personal exploration ships 'love' ruins

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Josral
Posts: 15
Joined: Thu Jun 09, 2011 3:57 am

personal exploration ships 'love' ruins

Post by Josral »

This is a minor bug compared to the other one i've posted, but if you manually run around in an explorer and use the 'explore all systems in sector' and come across a ruin and choose 'leave the ruins alone', the exploration ship will sort of hug up on the building. The only way to clear that sector is to switch to 'explore system' for that particular system.
Volcano
Posts: 52
Joined: Thu Mar 25, 2010 8:18 pm
Location: France

RE: personal exploration ships 'love' ruins

Post by Volcano »

This bug also occurs for fully automated exploration ships.
Do not awake the dormant volcano...
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: personal exploration ships 'love' ruins

Post by Data »

Yap, it's kinda like the explorer does not consider the mission over in this scenario.....the old command stickiness problem, some orders stick while others not at all.
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Kayoz
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RE: personal exploration ships 'love' ruins

Post by Kayoz »

Odd... I have the opposite problem. I have them set to investigate and report all ruins and ships... yet many a time, I see ruins in an explored system - where the planet has been surveyed (resources known), but the ruins have NOT been explored.
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Data
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Joined: Mon Jan 03, 2011 4:43 pm

RE: personal exploration ships 'love' ruins

Post by Data »

I also noticed that. iirc you can encounter new ruins even after knwoing the entire map and your explorers are idle....I think the game spawns new ones to keep you interested even late game. But this does not occur only late game.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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