Search found 41 matches

by MadMcAl
Tue Nov 08, 2011 6:29 pm
Forum: The War Room
Topic: Constructors can build spaceports!!!???
Replies: 29
Views: 756

RE: Constructors can build spaceports!!!???

Well, at least it is coming, the player controlled freighter...
by MadMcAl
Tue Nov 08, 2011 3:31 pm
Forum: The War Room
Topic: Newb questions.
Replies: 57
Views: 642

RE: Newb questions.

<r> In the beginning you have prioritize draconian. Your home planet is as a rule <U><s>[u]</s><I><s>[i]</s><B><s>[b]</s>only one<e>[/b]</e></B><e>[/i]</e></I><e>[/u]</e></U>, actually able to build colony ships.<br/>
<br/>
It can do either that, build/retrofit its space port, build constructors ...
by MadMcAl
Tue Nov 08, 2011 2:12 pm
Forum: The War Room
Topic: Newb questions.
Replies: 57
Views: 642

RE: Newb questions.

<t> The Problem, I think is, that the repair-place is far away from any civilian service, like, for example, a restriction zone.<br/>
<br/>
Without a very good reason no freighter will go there.<br/>
<br/>
And the constructor-ai is flawed in that regard that it can't do anything but wait for ...
by MadMcAl
Tue Nov 08, 2011 12:04 pm
Forum: The War Room
Topic: Newb questions.
Replies: 57
Views: 642

RE: Newb questions.

<t> Your repair ships are, for all purposes only semi mobile yards.<br/>
<br/>
I don't know if you tweaked the design, and threw out the "useless" fabrication modules, but my guess would be that the constructor run dry on a critical resource.<br/>
<br/>
To find that out, find your constructor in ...
by MadMcAl
Mon Nov 07, 2011 10:19 pm
Forum: The War Room
Topic: What's the best a spy can be?
Replies: 13
Views: 324

RE: What's the best a spy can be?

<t> The cap is absolute.<br/>
<br/>
But that the Ketarov steal your research... well... they are the species with the 50%-spy bonus.<br/>
<br/>
Their agents start at 150.<br/>
They still stop at 400, but still, they have what all other races would consider experienced spies fresh from the ...
by MadMcAl
Mon Nov 07, 2011 10:11 pm
Forum: The War Room
Topic: Newb questions.
Replies: 57
Views: 642

RE: Newb questions.

<r> There is one (and only one) native planet for each race.<br/>
You can colonize any planet that you have either natives for, or the colonization-tech.<br/>
<br/>
I prefer the natives, is a bit faster.<br/>
<br/>
This native planet is defined (like so many other things) in the races.txt.<br ...
by MadMcAl
Sun Nov 06, 2011 11:12 pm
Forum: The War Room
Topic: Constructors can build spaceports!!!???
Replies: 29
Views: 756

RE: Constructors can build spaceports!!!???

Well, now I am sure.

Only throw away works...

Too bad.

I guess the empire controlled freighter will be up far up in the wish list...
by MadMcAl
Sun Nov 06, 2011 12:47 pm
Forum: The War Room
Topic: Constructors can build spaceports!!!???
Replies: 29
Views: 756

RE: Constructors can build spaceports!!!???

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nedrear<br/>
<br/>
I prefer the unload construction. Make a miner or grasser as an escort with and without the cargo bay and retrofit the full one back and forth to unload.
<e>[/quote]</e></QUOTE>
<br/>
I tried that, but it looked as if it didn't work. The ...
by MadMcAl
Sun Nov 06, 2011 10:02 am
Forum: Distant Worlds 1 Series
Topic: Independent Colony Races
Replies: 10
Views: 231

RE: Independent Colony Races

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nedrear<br/>
<br/>
You can find alien colony ships, but you should find alien races as well. All can be independent.
<e>[/quote]</e></QUOTE>
<br/>
Only races that are used for the starting empires may be found as independent colonies.<br/>
<br/>
Nothing ...
by MadMcAl
Sat Nov 05, 2011 8:30 pm
Forum: Distant Worlds 1 Series
Topic: Independent Colony Races
Replies: 10
Views: 231

RE: Independent Colony Races

AFAIK... yup.

It can happen that you stumble over an drifting colony ship.
That can maybe bring a race not already empire building here, but I am not a 100% sure.
by MadMcAl
Sat Nov 05, 2011 6:05 pm
Forum: The War Room
Topic: Resorts - just a little hint
Replies: 28
Views: 503

RE: Resorts - just a little hint

<t> You could build the "Sith Empire"...<br/>
<br/>
Design an extremely powerfull race.<br/>
<br/>
Intelligence 150, reproduction rate 1.5, agression 75, cation 150, friendliness 30, loyality 150.<br/>
<br/>
Give them a research, a fleet maintenance, a war weariness and a satisfaction bonus ...
by MadMcAl
Sat Nov 05, 2011 5:50 pm
Forum: Distant Worlds 1 Series
Topic: Building blue-prints
Replies: 34
Views: 334

RE: Building blue-prints

<t> Actually a nice Idea would be that you don't simply take over every station of an empire you vanish.<br/>
<br/>
And not every ship.<br/>
<br/>
When all is lost, they form a BSG fleet, move as many civilians and most important colony ships if one survived or constructors if not, go to a newly ...
by MadMcAl
Sat Nov 05, 2011 5:29 pm
Forum: The War Room
Topic: Constructors can build spaceports!!!???
Replies: 29
Views: 756

RE: Constructors can build spaceports!!!???

<r> Well, I have bad news.<br/>
<br/>
1. A SSPf build by a FFR has the tendency to stay where you build it. Considering that the planet is moving that is rather bad.<br/>
That also concerns resource extractor bases and resorts.<br/>
No stations you want to hang onto a specific place.<br/>
<br ...
by MadMcAl
Sat Nov 05, 2011 3:35 pm
Forum: Distant Worlds 1 Series
Topic: Which races can easily colonise which races?
Replies: 15
Views: 311

RE: Which races can easily colonise which races?

<t> Well, nobody forces you to use it.<br/>
<br/>
But this will allow us to better tweak custom races, so that we can either have a real flower power aliens that invite everybody in, and are friend with everybody.<br/>
<br/>
Or you want the ancient sith empire? Hated to the core. Evil ...
by MadMcAl
Sat Nov 05, 2011 2:52 pm
Forum: Distant Worlds 1 Series
Topic: Which races can easily colonise which races?
Replies: 15
Views: 311

RE: Which races can easily colonise which races?

<t> I made a few updates after a few experiments with the editor.<br/>
<br/>
I finished the Dayur, the Ackdarian, the Haakonish and the Boskara...<br/>
<br/>
Also the reputation, the money and the government type seem to not do anything.<br/>
<br/>
I think a big part is the species family, and ...
by MadMcAl
Sat Nov 05, 2011 2:19 pm
Forum: Distant Worlds 1 Series
Topic: Building blue-prints
Replies: 34
Views: 334

RE: Building blue-prints

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
The better way is to have fun. Maybe in a world with higher difficulty settings.<br/>
<br/>
I have never seen a fight that 10 capitals of high tech would not probably win. If I don't pay attention some may die though, but at that point it ...
by MadMcAl
Sat Nov 05, 2011 1:05 pm
Forum: The War Room
Topic: Constructors can build spaceports!!!???
Replies: 29
Views: 756

RE: Constructors can build spaceports!!!???

<t> Now, I just tested it in the quick and dirty way (editor, I designed the escort-construct, set a nearby planet colony, and placed an escort-construct beside it).<br/>
<br/>
I was not able to build a space port with it.<br/>
<br/>
But the second option (copy the SSP, declare the copy space ...
by MadMcAl
Sat Nov 05, 2011 12:31 pm
Forum: The War Room
Topic: Constructors can build spaceports!!!???
Replies: 29
Views: 756

RE: Constructors can build spaceports!!!???

<r> If you would have read my last post... well I did built the space ports by constructor in an earlier version, where it was obviously considered a bug.<br/>
Most probably a combination of my hardware, OS, drivers and other programs installed and running creating it.<br/>
<br/>
It doesn't work ...
by MadMcAl
Sat Nov 05, 2011 11:37 am
Forum: Distant Worlds 1 Series
Topic: Which races can easily colonise which races?
Replies: 15
Views: 311

RE: Which races can easily colonise which races?

<r> Why guess?<br/>
<br/>
Let's make it right once and for all:<br/>
<br/>
I made a <LINK link="https://docs.google.com/spreadsheet/pub?hl=de&hl=de&key=0Au2R2EVjf8ZddFNQNXJTN2RDSGg4VWdpRDNZWE1vQ0E&single=true&gid=0&output=html"><s>[link=https://docs.google.com/spreadsheet/pub?hl=de&hl=de&key ...
by MadMcAl
Sat Nov 05, 2011 11:07 am
Forum: Distant Worlds 1 Series
Topic: Building blue-prints
Replies: 34
Views: 334

RE: Building blue-prints

<r>
<QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
@ GelatinousCube. You don't find pirates at independent worlds? Or space creatures in the system (oh ardilus I love you...)?<br/>
<br/>
It is pretty infrequent but a colony ship is a major investment, and its cargo is very important ...

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