Search found 209 matches

by sandman455
Sun Sep 11, 2016 1:36 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Visit to Normandy photos
Replies: 288
Views: 2696

RE: Visit to Normandy photos

Thank you for sharing all these great pictures!
by sandman455
Sun Sep 11, 2016 1:08 pm
Forum: War in the Pacific: Admiral's Edition
Topic: ROLL CALL, Take two.
Replies: 145
Views: 3125

RE: ROLL CALL, Take two.

Seriously, another roll call thread?
by sandman455
Sat Nov 07, 2015 4:50 pm
Forum: War in the Pacific: Admiral's Edition
Topic: OT: DivePac88
Replies: 26
Views: 349

RE: OT: DivePac88

<r> He contributed a lot to the forum. Like all members that I find out they have passed - they get immortalized within my mod as an available leader:<br/>
<br/>
Wallace, Des<br/>
Rank BGEN-Allied Army<br/>
Nation New Zealand<br/>
Type Small Ground Unit<br/>
Delay 411206<br/>
Skill 80<br ...
by sandman455
Tue May 19, 2015 11:11 am
Forum: War in the Pacific: Admiral's Edition
Topic: Roll Call
Replies: 194
Views: 3550

RE: Roll Call

<t> Lame thread. Usually read the forum on a cell phone and do not log in, but visit daily.<br/>
Play solitaire on a custom scenario. After many, a lot, tons, really countless restarts, I have the scenario holding together on my latest test which is to 12/21/1941.<br/>
Averaging one turn a week ...
by sandman455
Sun Jan 18, 2015 5:12 pm
Forum: Scenario Design and Modding
Topic: [ART] All The World's Fighting Ships 1922-1946
Replies: 42
Views: 2083

RE: [ART] All The World's Fighting Ships 1922-1946

I'm in awe of what you have already done. Thank you for taking the enormous time to do this.
[&o]
by sandman455
Mon Oct 20, 2014 12:22 pm
Forum: War in the Pacific: Admiral's Edition
Topic: I'm done with this ridiculous time vampire of a game.
Replies: 274
Views: 3643

RE: I'm done with this ridiculous time vampire of a game.

ORIGINAL: mind_messing

I've had a good laugh at some things posted, but geofflambert just hit the ball out of the park.

Indeed. [&o]
by sandman455
Sat Oct 19, 2013 6:21 am
Forum: Scenario Design and Modding
Topic: Airplanes
Replies: 151
Views: 2433

RE: Airplanes

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Symon<br/>
<br/>
While I was setting up the spreadsheet parameters for the model, I noticed a few things about very high altitude (31k+) performance. Now, there’s quite a few planes that can get to 31k, under the new paradigm, but only just. It doesn’t make ...
by sandman455
Sat Oct 19, 2013 6:11 am
Forum: War in the Pacific: Admiral's Edition
Topic: Marine Medal of Honor Recipients at Guadalcanal
Replies: 32
Views: 1293

RE: Marine Medal of Honor Recipients at Guadalcanal

<r> Here are my ideas on the award, but read the first paragraph of this:<br/>
<URL url="http://en.wikipedia.org/wiki/Medal_of_Honor">http://en.wikipedia.org/wiki/Medal_of_Honor</URL><br/>
<br/>
The key words that pertain to only one medal in the arm forces is:<br/>
". . .above and beyond the ...
by sandman455
Sat Oct 19, 2013 4:10 am
Forum: War in the Pacific: Admiral's Edition
Topic: Can't resupply US BB !!!
Replies: 15
Views: 463

RE: Can't resupply US BB !!!

<r> Sounds like the old ops point issue for the heavy ammo load out the RA's give to the BB's. Check your max ammo load on the affected battleships. If you see an ammo value like 20+ and your turrets are not broken out into individual ones vs just front and back, then that's probably it. <br/>
<br ...
by sandman455
Sat Oct 19, 2013 4:00 am
Forum: War in the Pacific: Admiral's Edition
Topic: Climb rate vs descend rate
Replies: 35
Views: 643

RE: Climb rate vs descend rate

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Yaab<br/>
<br/>
How is climb rate related to descend rate?<br/>
<br/>
Thanks.
<e>[/quote]</e></QUOTE>
<br/>
It's not.<br/>
<br/>
And yes your assessment that diving speeds are directly related to Vne (Never exceed speed) is correct. Vne is not part of ...
by sandman455
Sat Oct 05, 2013 5:38 pm
Forum: Scenario Design and Modding
Topic: Airspeed influence in A2A
Replies: 19
Views: 819

RE: Airspeed influence in A2A

<t> To the original OP:<br/>
<br/>
There is enough out there for you to make significant edits to the speed values. I'll admit you need to have some understanding of how aircraft performance varies with altitude and configuration. A P-47 in Pax River is nothing like one sitting on the line in ...
by sandman455
Sat Oct 05, 2013 5:23 pm
Forum: Scenario Design and Modding
Topic: Airplanes
Replies: 151
Views: 2433

RE: Airplanes

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Symon<br/>
. . . The real witch is the Ki-100.
<e>[/quote]</e></QUOTE>
<br/>
Yeah - the real issue is the interviews with the IJ pilots who flew the Ki-100. It was a remarkably good a/c and that has to be either dismissed or something is blatantly wrong with ...
by sandman455
Sat Sep 14, 2013 4:19 pm
Forum: War in the Pacific: Admiral's Edition
Topic: WITP-AE vs. Other WITP
Replies: 14
Views: 358

RE: WITP-AE vs. Other WITP

<t> I lived with SPI's WitP for a few years. And I too sometimes miss seeing the maps and playing aids all over the place. Not so sure about the moving of thousands of counters around.<br/>
<br/>
But seriously, there is no comparison at all between the board game and AE. The combat routines are ...
by sandman455
Sat Sep 14, 2013 3:53 pm
Forum: War in the Pacific: Admiral's Edition
Topic: The Longest Day - WitP Tracker version
Replies: 5
Views: 300

RE: The Longest Day - WitP Tracker version

64 minutes!? And worth it!

[&o]
by sandman455
Mon Sep 02, 2013 5:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Oi, Kitakami useful in game?
Replies: 60
Views: 1039

RE: Oi, Kitakami useful in game?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MateDow<br/>
The ammo load for the torpedo tubes is correct. Both the <I><s>[i]</s>Kitakami<e>[/i]</e></I> and <I><s>[i]</s>Fletcher<e>[/i]</e></I> (and all US destroyers for that matter) had only the fish in the tubes without reloads. This made the torpedoes a ...
by sandman455
Mon Sep 02, 2013 4:21 pm
Forum: War in the Pacific: Admiral's Edition
Topic: music
Replies: 39
Views: 937

RE: music

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Gräfin Zeppelin<br/>
<br/>
This is what I always hear when striking PH<br/>
<br/>
<LINK link="http://www.youtube.com/watch?feature=player_detailpage&v=YIplko1P-qY"><s>[link=http://www.youtube.com/watch?feature=player_detailpage&v=YIplko1P-qY]</s>Japanese<e ...
by sandman455
Mon Sep 02, 2013 3:59 pm
Forum: Scenario Design and Modding
Topic: AA Stuff
Replies: 63
Views: 978

RE: AA Stuff

<t> Thank you JWE for this massive effort. I like what I see. Borrowing/stealing them means you will at the very least earn a north facing salute the next time I cross Mobile Bay on I-10 heading to the inlaws.<br/>
<br/>
A beer at the USS Alabama memorial or NAS Pensacola museum would be more ...
by sandman455
Mon Sep 02, 2013 3:26 pm
Forum: War in the Pacific: Admiral's Edition
Topic: OT: Dixie's BBMF stuff
Replies: 232
Views: 4620

RE: OT: Planes, Planes and More Planes

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dixie<br/>
*It might be style, but apparently my 'thing' is getting massively airsick in the Lancaster. Whether it's the exhaust fumes, the vibrations or a combination of the two I don't know. I lasted nearly an hour before losing my lunch today. Still totally ...
by sandman455
Mon Sep 02, 2013 2:36 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Oi, Kitakami useful in game?
Replies: 60
Views: 1039

RE: Oi, Kitakami useful in game?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Terminus<br/>
<br/>
This is correct. The Type 93 torpedo was meant to be salvo fired against the US battleline at extreme range to soften it up for the Decisive Battle. The Kitty and Oi were a bad idea; they loaded too many tubes onto too few ships. Even the ...

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