Search found 12 matches

by LordJim
Tue Jun 21, 2011 2:33 pm
Forum: Mods and Scenarios
Topic: how to stop train movement through neutral territory?
Replies: 22
Views: 569

RE: how to stop train movement through neutral territory?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ernieschwitz<br/>
<br/>
Well, if i might point something out, isn´t the really unrealistic thing that there exists such a thing as non-aligned territory that you just can conquor without any consequences. I would think so.
<e>[/quote]</e></QUOTE>
<br/>
Yeah ...
by LordJim
Sat Jun 18, 2011 11:57 pm
Forum: Mods and Scenarios
Topic: how to stop train movement through neutral territory?
Replies: 22
Views: 569

RE: how to stop train movement through neutral territory?

Barely moveable or prohibitively expensive. :)


LJ
by LordJim
Sat Jun 18, 2011 11:32 pm
Forum: Mods and Scenarios
Topic: how to stop train movement through neutral territory?
Replies: 22
Views: 569

RE: how to stop train movement through neutral territory?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: AdamRinkleff<br/>
<br/>
I don't think the game is meant to be played by rushing your troops to all the various neutral cities by using your trains as 'super trucks'. In my opinion, trains should come to a screeching halt the moment they reach territory which ...
by LordJim
Wed Jun 15, 2011 7:13 pm
Forum: The War Room
Topic: Staff: HQ
Replies: 19
Views: 922

RE: Staff: HQ

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Twotribes<br/>
<br/>
100 staff runs the following for me.<br/>
<br/>
HQs 100 staff 2 flak 10 Mg 20 horses.<br/>
<br/>
4x Inf Divisions, 45 rifle, 5 mg, 5 mortars, 5 bazooka, 2 Infantry guns, 1 AT Gun, 1 flak, 10 horses<br/>
2x Anti Tank brigades 4 AT Gun ...
by LordJim
Wed Jun 15, 2011 6:25 pm
Forum: The War Room
Topic: Staff: HQ
Replies: 19
Views: 922

RE: Staff: HQ

<r> <QUOTE><s>[quote]</s>ORIGINAL: british exil<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: LordJim<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: british exil<br/>
<br/>
LordJim,<br/>
a HQ does not need a specific amount of staff to reach 100%. It depends on the units under it's command. It is ...
by LordJim
Wed Jun 15, 2011 5:51 pm
Forum: The War Room
Topic: Staff: HQ
Replies: 19
Views: 922

RE: Staff: HQ

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Josh<br/>
<br/>
<br/>
The % of the HQ depends on the number of troops subordinate to it (how many tanks, soldiers and what not) and the number of staff in that HQ. The more troops = the more staff you need, to get to 100%<br/>
So, if you have a HQ, say 100 ...
by LordJim
Wed Jun 15, 2011 5:32 pm
Forum: The War Room
Topic: Staff: HQ
Replies: 19
Views: 922

RE: Staff: HQ

<r>
<QUOTE><s>[quote]</s>ORIGINAL: british exil<br/>
<br/>
LordJim,<br/>
a HQ does not need a specific amount of staff to reach 100%. It depends on the units under it's command. It is best if your HQ is always 100%. If you keep adding staff to your HQ then your EP (experience points) will ...
by LordJim
Wed Jun 15, 2011 1:38 pm
Forum: The War Room
Topic: Staff: HQ
Replies: 19
Views: 922

Staff: HQ

<t> What is the true relationship between a HQ and how much staff it needs to reach 100%?<br/>
<br/>
Too often I find myself just moving a few staff at a time or whatever I think I might need, until I get close to 100% It would be nice to know what exactly I need so that I could not ony plan ...
by LordJim
Thu Jun 02, 2011 4:44 pm
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 22433

RE: ATG: Wishlist thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: EmTom<br/>
<br/>
+1 for unit templates. This feature would be great.
<e>[/quote]</e></QUOTE>
<br/>
Templates would be fine, as long as the user has the option to use or not use.<br/>
<br/>
I'd really like to see an undo button (maybe someone already ...
by LordJim
Thu May 26, 2011 7:53 pm
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 22433

RE: Wishlist Item- Better AT to ATG conversion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Vic<br/>
<br/>
I am going to add a random game setup option in v2.06 to start a random game without raw and oil.<br/>
also i think i am going to give the new random game algorithm a load masterfile button as well.<br/>
<br/>
best,<br/>
Vic<br/>

<e ...
by LordJim
Mon May 23, 2011 1:17 am
Forum: Advanced Tactics Series
Topic: Air intercept?
Replies: 6
Views: 96

RE: Air intercept?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: AdamRinkleff<br/>
<br/>
How does air intercept work? What's the % chance of intercepting? Does it cost fuel? How much? Is it better to have 10 fighters in one formation, or 1 in ten, or does it not matter? How do I know if they are intercepting? I seem to build ...
by LordJim
Sun May 08, 2011 6:31 pm
Forum: The War Room
Topic: Quick Question
Replies: 5
Views: 137

Quick Question

I 'ave to ask. What do the numbers on the units corespond to?


LJ

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