Search found 12 matches

by Tigan
Tue Aug 02, 2011 3:40 am
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 22206

RE: [REL] TRSE Star Trek Mod v1.5

<t> Maybe I´m to stupid to read a text properly.....on which page/chapter did you find the info Romulus is a binary system? I´m just curious [:)]<br/>
<br/>
Most material for Romulus is from Memory Alpha. I keep checking Star charts and MA for the other main systems. IMO both contains way to less ...
by Tigan
Mon Aug 01, 2011 5:03 pm
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 22206

RE: [REL] TRSE Star Trek Mod v1.5

<r> Ok, guess where I found it....in my kitchen [:D] I will edit this post while getting all the info. Shouldn´t take that long.<br/>
<br/>
<B><s>[b]</s>Romulus Star System:<e>[/b]</e></B><br/>
<B><s>[b]</s>Star:<e>[/b]</e></B> named Romulus or Eisn (depends on literatur)<br/>
<B><s>[b]</s>Star ...
by Tigan
Mon Aug 01, 2011 4:15 pm
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 22206

RE: [REL] TRSE Star Trek Mod v1.5

<r> Wow......this mod is great! To bad they never did a Star Trek God Game like this.<br/>
<br/>
Btw is there anyone out there, who has a copy of Botf? My useless Star Trek Star Charts doesnt contain any info about the home systems of Cardassia, Romulus and so on......and to prefent any stupid ...
by Tigan
Tue Jul 26, 2011 8:43 am
Forum: The War Room
Topic: Reactor and energy
Replies: 17
Views: 396

RE: Reactor and energy

<t> A long long time ago, when MOO3 was still in alpha and beta, I was absolutly amazed by what the dev team wanted to implement. Philosophy/Religion, economic systems and dozens of other factors, which should have an important impact on gameplay in the long run. Then I bought the game.....<br ...
by Tigan
Mon Jul 25, 2011 8:09 am
Forum: The War Room
Topic: Reactor and energy
Replies: 17
Views: 396

RE: Reactor and energy

<t> The only thing i can say is, it works great! Though some more information about energy consumption like shields should be visible, too.<br/>
<br/>
The DW ship design is defenitly the most complex one i´ve seen so far. Especially the resource needs can be quite tricky at start, when you only ...
by Tigan
Sun Jul 24, 2011 4:49 pm
Forum: The War Room
Topic: Reactor and energy
Replies: 17
Views: 396

RE: Reactor and energy

<r> Ok, that explains why my ships always could only move <B><s>[b]</s>or<e>[/b]</e></B> fire. Only consider the difference between excess energy and sprint usage and you know what amount of energy is left for the rest of my ship systems <br/>
<br/>
I feared it is that simple. Thanks for the help ...
by Tigan
Sun Jul 24, 2011 10:34 am
Forum: The War Room
Topic: Reactor and energy
Replies: 17
Views: 396

RE: Reactor and energy

<r> Ok, i read all the ship design related topics by now (at least the ones i found). But I still don´t understand how the energy usage of my engines works....<br/>
Just to get it (and use the AAR link)<br/>
<B><s>[b]</s>* Energy Collection:<e>[/b]</e></B> feeds my Static Energy Consumption. Lets ...
by Tigan
Thu Jul 21, 2011 7:39 am
Forum: Design and Modding
Topic: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Replies: 324
Views: 18335

RE: Kalthaniell's Shipyards

Cannot wait to see your designs, Kathaniell&nbsp;[:)]
by Tigan
Thu Jul 21, 2011 7:37 am
Forum: Distant Worlds 1 Series
Topic: Supernova picture
Replies: 15
Views: 500

RE: Supernova picture

<t> Tjhkkr. It´s not that unlikely to loose your homesystem by a supernova. This crap happened to me in "birth of the federation". I was playing as klingon and my only system went supernoca in turn 3&nbsp;[:D].<br/>
<br/>
But it´s a great idea. A changing universe would make the game much more ...
by Tigan
Thu Jul 21, 2011 6:26 am
Forum: Design and Modding
Topic: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Replies: 324
Views: 18335

RE: Kalthaniell's Shipyards

<t> I go for the last ship. The one with the white lights, though the magenta ship really looks great, too. The Dominion.....yeah, it really looks like one of their battle ships. I think the purple design would fit well to an insectoid race.<br/>
<br/>
It´s always a pleasure to look at your ...
by Tigan
Wed Jul 20, 2011 5:21 pm
Forum: Design and Modding
Topic: Race Description
Replies: 34
Views: 573

RE: Race Description

<t> Yeah, ok. Word is the easiest way. But I have to admit that I do not use it (--> FreeWord). Maybe its because I had to deal to many times with Microsoft customer support. Takes ages to get a useful answer. The last time I spend about 4 hours in this crappy hotline, cause one of my own customers ...
by Tigan
Tue Jul 19, 2011 5:38 pm
Forum: Design and Modding
Topic: Race Description
Replies: 34
Views: 573

RE: Race Description

<t> One of the easiest ways to edit the descriptions in Galactopedia. Or at least for me, cause i never deleted the good ol´ IE.<br/>
<br/>
1.Open the Galactopedia MHTML.file you wanna edit using IE.<br/>
2. Save the file. Select: Complete web page format (HTML + Images)<br/>
->Result: Now you ...

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