Search found 307 matches

by Meanfcker
Mon Nov 11, 2013 8:07 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2706

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

<t> Absolutely, we refer to that as yaw and bearing. I might have a bearing of 180 and a velocity of 2000m/s, but I could be facing ninety degrees port or starboard of my vector.<br/>
That is very handy, and often necessary in fleet engagements, especially for the flank guards.<br/>
Add to that ...
by Meanfcker
Sun Nov 10, 2013 7:09 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2706

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

<t> I also agree with Dan about the 3D.<br/>
I insisted on 3D at first.<br/>
Once we started to experiment with task force sized fleets, ie a battleship and appropriate support, the game quickly became complicated enough that I shut up.<br/>
The thing to remember always is that everything is ...
by Meanfcker
Sun Nov 10, 2013 4:27 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2706

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

One other real nice thing about this game, is the minimal time commitment.
I am working two jobs right now and cannot commit to a game of ATG.
I can usually come up with an hour or two a week and that is it... this game works well for that.
by Meanfcker
Tue Oct 22, 2013 8:05 am
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2706

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

<r> <QUOTE><s>[quote]</s>Without a means to simulate an economy and movement between stars all you have is a point buying battle. No strategy to that at all.
<e>[/quote]</e></QUOTE>
You would be surprised at how much thinking can go into one of these battles.<br/>
In one sense, right now we do ...
by Meanfcker
Sun Oct 20, 2013 9:27 am
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2706

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

<t> I personally feel that Dan should keep making the game more user friendly and not bother with AI. Right now, The game is playable and fun. In this game, a particularly difficult decision is whether to shoot early and try pick off your opponents lasers, or to wait and try to give him the "meat ...
by Meanfcker
Fri Oct 18, 2013 8:26 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2706

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

Think Asteroids, but these asteroids gather into groups and shoot back!
by Meanfcker
Fri Oct 18, 2013 2:05 am
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2706

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

<r> I have played a couple of games with Dan through the development process.<br/>
This game is stinkin fun!<br/>
It is very difficult to perform a credible fake with Newtonian physics dictating every movement, and fake you must, in order to achieve superior concentration of force at the decisive ...
by Meanfcker
Mon May 27, 2013 8:17 pm
Forum: Advanced Tactics Support
Topic: OS reload
Replies: 2
Views: 139

RE: OS reload

Sorted, thanks Lazy!
by Meanfcker
Sat May 25, 2013 1:12 pm
Forum: Advanced Tactics Support
Topic: OS reload
Replies: 2
Views: 139

OS reload

Hi Vic, could you please help?
I have reloaded my windows, and I cant find anywhere to download the game file. I have my serial number.
Any thoughts?
Meanie.
by Meanfcker
Sun Mar 24, 2013 8:43 pm
Forum: Advanced Tactics Series
Topic: Horses?
Replies: 11
Views: 309

RE: Horses?

Horses consume supplies, it is not much, but everything adds up in this game. Don't put them on units unless you actually need the mobility.
Try not to do anything for nothing, or put another way, try to have more than one good reason for everything that you do.
by Meanfcker
Wed Mar 20, 2013 8:21 pm
Forum: The War Room
Topic: Your views on HQs
Replies: 24
Views: 1404

RE: Your views on HQs

<r> <QUOTE><s>[quote]</s>But your distribution hub sends reinforcements to your combat HQs, right? Which lowers the staff experience? So you don't really save anything there, other than perhaps controlling when the experience hit happens. <br/>
<br/>
I ask because I've tried something similar, and ...
by Meanfcker
Wed Mar 20, 2013 7:49 am
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 14116

RE: ATG: Wishlist thread

<r> <QUOTE><s>[quote]</s>If you are so paranoid that you suspect everyone of cheating, that is your problem. My personal opinion is that if it can be done in the editor it should only be done in the core game if a vast majority of players, not the most vocal ones, want the change. <e>[/quote]</e ...
by Meanfcker
Wed Mar 20, 2013 1:17 am
Forum: The War Room
Topic: Your views on HQs
Replies: 24
Views: 1404

RE: Your views on HQs

<r> <QUOTE><s>[quote]</s>I am curious about your distribution hub HQ's - what's in them, where do you put them, how do you use them, etc. <br/>

<e>[/quote]</e></QUOTE>
<br/>
Direct distribution is what happens when you assign a city or group of cities directly to a combat HQ.<br/>
This method ...
by Meanfcker
Tue Mar 19, 2013 10:40 pm
Forum: Advanced Tactics Series
Topic: Halftracks
Replies: 28
Views: 637

RE: Halftracks

<t> Hi guys,<br/>
We have started to use halftracks extensively in our multiplayer games.<br/>
In the early game, I just transfer 3 rifles out of a garrison unit and drop a halftrack on it and presto chango, we have a moble unit with decent recon that retreats with small losses. These units help ...
by Meanfcker
Tue Mar 19, 2013 7:59 pm
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 14116

RE: ATG: Wishlist thread

<t> I wish to clarify something. I am not implying in any way that a person who edits a game is likely to cheat. I, and most of the guys that MP would agree, feel that if the game creator does not edit anything, then there cannot possibly any suspicion of ill-doing. Even the slightest wiff of ...
by Meanfcker
Tue Mar 19, 2013 7:39 pm
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 14116

RE: ATG: Wishlist thread

<t> That is why this is a "wishlist".<br/>
The discussion on guerrillas needed to be a discussion on it's own, as know one really seemed to understand them until we took them mainstream, in a big game.<br/>
The rest of my mutterings are merely my opinion, and the rational behind them.<br/>
I ...
by Meanfcker
Tue Mar 19, 2013 1:22 am
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 14116

RE: ATG: Wishlist thread

<t> Quite often when a suggestion is made to change the game (for better or worse), it is pointed out how easy it is to do it in the editor.<br/>
First thing wrong with that, is I like to spend my game time gaming not learning how to edit the game, but that is just me.<br/>
More importantly though ...
by Meanfcker
Mon Mar 18, 2013 8:25 pm
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 14116

RE: ATG: Wishlist thread

<r> <QUOTE><s>[quote]</s>I think it is pretty well-documented that research is too expensive in most MP games, and that very few research options are ever pursued. I think the problem is with PP's. They are too necessary in other areas to spend on research. It is a sign of a broken/flawed design ...
by Meanfcker
Mon Mar 18, 2013 12:03 am
Forum: Advanced Tactics Series
Topic: Tips, strategy, and tactics for Random Maps?
Replies: 30
Views: 272

RE: Tips, strategy, and tactics for Random Maps?

<r> Cheesehead64,<br/>
If you wish to see what a real tough fight between four good players looks like, email me, I will send you a game that is completed, and the password.<br/>
You could examine my Order Of Battle and that of my ally. You would also get four different guys versions of unit ...
by Meanfcker
Sat Mar 16, 2013 10:33 am
Forum: Advanced Tactics Series
Topic: Tips, strategy, and tactics for Random Maps?
Replies: 30
Views: 272

RE: Tips, strategy, and tactics for Random Maps?

<r> <QUOTE><s>[quote]</s>Actually the most accesible title i did was Warsaw To Paris. <br/>
<br/>
And if I think objectively about it Advanced Tactis is probably the most difficult to learn how to play <E>:)</E> <br/>
<br/>
Mainly because you have to take care of production, chain of command ...

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