That's funny, there is a Z axis, but I have hidden it


Moderator: maddog986
Would big space fleets be feasible to build and practically useful anyway?ORIGINAL: CarlVon
Thanks Perturabo,
That's funny, there is a Z axis, but I have hidden it. All math is done in 3D. It was interesting, but very hard to play with lots of ships. 3D would require a full 3D client and a lot of work on the UI. But hey, I like you thinking, wait till you try in 2D first
. A big fleet makes my brain hurt already hehe.
I mean in sense of worlds powers being able to amass massive space fleets.ORIGINAL: CarlVon
Hi Pertuabo,
The largest fleet action so far was around 15 ships each / 30 total.
Yes, it changes everything. When there is 1 vs 1, it's tactics, but once you have a squad you can use angles on each other, flanks etc. Flanks in this game are particually devistating (as shown in the latest after action report). Once you have around 20 ships each, you can do raiding, skimeshes and large formations (formations count -- big time). You will have to plan and time your fleet co-ordinated efforts, it is very hard. Opponents like Meanfcker will try to hide their movements with deception, amazing enough, this works even when you can see you opponent -- he is quite good at it. The game also supports multiple teams, fleets, and elements per fleet, so there is no reason we couldn't have a 4 vs 4 with 15 ships each via 2 teams. 120 ships total. A fight that size would require very complicated strategic thought and operational timing.