Search found 41 matches

by Gustophus
Tue Aug 18, 2026 12:33 am
Forum: The Operational Art of War IV
Topic: Scenario Supply Question
Replies: 3
Views: 179

Re: Scenario Supply Question

Thanks for showing that Curtis. It looks like the alpine serve as impassible while the rail line can still deliver supply. If I am off, let me know.

Do you know, then, if transportation even matters when it comes to supply? In my tests is seems not to matter how much transport is involved, the ...
by Gustophus
Mon Aug 17, 2026 7:29 pm
Forum: The Operational Art of War IV
Topic: Scenario Supply Question
Replies: 3
Views: 179

Scenario Supply Question

I am wanting to create supply points that the enemy cannot take. I was wanting to use exclusion zones, but was told this won't work. I then heard about using distant supply points that are cut off from access to the map, but somehow can deliver the supplies. I have run tests on this and only when ...
by Gustophus
Mon Aug 17, 2026 7:28 pm
Forum: The Operational Art of War IV
Topic: Scenario Supply Question
Replies: 0
Views: 83

Scenario Supply Question

I am wanting to create supply points that the enemy cannot take. I was wanting to use exclusion zones, but was told this won't work. I then heard about using distant supply points that are cut off from access to the map, but somehow can deliver the supplies. I have run tests on this and only when ...
by Gustophus
Mon Jul 27, 2026 3:05 am
Forum: The Operational Art of War IV
Topic: Unit Dismount Ability
Replies: 1
Views: 284

Unit Dismount Ability

In the Campaign for South Vietname, there is the 91st ARVN Ranger unit, which has a airborne nato symbol. In the equipment it has M113s. When you use helicopters to move the unit, its movement is reduced to zero until next turn. However, I recently noticed that when you right click and select the ...
by Gustophus
Mon Jul 27, 2026 3:00 am
Forum: The Operational Art of War IV
Topic: Unit Dismount Ability
Replies: 0
Views: 227

Unit Dismount Ability

In the Campaign for South Vietname, there is the 91st ARVN Ranger unit, which has a airborne nato symbol. In the equipment it has M113s. When you use helicopters to move the unit, its movement is reduced to zero until next turn. However, I recently noticed that when you right click and select the ...
by Gustophus
Mon Jul 27, 2026 2:55 am
Forum: The Operational Art of War IV
Topic: Unit Dismount Ability
Replies: 0
Views: 239

Unit Dismount Ability

In the Campaign for South Vietname, there is the 91st ARVN Ranger unit, which has a airborne nato symbol. In the equipment it has M113s. When you use helicopters to move the unit, its movement is reduced to zero until next turn. However, I recently noticed that when you right click and select the ...
by Gustophus
Mon Jun 23, 2025 1:41 am
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 2095

Re: Turn Advance Bug

Thank you for taking the time to look into the matter, but I get the same results. Still love this game, but looking at other scenarios now.
by Gustophus
Wed Jun 11, 2025 8:30 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 2095

Re: Turn Advance Bug

I gave that a go and it worked through the turn. In the next turn, same error came about again.
by Gustophus
Tue Jun 10, 2025 1:42 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 2095

Re: Turn Advance Bug

Got the older and oldest saved files here:

https://www.dropbox.com/scl/fi/63xhxjhv7cl6cxbqjk2ia/Binh-Long-OLDER.btl?rlkey=rj6b48uy30lqx8jy8js7o1ftt&st=1za9pk2p&dl=0

https://www.dropbox.com/scl/fi/ez3r9x00hkp70f7o5i86v/Binh-Long-OLDEST.btl?rlkey=1f2jy9g3696hsfi8cs5pjhkuk&st=bf0mcjxq&dl=0
by Gustophus
Tue Jun 10, 2025 1:39 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 2095

Re: Turn Advance Bug

Here is another log file called engine. Hope this helps.

https://www.dropbox.com/scl/fi/3pi239ji ... rb1q1&dl=0
by Gustophus
Mon Jun 09, 2025 8:35 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 2095

Re: Turn Advance Bug

version 2.00.01
by Gustophus
Mon Jun 09, 2025 8:34 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 2095

Re: Turn Advance Bug

downloaded it recently, maybe about a month ago.
by Gustophus
Mon Jun 09, 2025 6:00 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 2095

Turn Advance Bug

First, I really, really love this game!

But, I have a snag that is hitting me at turn 181 in the Week in Binh Long scenario. I get an error code that reads:

2025-06-09 13:51:46 vnengine.exe: [ERROR ID 1000] (appl.cpp, line 3154, ApplWindow:OldBattle0) Saves\Binh Long.btl file data error, at or ...
by Gustophus
Mon Oct 03, 2022 4:37 pm
Forum: Scenario Design and Modding
Topic: Failure Notice
Replies: 3
Views: 3349

Re: Failure Notice

Thank you Hubert.

I emailed the files to the email you gave.
by Gustophus
Sat Oct 01, 2022 3:24 pm
Forum: Scenario Design and Modding
Topic: Failure Notice
Replies: 3
Views: 3349

Re: Failure Notice

I have come across a .dat file that appears in My Games file that was not there before. I try to attach it here, but it give an error for invalid extension. I opened it in notepad, with some legible and some not. It appears to involve campaign info and turn based info. Not sure how I could have ...
by Gustophus
Fri Sep 30, 2022 9:23 pm
Forum: Scenario Design and Modding
Topic: Failure Notice
Replies: 3
Views: 3349

Failure Notice

I have created a mod on the Spanish American War. When I loaded the Americans side, it goes through fine ( so far). However, I loaded the Spanish side to see if the flag and seal would actually be replaced in the decision events (it was not show such in the editor). The turn waits for the US to make ...
by Gustophus
Sun Sep 04, 2022 1:20 am
Forum: Scenario Design and Modding
Topic: Changing Unit Characteristics
Replies: 2
Views: 2289

Re: Changing Unit Characteristics

Thanks for the feedback. All slots are used. I will have to figure out a different solution then.
by Gustophus
Sat Sep 03, 2022 2:11 pm
Forum: Scenario Design and Modding
Topic: Changing Unit Characteristics
Replies: 2
Views: 2289

Changing Unit Characteristics

I am trying to change the ironclad riverboat slot to use as an ocean going unit (wanting to create ocean going destroyers using this unit slot). How can I make them sea worthy and not bound to river travel?
by Gustophus
Sun Aug 21, 2022 11:59 pm
Forum: Strategic Command: American Civil War
Topic: Altering the County List?
Replies: 1
Views: 375

Altering the County List?

I am wanting to do mods that contain different countries other than what is currently listed. I see where countries can be added or removed, but there is only the listed nations to choose from. Can other countries be added to this list, or is it possible to change the name of a nation (that would be ...

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