod to support this version. This may have been unnecessary but just in case the mod is updated.
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

I've updated the ATG NATO Counters MOD for Random Games to support ATG 2.13b beta patch released today by Matrix Games in the Members Area. This supersedes the mod for the zip file version released by Vic. See top most post for download.
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Josh
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RE: NATO COUNTERS MOD

Post by Josh »

Wow you're fast. [:D]&nbsp;[&o]
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Tac2i
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RE: NATO COUNTERS MOD

Post by Tac2i »

I've created a new mod that includes both my NATO Counters Mod and Lancer's new Enhanced Resource Mod. Unless I'm missing something I think Lancer's 'leader.txt' file is pointing to an incorrect at2 file (leaders.at2 vice ERM_Officers.at2). My mod does not use this txt file and therefore does not include it. If you installed his new mod already and install my combined mod, delete the leader.txt file in the mod folder.
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Jafele
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RE: NATO COUNTERS MOD

Post by Jafele »

Thanks for your continuous work on the nato counters mod, it has become a classic for ATG. [;)]
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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