Search found 11 matches

by Kaiser85
Mon Sep 03, 2012 8:11 am
Forum: War in the Pacific: Admiral's Edition
Topic: Elements replacement
Replies: 2
Views: 112

Elements replacement

<t> Hi guys, I have a question.<br/>
Playing as allied, I landed on Lunga (occupied by japanese) an entire division. <br/>
Now some elements had been destroyed and others are disabled. I saw, I have enough elements in the pool to replace the elements destroyed, but it does not work. Why? <br/>
Is ...
by Kaiser85
Wed Dec 21, 2011 12:59 pm
Forum: War in the Pacific: Admiral's Edition
Topic: HQ units and bonus
Replies: 8
Views: 171

RE: HQ units and bonus

Coool Thanks, is it the same also for the air units?
by Kaiser85
Wed Dec 21, 2011 10:35 am
Forum: War in the Pacific: Admiral's Edition
Topic: HQ units and bonus
Replies: 8
Views: 171

HQ units and bonus

<r> Hi guys<br/>
I have to change the command to some american divisions on the continent, from restricted West coast(R) to another usable command, in order to use these divisions.<br/>
Now, my questions is, because the command, corps and army HQ units confer several important bonus during the ...
by Kaiser85
Tue Oct 25, 2011 7:27 pm
Forum: Scenario Design and Modding
Topic: Editor map
Replies: 8
Views: 308

RE: Editor map

<r> This is when I hit 4..<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39146/D6DD40C0A66B4A3BBF3C9D5B808A011C.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/39146/D6DD40C0A66B4A3BBF3C9D5B808A011C.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums ...
by Kaiser85
Tue Oct 25, 2011 7:17 pm
Forum: Scenario Design and Modding
Topic: Editor map
Replies: 8
Views: 308

RE: Editor map

<r> Ahhhhh now it's clear (almost all clear).<br/>
I need to edit the art files in the ART folder for the graphic part of the map (yes I had already made this with GIMP) and to use your editor for the date part (road, rr and so on).<br/>
Ok, however if I press 1 within the game, the hexagons that ...
by Kaiser85
Tue Oct 25, 2011 4:18 pm
Forum: Scenario Design and Modding
Topic: Editor map
Replies: 8
Views: 308

RE: Editor map

<r>
<QUOTE><s>[quote]</s>ORIGINAL: dwbradley<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Kaiser85<br/>
<br/>
Hi, first of all, thanks for the link. I have read the pdf file and the other documents which explain how the map editor works.<br/>
I think that I understood how the map is structured ...
by Kaiser85
Tue Oct 25, 2011 9:44 am
Forum: Scenario Design and Modding
Topic: Editor map
Replies: 8
Views: 308

RE: Editor map

<t> Hi, first of all, thanks for the link. I have read the pdf file and the other documents which explain how the map editor works.<br/>
I think that I understood how the map is structured, how many hexagons are in the map, rows, columns etc..<br/>
Now I would like to have a small example how to ...
by Kaiser85
Wed Oct 19, 2011 6:03 pm
Forum: Scenario Design and Modding
Topic: Editor map
Replies: 8
Views: 308

Editor map

Hello, How can I create a new map or to modify the existent? It is possibile to do it?
by Kaiser85
Sat Oct 08, 2011 8:50 pm
Forum: War in the Pacific: Admiral's Edition
Topic: WitPTracker AE Release 1.11 Available!
Replies: 6405
Views: 147888

RE: WitPTracker AE Release 1.8 Available!

Coool now It works again!! I thank you
by Kaiser85
Sat Oct 08, 2011 8:05 pm
Forum: War in the Pacific: Admiral's Edition
Topic: WitPTracker AE Release 1.11 Available!
Replies: 6405
Views: 147888

RE: WitPTracker AE Release 1.8 Available!

<r> Hi, Can someone help me with this? I have just update with the last patch of Michaelm (1108q6)and now the tracker doesn't work. Thanks for the support dudes<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39146/FE34065992084BA0A8E0BCEEC7F8F1D8.jpg"><s>[img]</s ...
by Kaiser85
Mon Jul 25, 2011 3:38 pm
Forum: Tech Support
Topic: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Replies: 1727
Views: 25029

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: michaelm<br/>
<br/>
I am adding a new column to the 'soft' values on the Army list screen.<br/>
It will show the % active strength of the unit - this corresponds to the first value of the (XX/XX) that shows on the unit screen itself (% of active devices ...

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