Search found 15 matches

by Iota
Thu Oct 10, 2013 3:41 pm
Forum: Gary Grigsby's War in the East Series
Topic: Unavailable air groups
Replies: 7
Views: 115

RE: Unavailable air groups

Hi,

F9, then select the airbase, shift+rightclick on the target...should work.

Why? I dont know, maybe different ArmyGroup...

Greetings
by Iota
Mon Apr 01, 2013 4:42 am
Forum: Gary Grigsby's War in the East Series
Topic: Reserve Activations, over the top?
Replies: 102
Views: 1319

RE: Reserve Activations, over the top?

Did u try to use offensive reserve activation?
Especially in 42 to break the sov lines, it works quiet well (vs AI) to counter the defense reserve activations.
by Iota
Mon Mar 04, 2013 4:56 pm
Forum: The War Room
Topic: MP penalty motorized units
Replies: 5
Views: 122

RE: MP penalty motorized units

Yes, something like extra damage & fatigue.

Detailed data or sources available?

Greetings
by Iota
Sun Mar 03, 2013 1:26 pm
Forum: The War Room
Topic: MP penalty motorized units
Replies: 5
Views: 122

MP penalty motorized units

Hi,

I mean to remember that there is an extra penalty when motorized units use (almost) all MP?

Cant find it in the manual.

Greetings
by Iota
Fri Jan 25, 2013 1:17 pm
Forum: Gary Grigsby's War in the East Series
Topic: Cheese anyone?
Replies: 18
Views: 364

RE: Cheese anyone?

I suspect you have found an opponent who is either naieve or a masochist

both [:D]
by Iota
Fri Jan 04, 2013 5:37 pm
Forum: Gary Grigsby's War in the East Series
Topic: Nerfing the LW fuel drops.
Replies: 44
Views: 506

RE: Nerfing the LW fuel drops.

<r> <QUOTE><s>[quote]</s>Taking a pass on bombing the airfields on turn 1 is a good idea, yeah. The Soviet air force is going to be mostly useless anyways for quite some time almost regardless of what the Luftwaffe does to it on the surprise turn, and blowing up a bunch of obsolete airframes is of ...
by Iota
Fri Jan 04, 2013 1:02 pm
Forum: Gary Grigsby's War in the East Series
Topic: Nerfing the LW fuel drops.
Replies: 44
Views: 506

RE: Nerfing the LW fuel drops.

<t> Hi, <br/>
<br/>
i am the opponent of Deserted Fox.<br/>
<br/>
I want to clarify, that I have not found an new exploit/bug.<br/>
I use airsupply as always since release of the game.<br/>
<br/>
Just one difference, I do not bomb airfields T1, but send supply instead.<br/>
But that is not ...
by Iota
Wed Dec 26, 2012 1:11 pm
Forum: Opponents Wanted
Topic: Looking for Soviet opponent (closed)
Replies: 0
Views: 69

Looking for Soviet opponent (closed)

<t> Hi,<br/>
<br/>
looking for Soviet opponent<br/>
<br/>
GC 41-45 Alt VC260<br/>
server game<br/>
<br/>
full FOW<br/>
non-random weather<br/>
locked HQ for Axis<br/>
<br/>
<br/>
can do 3-6 turns a week, depending on your time zone (me: europe UTC+1)<br/>
<br/>
experienced against AI ...
by Iota
Tue Oct 09, 2012 4:28 pm
Forum: The War Room
Topic: Supply question
Replies: 6
Views: 183

RE: Supply question

from my experience:
72% damage and next turn the counters shown as out of supply (Town with port).
Two turns later: 66% damage and still out of supply
by Iota
Sun Sep 30, 2012 11:25 am
Forum: Gary Grigsby's War in the East Series
Topic: Things I would like to see in "the patch"
Replies: 136
Views: 2019

RE: Things I would like to see in "the patch"

<t> first winter rules<br/>
<br/>
I would like to try out something like this:<br/>
<br/>
Axis units located in a Fortified Zone can mitigate the first winter rules.<br/>
<br/>
- Fortified Zone with Fort Level 1 - 0% reduction<br/>
- Fortified Zone with Fort Level 2 - 50% reduction (for one ...
by Iota
Sat Apr 21, 2012 5:45 pm
Forum: The War Room
Topic: Extended Lvov
Replies: 122
Views: 2515

RE: Extended Lvov

<t> You are right. Logistic is ok, but only if no partisans or paratroopers stop a whole AG for 2 turns.<br/>
I suggest a penalty for running sovs in exchange for no HQup and no lvovpocket.<br/>
I just want to stop this running, on both sides (blizzard). In this context we also need to rethink the ...
by Iota
Sat Apr 21, 2012 2:20 pm
Forum: The War Room
Topic: Extended Lvov
Replies: 122
Views: 2515

RE: Extended Lvov

<t> To "fix the game" the developers need to know how many and which units you want to save.<br/>
<br/>
Maybe you can present a list of units that should be able to run behind the dnepr [;)]<br/>
<br/>
I have no problem to play without lvovpocket and also without HQups.<br/>
But to compensate ...
by Iota
Sun Mar 04, 2012 3:30 pm
Forum: Tech Support
Topic: AI Slowdown?
Replies: 11
Views: 158

RE: AI Slowdown?

I have the same problem in my GC against Sov-AI. Up to 30 min.
Seems pockets are the problem. No pockets....fast AI-turn.
by Iota
Sat Dec 03, 2011 6:38 pm
Forum: Tech Support
Topic: Release of ArmyGroup A B
Replies: 1
Views: 82

Release of ArmyGroup A B

<t> 1.05.42 beta<br/>
<br/>
Any changes in terms of the release of Army Group A and B?<br/>
<br/>
As far as I know Axis has to take Azov, Bataysk and Manych or it occurs March 43.<br/>
<br/>
I controlled the three towns for several turns (T14-T18), but no AG A B.<br/>
<br/>
Saves available ...
by Iota
Sat Oct 08, 2011 12:11 pm
Forum: The War Room
Topic: HQ Build-up / Reserve HQ tactics
Replies: 115
Views: 1262

RE: HQ Build-up / Reserve HQ tactics

<t> I dont like the feature HQ-build up, though i just played the Axis so far.<br/>
Instead of HQ-build i would like to see new rules for Railroad Repair.<br/>
<br/>
<br/>
If the closest enemy hex is more than XX Hexes away from railhead:<br/>
- reduced Railroad Repair Cost (RRC)<br ...

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