Search found 25 matches

by ChesterNimitz
Sun Aug 24, 2025 4:09 am
Forum: Strategic Command WWII War in Europe
Topic: Strategic Command goes Napoleonic!
Replies: 33
Views: 2653

Re: Strategic Command goes Napoleonic!

No progress report since 2017.

:(
by ChesterNimitz
Tue Jun 10, 2025 3:29 am
Forum: Combat Mission Black Sea
Topic: What Did I Download?
Replies: 3
Views: 18211

Re: What Did I Download?

Yeah, that's the page I landed on.

It would still be nice to know what's in them so that one can decide if they want to install it all or just pick and choose.

It would also be nice to have at least a brief set of instructions on how to install the whole or parts of the mod packages.
by ChesterNimitz
Mon Jun 09, 2025 5:25 am
Forum: Combat Mission Black Sea
Topic: What Did I Download?
Replies: 3
Views: 18211

What Did I Download?

About a week ago, I was looking for mods for CM: Black Sea and Fortress Italy.

It was late at night and I should have been fast asleep because the old brain losing steam.

Long story short, I downloaded a zip file titled CMBS 2022 All in One.

3 questions:

What is this?

Is it something I need ...
by ChesterNimitz
Fri May 16, 2025 11:12 pm
Forum: Tech Support
Topic: SC: Europe with TRP Installed
Replies: 7
Views: 644

Re: SC: Europe with TRP Installed

Thank you.

Focussing on the base game right now sounds like the best thing for me to do.
by ChesterNimitz
Fri May 16, 2025 10:15 pm
Forum: Tech Support
Topic: SC: Europe with TRP Installed
Replies: 7
Views: 644

Re: SC: Europe with TRP Installed

Thanks, gents.

However, now I have a concern.

I have now disabled all the mods the game comes with (see image) because they are not compatible with the TRP Mod.

1. Did I make the right trade-off: TRP vs Mods?

2. As a total beginner at this game, do I really need TRP? Or should I stick with the ...
by ChesterNimitz
Fri May 16, 2025 2:33 am
Forum: Tech Support
Topic: SC: Europe with TRP Installed
Replies: 7
Views: 644

Re: SC: Europe with TRP Installed


Turn off the unit mod, TRP is not compatible with unit mods, due to different units than the base game.
You may also have to turn off the map mod too, but I'm not 100% sure about that one.


Sorry, but I have two unfinished games with SC: WWII Europe, so how does one turn these mods off?

Under ...
by ChesterNimitz
Thu May 15, 2025 8:55 pm
Forum: Tech Support
Topic: SC: Europe with TRP Installed
Replies: 7
Views: 644

SC: Europe with TRP Installed

I installed TRP a few days ago and tried playing Case Blue two nights ago. To be clear, this was my first ever game of SC: Europe WW II, so I don't know if TRP has anything to do with the following bug.

At some point early on, I got this pop up window. If I hit OK, the game just hangs there forever ...
by ChesterNimitz
Mon Apr 28, 2025 2:16 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.11c Download)
Replies: 1500
Views: 126882

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

I can't get this mod to work to show up in the list of campaigns.

I follow the instructions in the video and end up with this:

Image

Is this the file that is supposed to be in the folder at the finish?

Is it truly an HTML file as that doesn't seem right.
by ChesterNimitz
Fri Apr 25, 2025 6:10 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Tutorial 3 - My artillery is NOT supplied with smoke rounds
Replies: 14
Views: 1336

Re: Tutorial 3 - My artillery is NOT supplied with smoke rounds

I appear to have smoke now with most of my arty.

Is there any arty that doesn't have smoke?
by ChesterNimitz
Thu Apr 24, 2025 4:49 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Tutorial 3 - My artillery is NOT supplied with smoke rounds
Replies: 14
Views: 1336

Re: Tutorial 3 - My artillery is NOT supplied with smoke rounds


Here is the updated Tutorial 3 file with corrected ammo for the M-109s.

For Steam install:
1. Right-click on the Southern Storm game picture
2. Go to Manage, Browse Local Files
3. Double-click on Modules
4. Double-click on FCSS
5. Double-click on Scenarios
6. You should be in the Scenarios folder ...
by ChesterNimitz
Thu Mar 06, 2025 12:09 am
Forum: Tech Support
Topic: Case Blue: Adjusting Resolution?
Replies: 2
Views: 1634

Re: Case Blue: Adjusting Resolution?

Bueller?

Bueller?

Anyone?

:?
by ChesterNimitz
Wed Mar 05, 2025 6:30 am
Forum: Tech Support
Topic: Case Blue: Adjusting Resolution?
Replies: 2
Views: 1634

Case Blue: Adjusting Resolution?

Can it be changed?

I don't like having my entire screen filled up with the game.

My solution is to go with a Windowed 1768 v 992 setting.

There doesn't appear to be any way of changing the original factory setting.

Am I missing something?
by ChesterNimitz
Fri Feb 28, 2025 7:17 am
Forum: Campaign Series: Vietnam
Topic: Campaign Series: Middle East 1948-1985 Remastered Update out now
Replies: 19
Views: 22093

Re: Campaign Series: Middle East 1948-1985 Remastered Update out now

Does this game include the airwar side or is it just focused on the groundwar?
by ChesterNimitz
Thu Feb 06, 2025 8:46 pm
Forum: Requested Features and Ideas
Topic: If you could add one feature...
Replies: 115
Views: 9743

Re: If you could add one feature...

When you use the Show Units of a specific type it can be hard to spot them.

What I'd like to see is this: if you say want to see all your arty units when you click on "show them", they all blink.
by ChesterNimitz
Thu Feb 06, 2025 12:05 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Flashpoint Campaigns Cold War on Steam
Replies: 4
Views: 1816

Re: Flashpoint Campaigns Cold War on Steam

Have we got an ETA on FC:CW?
by ChesterNimitz
Fri Jan 03, 2025 7:14 pm
Forum: Mods and Scenarios
Topic: Paddy's Bridge Scenario
Replies: 17
Views: 7543

Re: Paddy's Bridge Scenario

I played this last night and was impressed. The only change I would suggest is to move the northernmost VP spot further north. Right now all three VP spots are too close together which results in both sides concentrating their their units in one small area.

One possible spot to move the VP spot to ...
by ChesterNimitz
Tue Nov 05, 2024 8:42 pm
Forum: Flashpoint Campaigns Classic
Topic: Units Not Moving
Replies: 8
Views: 1623

Re: Units Not Moving

Thank you for helping me out with this issue.
by ChesterNimitz
Tue Nov 05, 2024 6:32 am
Forum: Flashpoint Campaigns Classic
Topic: Units Not Moving
Replies: 8
Views: 1623

Re: Units Not Moving

Okay, I am getting most to move now although not as fast as I would like.
by ChesterNimitz
Tue Nov 05, 2024 4:11 am
Forum: Flashpoint Campaigns Classic
Topic: Units Not Moving
Replies: 8
Views: 1623

Re: Units Not Moving

Am I doing the orders in the wrong sequence?

It appears that you can pick a unit and then immediately choose a movement type command, then martk the waypoints, and then select what the unit does when it finally reaches its destination.
by ChesterNimitz
Tue Nov 05, 2024 3:57 am
Forum: Flashpoint Campaigns Classic
Topic: Units Not Moving
Replies: 8
Views: 1623

Re: Units Not Moving

When done plotting waypoints, are you clicking back on the unit to set the order and selecting the end state (screen, hold, etc.)?

Thank you again.

Ok, the way I issue orders is:

1. Pick a unit and decide where it needs to go.

2. Click on the unit then click the first waypoint so that the ...

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