Search found 35 matches

by Gustophus
Mon Jun 23, 2025 1:41 am
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 1277

Re: Turn Advance Bug

Thank you for taking the time to look into the matter, but I get the same results. Still love this game, but looking at other scenarios now.
by Gustophus
Wed Jun 11, 2025 8:30 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 1277

Re: Turn Advance Bug

I gave that a go and it worked through the turn. In the next turn, same error came about again.
by Gustophus
Tue Jun 10, 2025 1:42 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 1277

Re: Turn Advance Bug

Got the older and oldest saved files here:

https://www.dropbox.com/scl/fi/63xhxjhv7cl6cxbqjk2ia/Binh-Long-OLDER.btl?rlkey=rj6b48uy30lqx8jy8js7o1ftt&st=1za9pk2p&dl=0

https://www.dropbox.com/scl/fi/ez3r9x00hkp70f7o5i86v/Binh-Long-OLDEST.btl?rlkey=1f2jy9g3696hsfi8cs5pjhkuk&st=bf0mcjxq&dl=0
by Gustophus
Tue Jun 10, 2025 1:39 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 1277

Re: Turn Advance Bug

Here is another log file called engine. Hope this helps.

https://www.dropbox.com/scl/fi/3pi239ji ... rb1q1&dl=0
by Gustophus
Mon Jun 09, 2025 8:35 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 1277

Re: Turn Advance Bug

version 2.00.01
by Gustophus
Mon Jun 09, 2025 8:34 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 1277

Re: Turn Advance Bug

downloaded it recently, maybe about a month ago.
by Gustophus
Mon Jun 09, 2025 6:00 pm
Forum: Campaign Series: Vietnam
Topic: Turn Advance Bug
Replies: 17
Views: 1277

Turn Advance Bug

First, I really, really love this game!

But, I have a snag that is hitting me at turn 181 in the Week in Binh Long scenario. I get an error code that reads:

2025-06-09 13:51:46 vnengine.exe: [ERROR ID 1000] (appl.cpp, line 3154, ApplWindow:OldBattle0) Saves\Binh Long.btl file data error, at or ...
by Gustophus
Mon Oct 03, 2022 4:37 pm
Forum: Scenario Design and Modding
Topic: Failure Notice
Replies: 3
Views: 2530

Re: Failure Notice

Thank you Hubert.

I emailed the files to the email you gave.
by Gustophus
Sat Oct 01, 2022 3:24 pm
Forum: Scenario Design and Modding
Topic: Failure Notice
Replies: 3
Views: 2530

Re: Failure Notice

I have come across a .dat file that appears in My Games file that was not there before. I try to attach it here, but it give an error for invalid extension. I opened it in notepad, with some legible and some not. It appears to involve campaign info and turn based info. Not sure how I could have ...
by Gustophus
Fri Sep 30, 2022 9:23 pm
Forum: Scenario Design and Modding
Topic: Failure Notice
Replies: 3
Views: 2530

Failure Notice

I have created a mod on the Spanish American War. When I loaded the Americans side, it goes through fine ( so far). However, I loaded the Spanish side to see if the flag and seal would actually be replaced in the decision events (it was not show such in the editor). The turn waits for the US to make ...
by Gustophus
Sun Sep 04, 2022 1:20 am
Forum: Scenario Design and Modding
Topic: Changing Unit Characteristics
Replies: 2
Views: 1925

Re: Changing Unit Characteristics

Thanks for the feedback. All slots are used. I will have to figure out a different solution then.
by Gustophus
Sat Sep 03, 2022 2:11 pm
Forum: Scenario Design and Modding
Topic: Changing Unit Characteristics
Replies: 2
Views: 1925

Changing Unit Characteristics

I am trying to change the ironclad riverboat slot to use as an ocean going unit (wanting to create ocean going destroyers using this unit slot). How can I make them sea worthy and not bound to river travel?
by Gustophus
Sun Aug 21, 2022 11:59 pm
Forum: Strategic Command: American Civil War
Topic: Altering the County List?
Replies: 1
Views: 251

Altering the County List?

I am wanting to do mods that contain different countries other than what is currently listed. I see where countries can be added or removed, but there is only the listed nations to choose from. Can other countries be added to this list, or is it possible to change the name of a nation (that would be ...
by Gustophus
Tue Mar 29, 2022 7:33 pm
Forum: Scenario Design and Modding
Topic: A Week in Binh Long Error
Replies: 8
Views: 734

Re: A Week in Binh Long Error

I appreciate the feedback. What causes this to happen so I can prevent that in the future?
by Gustophus
Tue Mar 29, 2022 3:07 pm
Forum: Scenario Design and Modding
Topic: A Week in Binh Long Error
Replies: 8
Views: 734

Re: A Week in Binh Long Error

I updated the game first before playing this scenario. A week in the Mekong gave me similar treatment when I used the prior version, so I tried Binh Long to see if it was corrected. I am attaching the saved files for A Week in Binh Long.


https://www.dropbox.com/s/bqppmjczalftijx/Binh%20Long.zip ...
by Gustophus
Mon Mar 28, 2022 9:14 pm
Forum: Scenario Design and Modding
Topic: A Week in Binh Long Error
Replies: 8
Views: 734

A Week in Binh Long Error

I have loved this scenario, though it somehow fails to give me VPs for having units in the right place and thus reduces victory points even though I have the units where they are supposed to be within the hex distance required. However, the main issue I am having is an error message. This has ...
by Gustophus
Sat Jun 15, 2019 3:52 pm
Forum: Mods and Scenarios
Topic: New Scenario: Falklands Malvinas War 1982
Replies: 2
Views: 624

New Scenario: Falklands Malvinas War 1982

<r> This covers the short modern conflict from April 20 until June 30,1982. Scale is 2.5 km per hex, though some distances are relativized on the map for playability. I have play tested this a few times and have had help on some of the events by Curt Chambers (creator of Campaign for South Vietnam ...
by Gustophus
Wed Jun 05, 2019 5:31 pm
Forum: The Operational Art of War IV
Topic: Bombardment Range for New Equipment Ships
Replies: 3
Views: 236

RE: Bombardment Range for New Equipment Ships

I have not clicked long range. Assumed it was for traveling further, not long distant attacks. I will give that a try. Thanks!
by Gustophus
Tue Jun 04, 2019 2:32 pm
Forum: The Operational Art of War IV
Topic: Bombardment Range for New Equipment Ships
Replies: 3
Views: 236

Bombardment Range for New Equipment Ships

<t> I cannot seem to get ships that I create on my own to hit a target beyond one hex. I notice that the ships that already exist in the game base their range on the anti-personnel range. However, with the new equipment I create for a ship the anti-personnel range doesn't seem to affect anything ...

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