Search found 16 matches

by Hargrem
Fri Feb 01, 2013 7:02 pm
Forum: Mods and Scenarios
Topic: Problems with Metal Mod v1.0
Replies: 8
Views: 364

RE: Problems with Metal Mod v1.0

<t> Thanks WoT - that's fixed it!<br/>
<br/>
So am I right that it should say #=1 for each Close Combat Game you have installed, as my file read (before amending to 2=1):<br/>
<br/>
[General]<br/>
LastVersion=2<br/>
<br/>
[InstalledVersions]<br/>
0=0<br/>
1=0<br/>
2=0<br/>
3=0<br/>
4=0 ...
by Hargrem
Tue Jan 29, 2013 4:00 pm
Forum: Mods and Scenarios
Topic: Problems with Metal Mod v1.0
Replies: 8
Views: 364

RE: Problems with Metal Mod v1.0

Cathartes

Straight off the Matrix CC LSA Community site at http://closecombat.matrixgames.com/LSA/LSAmods.html

That's why it's so puzzling!

Thanks

Matthew
by Hargrem
Mon Jan 28, 2013 4:57 pm
Forum: Mods and Scenarios
Topic: Problems with Metal Mod v1.0
Replies: 8
Views: 364

RE: Problems with Metal Mod v1.0

<t> Cathartes<br/>
<br/>
Firstly, thank you for taking the trouble to reply.<br/>
<br/>
Now I need to show my ignorance, I know what an INI file does, but it ends there - where do I find it and do I need anything particular to open it to get at the text?<br/>
<br/>
I can, however, give you a ...
by Hargrem
Sun Jan 27, 2013 3:25 pm
Forum: Mods and Scenarios
Topic: Problems with Metal Mod v1.0
Replies: 8
Views: 364

Problems with Metal Mod v1.0

<t> Hi<br/>
<br/>
I've downloaded the mod swap plug in version of the above and am having problems getting it to work.<br/>
<br/>
When I try to plug the file in I get the following error message:<br/>
Error: This mod requires Close Combat 2. You must install CC2 before you can use this mod.<br ...
by Hargrem
Thu Nov 22, 2012 9:06 pm
Forum: Mods and Scenarios
Topic: What is a Panzergrenadiere (gp) team?
Replies: 1
Views: 748

What is a Panzergrenadiere (gp) team?

I've tried searching the internet, but can find no reference to what the "(gp)" is and it's bugging me...
Thanks
by Hargrem
Thu Nov 22, 2012 8:54 pm
Forum: Mods and Scenarios
Topic: AI on the move
Replies: 5
Views: 628

RE: AI on the move

Thanks for this - definite improvement.
by Hargrem
Thu Nov 22, 2012 8:48 pm
Forum: Tech Support
Topic: Spotting Enemys
Replies: 2
Views: 299

RE: Spotting Enemys

<t> This is normal and I think enhances gameplay - if you could spot your enemies straight away, then that would remove a lot of the challenge. Also, when you're defending, you get the same benefit...<br/>
Try not to over manage when your troops fire - they will always fire (unless in ambush) if ...
by Hargrem
Sat Apr 28, 2012 4:26 pm
Forum: Mods and Scenarios
Topic: Mod Announcement: "1 to 1 Mod"
Replies: 59
Views: 1505

RE: Mod Announcement: "East vs West"

<r> <QUOTE><s>[quote]</s>Just been reading through your plans - picking out a few things that you mention:<br/>
You might find this a useful resource for the make up of Divisional units on both sides <URL url="http://www.bayonetstrength.150m.com/">www.bayonetstrength.150m.com/</URL> Although aimed ...
by Hargrem
Fri Feb 03, 2012 4:28 pm
Forum: Mods and Scenarios
Topic: How to mod artillery support in TLD?
Replies: 4
Views: 295

RE: How to mod artillery support in TLD?

Steve
Well, that's a relief! Instructions understood - all within my modding capabilities. Artillery now working to my satisfaction.
Thanks
Matthew
by Hargrem
Mon Jan 30, 2012 4:49 pm
Forum: Mods and Scenarios
Topic: How to mod artillery support in TLD?
Replies: 4
Views: 295

RE: How to mod artillery support in TLD?

<t> Hi Steve<br/>
Thanks for your prompt reply. You've confirmed that I'm not going mad, but something is still not right with this, as I am not noticing any change in weapon effectiveness re the changes I am making to "blast radius" and "kill ratings"...<br/>
<br/>
...So, I took your advice and ...
by Hargrem
Sun Jan 29, 2012 3:27 pm
Forum: Mods and Scenarios
Topic: How to mod artillery support in TLD?
Replies: 4
Views: 295

How to mod artillery support in TLD?

<t> I am trying to mod the artillery barrage to make it more powerful - more like a barrage of 150mm guns than medium mortars.<br/>
<br/>
I thought this would just be a case of modding the "Arty Explosion" Class 2 on weapons.txt, but it doesn't seem to work...<br/>
<br/>
EG, I have changed ...
by Hargrem
Sun Jan 29, 2012 2:01 pm
Forum: Mods and Scenarios
Topic: Stop Panzerfaust 30 firing at infantry
Replies: 4
Views: 318

RE: Stop Panzerfaust 30 firing at infantry

Thanks Steve.
I'll try those settings and post some feedback in due course.
Matthew
by Hargrem
Sat Jan 28, 2012 10:55 am
Forum: Mods and Scenarios
Topic: Stop Panzerfaust 30 firing at infantry
Replies: 4
Views: 318

Stop Panzerfaust 30 firing at infantry

<t> I'm currently playing TLD and have noticed that the Germans have a habit of firing their panzerfausts at infantry targets in a firefight, which means they don't have them to use against armour (a neat trick to get them to waste this valuable weapon???).<br/>
<br/>
I have checked the settings ...
by Hargrem
Tue Dec 27, 2011 12:28 pm
Forum: Mods and Scenarios
Topic: Change no of turns per day and night turns
Replies: 6
Views: 352

RE: Change no of turns per day and night turns

<t> Thanks guys - I've cracked it and it seems obvious now, but I'll explain what I did, so that it might help other modders not make the same mistake as me!!!<br/>
I'd made some changes to some of the other data files (soldiers, teams & weapons). All these files I modded through Excel, using the ...
by Hargrem
Sat Dec 24, 2011 11:50 am
Forum: Mods and Scenarios
Topic: Change no of turns per day and night turns
Replies: 6
Views: 352

RE: Change no of turns per day and night turns

Steve
Thanks for your prompt reply. I think I understand what you're saying and I think I'm doing that - I've tried again, breating a new file, but same error message...
I've attached the file - perhaps you would be kind enough to have a look?
Regards
Matthew
by Hargrem
Fri Dec 23, 2011 8:01 pm
Forum: Mods and Scenarios
Topic: Change no of turns per day and night turns
Replies: 6
Views: 352

Change no of turns per day and night turns

<t> Dear All<br/>
<br/>
I've been enjoying the excellent ground tactics 3.1 mod.<br/>
I'd now like to play it by reinstating the night turns & increasing the no of stategic turns back to the original 4.<br/>
I know the Campaign.txt file is involved...<br/>
<br/>
The original game entries are ...

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