Search found 35 matches

by Seath
Fri Jul 05, 2013 10:03 am
Forum: The War Room
Topic: Conquered planet rebelling and re-rebelling over and over...
Replies: 8
Views: 554

RE: Conquered planet rebelling and re-rebelling over and over...

<t> well i feel that the game Needs more finetuning in the population managment.<br/>
I would like to be able to enslave only one race (normally those which i have compleetly conquerd) maybe even only on one planet. But as it is now i only can enslave all races which are not from my species which ...
by Seath
Fri Jul 05, 2013 9:56 am
Forum: Design and Modding
Topic: Human homeworld Sol System?
Replies: 12
Views: 736

RE: Human homeworld Sol System?

Horizon Looks likes the next legends of Pegasus...
by Seath
Wed Jul 03, 2013 8:02 am
Forum: The War Room
Topic: Mining Base Defense
Replies: 6
Views: 249

RE: Mining Base Defense

<t> use your spys to steal the pirats territory maps. After that kill there Bases near you and the raids will be less.<br/>
I also think the strengh of the pirats scale upward if you put less of them in (they normally fight each other for control over colonies, so ist good to have many different ...
by Seath
Mon Jul 01, 2013 11:27 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 8
Views: 197

RE: Distant Worlds AI

<t> well in the last part of his post he complains about mechanics which he thinks are missing.<br/>
Like the defending colonies. With a propper defending fleet posture in each sector (i even normally have a small defense fleet in each system at the fronts) The KI will do his job pretty well in ...
by Seath
Mon Jul 01, 2013 10:58 am
Forum: Distant Worlds 1 Series
Topic: Distant Dreams - Shark's Wishlist
Replies: 13
Views: 414

RE: Distant Dreams - Shark's Wishlist

where is the I Like button? ;D
by Seath
Mon Jul 01, 2013 10:12 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 8
Views: 197

RE: Distant Worlds AI

<t> hm seems like you do not know that your fleets can be set a posture with defend this sector or this system or nearby systems. But you have to manually controll your fleet formations and there orders. Also after that set the fleets homebase in an area which you want it to defend.<br/>
For me ...
by Seath
Thu Jun 27, 2013 9:37 am
Forum: Design and Modding
Topic: Carrier Design Flaw
Replies: 3
Views: 213

RE: Carrier Design Flaw

<t> Well i dont know why you want escort carriers in the early game. In my opinion just going for a missle based fleet of Frigates set to Stand of does a good job in defending and attacking Pirates and or other Empires in the early game. It is cheap deals a lot of dmg and destroys on long range ...
by Seath
Wed Jun 26, 2013 12:01 pm
Forum: Design and Modding
Topic: Human homeworld Sol System?
Replies: 12
Views: 736

RE: Human homeworld Sol System?

Hm nice list of played space 4x games...
But u miss Master of Orion 2 BaA!
U shut try this out... its old but the Godfather of all space 4x games ;D and in my opinion still unbeaten!
by Seath
Wed Jun 26, 2013 11:46 am
Forum: Distant Worlds 1 Series
Topic: Over-Pimped pirates in 1.9.05/06?
Replies: 27
Views: 390

RE: Over-Pimped pirates in 1.9.05/06?

<t> Well i dont think its a bug... i learned from one game that u should not set the Number of pirates below normal. Otherwise some of the pirate factions become unbeatable cause they can expand freely. If you play with many pirate faktions and not to many indipendend aliens the chances to have ...
by Seath
Mon Jun 24, 2013 12:11 pm
Forum: Distant Worlds 1 Series
Topic: Resupply ships and how to use them.
Replies: 15
Views: 365

RE: Resupply ships and how to use them.

<t> Well i have another problem with the resupply ships...<br/>
In my Games they work normal. Lets say your fleets only need caslon for refuels. So over time the Resupply ship has something like 20k Hydrogen in his cargo and only space for 2k caslon levt, cause after each time my fleet visited it ...
by Seath
Mon Jun 24, 2013 11:26 am
Forum: Distant Worlds 1 Series
Topic: What is your favorite race to play?
Replies: 11
Views: 351

RE: What is your favorite race to play?

<r> I play the Phaerox insectoid race from the distant world expanded mod... i think its called that way... a lot as a Military Dictatorship to make it more difficult. My ongoing game is kinda crazy with 1400 starts varied clusters. My tiny 13 colonies small Military state is surrounded by 2 f***ing ...
by Seath
Thu Aug 04, 2011 4:55 pm
Forum: Distant Worlds 1 Series
Topic: Population Growth Question
Replies: 7
Views: 177

RE: Population Growth Question

<t> Here i also see a balance problem because i think if you really want you can overgrow the KI. If you let grow all your colonies to 2000-3000M you have so much money to crush the KI because they always take the max amount of taxes even if the colony only brings them 1k credits they will take the ...
by Seath
Thu Aug 04, 2011 4:38 pm
Forum: Distant Worlds 1 Series
Topic: Population Growth Question
Replies: 7
Views: 177

RE: Population Growth Question

<t> okay your population growing dropps down because the new colonies do not have luxury goods. I think i read that a colony needs 10 different luxury goods to get up to the full potentional growth that your race can have. If your colonies have all good which they need and if you dont take taxes ...
by Seath
Mon Aug 01, 2011 9:23 am
Forum: Distant Worlds 1 Series
Topic: Easter Egg...
Replies: 40
Views: 622

RE: Easter Egg...

a picture with all these nerds O.o dont think we wanna find this one cause this would give us nightmares until the end of our lives ;-)
by Seath
Thu Jul 28, 2011 12:44 pm
Forum: Distant Worlds 1 Series
Topic: Expansion Discussion - Borders/Territory
Replies: 89
Views: 1606

RE: Expansion Discussion - Borders/Territory

<t> i really like your ideas Fideach.<br/>
Exactly this type of actions needs the game to become more interesting in the mid/endgame and a lot easyer to control. I am a control freak... so i play without any automation and its a lot of micromanagment to fight a war.<br/>
Also a tipe of Galactic ...
by Seath
Mon Jul 25, 2011 8:29 pm
Forum: The War Room
Topic: Reactor and energy
Replies: 17
Views: 394

RE: Reactor and energy

<t> data believe me it is so bad... MMO3 is only boring and they just messed up everything. If you want to do your self a favor than never buy it and just think back to mmo2 and how good this game was/is.<br/>
<br/>
But i hears that a firm wants to buy the right of master of orion and they want to ...
by Seath
Sun Jul 24, 2011 1:29 pm
Forum: The War Room
Topic: Favorites
Replies: 12
Views: 259

RE: Favorites

<t> Favorite Galaxy type?<br/>
My favorite type is elliptic because this looks to me like a real galaxy with the core and the outer rims. I prefer to start in the outer rim and build up there to conquer.<br/>
<br/>
Favorite Race?<br/>
I really like to play as a Human Republic but second place ...
by Seath
Thu Jul 21, 2011 7:24 pm
Forum: The War Room
Topic: Translation
Replies: 8
Views: 358

RE: Translation

I think they should translate the expansion in German as fast as possible^^ cause i want to get it... its quite boring to play without the expansion if you know that you could play a "better" addon.
by Seath
Tue Jun 28, 2011 11:52 am
Forum: Tech Support
Topic: Addon for DW
Replies: 5
Views: 72

RE: Addon for DW

i mean in other games its possible to download a patch to change the language. Like in Starcraft II.
by Seath
Mon Jun 27, 2011 12:46 pm
Forum: Tech Support
Topic: Addon for DW
Replies: 5
Views: 72

RE: Addon for DW

no its not. here he only has wanted to know IF it works to install a english addon on a german ver... i want to know if i will be able to repatch the addon FROM english to german if the german addon is done!

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