Search found 23 matches

by sPOONz
Sat Jun 08, 2013 9:00 am
Forum: Distant Worlds 1 Series
Topic: So ... does the AI cheat on colonisation range?
Replies: 17
Views: 686

RE: So ... does the AI cheat on colonisation range?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/>
<br/>
So, in essence... you tested the colonization range mechanics and found that it works as documented. <br/>
<br/>
That you found something that works as documented is less a reason to cheer... and more worrying that you feel it's worthy of a ...
by sPOONz
Fri Jun 07, 2013 5:25 pm
Forum: Distant Worlds 1 Series
Topic: Space Superiority During Planetary Invasion
Replies: 6
Views: 110

RE: Space Superiority During Planetary Invasion

During the land battle on the battles visual display at top right is the attackers bonuses and top left for defenders.
by sPOONz
Fri Jun 07, 2013 5:03 pm
Forum: Distant Worlds 1 Series
Topic: So ... does the AI cheat on colonisation range?
Replies: 17
Views: 686

RE: So ... does the AI cheat on colonisation range?

Could they have invaded and conquered rival/independents which would not be within the colonisation restriction rule?
by sPOONz
Fri Jun 07, 2013 4:57 pm
Forum: Distant Worlds 1 Series
Topic: Space Superiority During Planetary Invasion
Replies: 6
Views: 110

RE: Space Superiority During Planetary Invasion

Hmm, perhaps getting the fleet to blockade will help. Some ships will fly off to attack other system targets tho.
by sPOONz
Fri Jun 07, 2013 4:49 pm
Forum: Distant Worlds 1 Series
Topic: Has Shadows fixed the "too much money" issue?
Replies: 50
Views: 3134

RE: Has Shadows fixed the "too much money" issue?

Perhaps it depends on how you play? I never find myself dominating the wonders, I don't rush for them tho. I guess I play a more 'roleplaying' style than 'play to win'. Can spies destroy them? That would add in some dynamics if they can.
by sPOONz
Fri Jun 07, 2013 4:22 pm
Forum: Distant Worlds 1 Series
Topic: Has Shadows fixed the "too much money" issue?
Replies: 50
Views: 3134

RE: Has Shadows fixed the "too much money" issue?

<t> I like the wonders as they are. I think keeping them as one offs adds added strategy. Making the wonders available for all races diminishes their purpose. I have not played enough late-games to comment on their balance but I'm definitely in the 'one wonder only' camp. Too me they are interesting ...
by sPOONz
Wed Aug 01, 2012 6:08 pm
Forum: Tech Support
Topic: Private sector RETIRING
Replies: 21
Views: 424

RE: Private sector RETIRING

Just wanted to leave a final update to this thread. All is good. The private sector has sorted itself out now, their 'cash in hand' is around 650k. I hope this helps anyone else with similar issues.
by sPOONz
Mon Jul 30, 2012 2:12 pm
Forum: Tech Support
Topic: Private sector RETIRING
Replies: 21
Views: 424

RE: Private sector RETIRING

<t> Yeah. It seems as though the problem was merely that my private sector had gotten to much demand placed on it, not a game technical glitch. Hard to say why that may have been though. I don't upgrade my Mining Station designs, so their upkeep would be default. I use both manual placement of mines ...
by sPOONz
Mon Jul 30, 2012 10:00 am
Forum: Tech Support
Topic: Private sector RETIRING
Replies: 21
Views: 424

RE: Private sector RETIRING

<t> Good news again. My private sectors 'cash in hand' had bloated to a tragic -200k. It just occurred to me that's why the private sector has disappeared from my game. How it ended up so bad Ive no idea. Anyway, to remedy the situation I scrapped all my Mining Stations, which was a lot. Soon enough ...
by sPOONz
Mon Jul 30, 2012 5:33 am
Forum: Tech Support
Topic: Private sector RETIRING
Replies: 21
Views: 424

RE: Private sector RETIRING

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Arcatus<br/>
<br/>
What government are you using?<br/>

<e>[/quote]</e></QUOTE>
<br/>
Good news, I think. I used the game editor to change my government from Democracy to Republic and added in a bunch of freighters, 6 each for small, medium and large types ...
by sPOONz
Sun Jul 29, 2012 12:56 pm
Forum: Tech Support
Topic: Private sector RETIRING
Replies: 21
Views: 424

RE: Private sector RETIRING

<t> Oh, damn that sucks. <br/>
<br/>
I was not aware of this bug. I see why you have stopped playing Distant Worlds. If this has been an issue for sometime its disconcerting to hear that its still unresolved. Do you find it happens in all your games, or just rarely? I have played on and off since ...
by sPOONz
Sat Jul 28, 2012 11:15 pm
Forum: Tech Support
Topic: Private sector RETIRING
Replies: 21
Views: 424

Private sector RETIRING

<t> In my current game as humans, year 2789, Ive just noticed that almost all of my private sector is gone. All but 3 small freighters. I used the editor to add some more into the game but after one delivery they retire at my spaceport. <br/>
<br/>
During the beginning years of my game I had ...
by sPOONz
Thu Dec 29, 2011 2:14 am
Forum: The War Room
Topic: Ship Design Automation Problem
Replies: 6
Views: 159

RE: Ship Design Automation Problem

<t> Ok, this sounds like a do-able approach. I like your fighter bay suggestion too. Thanks.<br/>
<br/>
EDIT: Ive just noticed that since Ive been designing my own ships my strength in 'firepower' has gone through the roof. Have I just unbalanced my game massively in my favour or does that a.i ...
by sPOONz
Wed Dec 28, 2011 10:26 am
Forum: The War Room
Topic: Ship Design Automation Problem
Replies: 6
Views: 159

RE: Ship Design Automation Problem

Hmmm, ok then. Well thats abit of a design flaw in the game but its nice to know the issue is being addressed in a few weeks. I guess il go play Close Combat untill then. Thanks for the info.
by sPOONz
Wed Dec 28, 2011 9:17 am
Forum: The War Room
Topic: Ship Design Automation Problem
Replies: 6
Views: 159

Ship Design Automation Problem

<t> Ive hit abit of a road block in this game. Ive taken to designing my own mines or military ships but if I allow the a.i to automate designs as well I lose the needed designs. Yet I dont want to have to manually design EVERYTHING in order to keep my desired designs current. <br/>
<br/>
For ...
by sPOONz
Sat Dec 24, 2011 10:50 am
Forum: The War Room
Topic: Fleet/Design trick to help with micromanagement
Replies: 3
Views: 107

RE: Fleet/Design trick to help with micromanagement

<t> Do you have any suggestions on the matter of fleets and their fuel? When I create a fleet the ships intially are scattered about the empire. If I automate the fleet they will refuel at their designated Home Planet regardless of whether there is a closer refueling station near by. I end up with a ...
by sPOONz
Fri Dec 23, 2011 4:40 am
Forum: The War Room
Topic: Spys - not quite 007 standard?
Replies: 6
Views: 103

RE: Spys - not quite 007 standard?

Ahh, I see. Good stuff, thanks guys.
by sPOONz
Fri Dec 23, 2011 1:42 am
Forum: The War Room
Topic: Spys - not quite 007 standard?
Replies: 6
Views: 103

RE: Spys - not quite 007 standard?

<t> Atuuks are the race im trying to do steal/sabotage missions against. Ive run out of spies now too.<br/>
<br/>
"but I hope the counter intelligence of the enemy is not shown" - I totally agree. I feel also that the spies I have left on the counter intelligence mission gain bad traits. It seems ...
by sPOONz
Thu Dec 22, 2011 11:34 pm
Forum: The War Room
Topic: Spys - not quite 007 standard?
Replies: 6
Views: 103

Spys - not quite 007 standard?

<t> At least my spys performance is lame. Ive been sticking to 90% success rates or higher, usually trying to pinch territory maps or sabotage things. Yet the majority of my spys get caught. Is there something Im missing? Or am I being super unlucky?<br/>
<br/>
When the success rate is shown, I ...
by sPOONz
Thu Dec 22, 2011 3:17 pm
Forum: The War Room
Topic: Cancel build queue?
Replies: 7
Views: 2119

RE: Cancel build queue?

<t> Urgh, or not!<br/>
<br/>
Ok so Im still having trouble getting things canceled. My issue isnt telling a spaceships to stop doing its current task. Its canceling build designations. So to explain in specifics...<br/>
<br/>
I have mining stations designated through: Expansion Planner ...

Go to advanced search