Search found 15 matches

by Josral
Mon Jun 13, 2011 9:36 pm
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<t> Ok going to take your advice and play a proper 'enemy' game to see if both of the auto-colonize features are working in that environment then start removing the enemy types and see what happens. Reason is., I was just playing a for fun sandbox, no enemies, with 'auto-colonize', and found the ...
by Josral
Sun Jun 12, 2011 3:38 am
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<t> I've had some sleep. Hehe, changes the mood a bit. <br/>
<br/>
Started another game with autocolonize on. While initiating my search for a ruin with an area map I got the idea to use the editor to speed things up a bit. I placed a ruin in a system once i got to it and got an area map on the ...
by Josral
Sat Jun 11, 2011 2:29 pm
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<t> Relocating the capital didn't start things back up. I ordered 3 colony ships at my Capital after moving it back and as the 'spare' colony ships were detected in the empire the 'suggest' function worked on those and asked to send them out to colonize. So the 'production' of colony ships is what ...
by Josral
Sat Jun 11, 2011 1:43 pm
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<t> I've discovered another possible breaking condition. I'm still on the 'erase' game and am broken. Haven't erased any more than the mentioned 3 ruins. i've colonized since then. I've encountered and acquired some ships and star bases which point to at least 3 spots out in space. But the new ...
by Josral
Sat Jun 11, 2011 8:40 am
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<t> The current test of erasing the ruins will let us know if entrance to a system with a ruin is the bug point or interaction with the ruin. But the previous test does show that any interaction with a ruin with area map info that includes potential colonies breaks the offer to build a colony ship ...
by Josral
Sat Jun 11, 2011 8:02 am
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<t> Another thought I've had that I can try is to turn on 'fully automate' when i'm in a system with a ruin until after the investigation has been done then switch back to 'suggest' and see if that prevents the break. Like I said in a previous post, since there aren't tons of broken colonization ...
by Josral
Sat Jun 11, 2011 4:09 am
Forum: Distant Worlds 1 Series
Topic: Change home system name?
Replies: 6
Views: 672

RE: Change home system name?

Thanks for the info. Will give that a try when I start up the game again.
by Josral
Sat Jun 11, 2011 12:50 am
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<r> <QUOTE><s>[quote]</s>ORIGINAL: Josral<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Data<br/>
<br/>
Np, I also enjoy tests like this; we get to know the game better. The only thing that could help you here that I can think off is that systems known via discovered maps are still not fully known ...
by Josral
Sat Jun 11, 2011 12:31 am
Forum: Distant Worlds 1 Series
Topic: Change home system name?
Replies: 6
Views: 672

RE: Change home system name?

<t> Well what is actually needed is to change the name of the Sun/Star in the system. The ingame editor only has the option to erase the existing star. I did not see a star name change option in the editor or in the various empire windows. I can change the planet and space port names, but not the ...
by Josral
Fri Jun 10, 2011 9:39 pm
Forum: Distant Worlds 1 Series
Topic: Change home system name?
Replies: 6
Views: 672

Change home system name?

Just wondering if there is a way to change/edit the home system name. I see that I can change a lot of other names but haven't found an option for that. And would it do me any good to try to find a dwg viewer/editor to change it in the save game file?
by Josral
Fri Jun 10, 2011 9:26 pm
Forum: Tech Support
Topic: personal exploration ships 'love' ruins
Replies: 4
Views: 120

personal exploration ships 'love' ruins

<t> This is a minor bug compared to the other one i've posted, but if you manually run around in an explorer and use the 'explore all systems in sector' and come across a ruin and choose 'leave the ruins alone', the exploration ship will sort of hug up on the building. The only way to clear that ...
by Josral
Fri Jun 10, 2011 9:19 pm
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Data<br/>
<br/>
Np, I also enjoy tests like this; we get to know the game better. The only thing that could help you here that I can think off is that systems known via discovered maps are still not fully known until a scout gets there; so anything changes if ...
by Josral
Fri Jun 10, 2011 4:08 pm
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<t> ANOTHER UPDATE:<br/>
<br/>
Just ran two more games, looking to find a colony outside the fuel radius. 1 game on auto-colonize and 1 on 'suggest'. Both setteled the colony outside the fuel range. Confusing. The only other condition that has been present is maps from ruins. In the previous post ...
by Josral
Fri Jun 10, 2011 1:10 pm
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

RE: 'Suggest new colonies' stopped at 33 colonies

<t> ANOTHER UPDATE:(and bump to post,hehe)<br/>
<br/>
I started another game and watched for when the 'Suggest colonies' function breaks. Spotted it. When you discover colonies outside the fuel range of a colony ship the 'Suggest new colonies' function breaks. If you order some colony ships to be ...
by Josral
Thu Jun 09, 2011 4:21 am
Forum: Tech Support
Topic: 'Suggest new colonies' stopped at 33 colonies
Replies: 23
Views: 290

'Suggest new colonies' stopped at 33 colonies

<t> Distant Worlds- have most recent version. Do not have the expansion.<br/>
<br/>
I've been playing a sandbox mode game. 700 stars size, no pirates, bugs, or other empires. Manually controlling 1 exploration ship. Have 1 auto construction ship. Have all settings set to manual except for colonies ...

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