Search found 6 matches

by Mr Klotzen N Kleckern
Thu Jul 06, 2023 8:14 pm
Forum: John Tiller's Campaign Series
Topic: WF: Six days of Battle of Arracourt - by Alan R. Arvold
Replies: 12
Views: 2127

Re: WF: Arracourt - by Alan R. Arvold - Sources?

What sources were consulted for the maps, OB and other details?

Over the past 5 years or so a staggering amount of source material has appeared online which covers Arracourt in some way, including detailed 25k topographic maps and aerial photos of the area dating from WW2, and several crucial US ...
by Mr Klotzen N Kleckern
Sun Jul 03, 2022 8:54 pm
Forum: Mods and Scenarios
Topic: Some questions about modding 2D terrain EF/WF/RS
Replies: 2
Views: 1155

Re: Some questions about modding 2D terrain EF/WF/RS

Jason!
Thank you for the reply, but I will happily wait til the new versions of EF/WF etc appear. I didn't even know about the new versions until last week! I gotta spend more time on the internet, I guess, otherwise I'll never find out anything important!
by Mr Klotzen N Kleckern
Fri Jun 24, 2022 6:59 pm
Forum: Mods and Scenarios
Topic: Some questions about modding 2D terrain EF/WF/RS
Replies: 2
Views: 1155

Some questions about modding 2D terrain EF/WF/RS

1a. Is there ANY way to enlarge the 2D display sizes of EF/WF/RS so they look similar to CS Middle East's 2D Zoom?

1b. Is it possible by using IrfanView or Paint to manually enlarge ALL of the 2D bitmaps terrain by a uniform amount so that everything in '2D Normal' view will appear larger by that ...
by Mr Klotzen N Kleckern
Fri Sep 14, 2018 11:56 pm
Forum: The Operational Art of War IV
Topic: Map Editor - Road Drawing Frustration
Replies: 1
Views: 174

Map Editor - Road Drawing Frustration

<t> I've attempted to use the map editor for years but give up in frustration very soon after starting: When I try to draw roads, the editor almost always creates an enormous multi-hex road network in every direction, and I cannot seem to be able to control the way it draws roads. I've tried ...
by Mr Klotzen N Kleckern
Thu May 12, 2011 1:10 am
Forum: Tech Support
Topic: Info Display L Side Partially Unreadable - Game Basically Unplayable
Replies: 38
Views: 1031

RE: Info Display L Side Partially Unreadable - Game Basically Unplayable

<r> I <I><s>[i]</s>am<e>[/i]</e></I> (and always had been) running fonts at 96 dpi with 100% scaling, but the display continues to be unreadable. (I tried 120 dpi for 5 minutes which did not change <I><s>[i]</s>Bulge<e>[/i]</e></I>'s display at all, so I switched back to 96 dpi.) <br/>
<br/>
Your ...
by Mr Klotzen N Kleckern
Wed May 11, 2011 11:46 pm
Forum: Tech Support
Topic: Info Display L Side Partially Unreadable - Game Basically Unplayable
Replies: 38
Views: 1031

Info Display L Side Partially Unreadable - Game Basically Unplayable

<t> The left side panels w/ strength figures, scenario briefings etc do not display correctly. It appears as though the various sections are partially overlapping with each other and are impossible to read. About 25% of the display panel's right edge including the red scrollbar is completely missing ...

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