Search found 13 matches

by 4key
Tue Jul 07, 2020 10:25 pm
Forum: Gary Grigsby's War in the East Series
Topic: lack of AI Aggressivness
Replies: 7
Views: 211

RE: lack of AI Aggressivness

<t> In the editor "Attack Stance" and "AI Usage" can be modified for the '41 Campaign. Pages 18 and 88 of the editor manual discuss it; I've found each start year increases the value of AI aggressiveness, but campaign '42 is set to use campaign AI and nullifies its attack stance (making it the same ...
by 4key
Sat Jun 27, 2020 9:47 pm
Forum: Gary Grigsby's War in the East Series
Topic: Editing out partisans.
Replies: 0
Views: 136

Editing out partisans.

<t> In the editor load the scenario and in both the TOE and ground element tabs search for "partisan." Set "nation" to "none," and just to be sure, set first month/year to the same as the last month/year. In the "main" tab lock ground elements "yes," and check both TOE and ground elements. This will ...
by 4key
Wed Feb 22, 2012 11:05 pm
Forum: Tech Support
Topic: su-122 & patch 1.05b
Replies: 11
Views: 229

RE: su-122 & patch 1.05b

Yes, I realized caps made a difference. It still wouldn't recognize it. I didn't think it relevant in my last message.

I can't register another name either because it says my email is already registered.
by 4key
Tue Feb 21, 2012 9:24 pm
Forum: Tech Support
Topic: su-122 & patch 1.05b
Replies: 11
Views: 229

RE: su-122 & patch 1.05b

<t> Acknowledged. I guess I mixed it up because I remembered you were the one that put the thread here. However, now that I think about it, you told me before that the author of the SS mod couldn't log in here. Speaking of which, the slitherine forum says my email is already registered, yet it doesn ...
by 4key
Tue Feb 21, 2012 12:00 am
Forum: Tech Support
Topic: su-122 & patch 1.05b
Replies: 11
Views: 229

RE: su-122 & patch 1.05b

I created a backup, so I'll use the file from before I deleted the unit. My next question is which mode is supposed to be non-purchase, AT or artillery? I ask because the unit shows up already in AT mode.
by 4key
Mon Feb 20, 2012 11:47 pm
Forum: Tech Support
Topic: su-122 & patch 1.05b
Replies: 11
Views: 229

RE: su-122 & patch 1.05b

<t> Thanks, VP - I see they are the same file size with the same icon. I wish I'd known this before deleting the unit. Also, not touching it seems to keep the game from crashing.<br/>
<br/>
I'm not using the GME, I just changed the file contents, while taking great care to keep the original ...
by 4key
Mon Feb 20, 2012 7:07 pm
Forum: Tech Support
Topic: Two design errors: no increased capabilities by awards and limited strengthening
Replies: 4
Views: 172

RE: Two design errors: no increased capabilities by awards and limited strengthening

Name your unit. There's plenty of historical examples to choose from.

For myself, so I don't name my tank "Spot", I'll frequently save and replay a units attack until I get the bonus I want.
by 4key
Mon Feb 20, 2012 6:24 pm
Forum: Tech Support
Topic: su-122 & patch 1.05b
Replies: 11
Views: 229

RE: su-122 & patch 1.05b

I also tried, numerous times, to register in the Slitherine forum and it will not regcognize my user name or password.
by 4key
Mon Feb 20, 2012 6:24 pm
Forum: Tech Support
Topic: su-122 & patch 1.05b
Replies: 11
Views: 229

RE: su-122 & patch 1.05b

<t> I went back into the editor and found there was "INVALID UNIT" where the SU-122 used to be. I removed that and the unit doesn't show up and the game doesn't crash. However, I'm concerned that if there's anymore SU-122s it will happen again, and I don't want to go through the maps I haven't ...
by 4key
Mon Feb 20, 2012 6:11 pm
Forum: Tech Support
Topic: su-122 & patch 1.05b
Replies: 11
Views: 229

su-122 & patch 1.05b

<t> My game froze after getting the SU-122 captured unit for the first time right before Stalingrad, DLC42. I've done some reading and found that the only way to avoid starting the scenario over even after fixing the 'non purchase' stat is to download patch 1.05b. I did, but I can't access it ...
by 4key
Sat Feb 04, 2012 10:23 am
Forum: Mods and Scenarios
Topic: SS & Elite Unit Mod, and Equipment Editor.
Replies: 4
Views: 675

RE: SS & Elite Unit Mod, and Equipment Editor.

I "took ownership" of the files and all seems to work now regarding the Equipment Editor.
by 4key
Sat Feb 04, 2012 8:37 am
Forum: Mods and Scenarios
Topic: SS & Elite Unit Mod, and Equipment Editor.
Replies: 4
Views: 675

RE: SS & Elite Unit Mod, and Equipment Editor.

<t> Are there any security settings that might prevent the eqp and efx files from being altered? When I commit unit, it seems to save, but only within the Equipment editor, and when I 'save' over the original file it does nothing to effect the units in the game. I've saved as 'equipment.pzeqp2' to ...
by 4key
Wed Feb 01, 2012 7:00 pm
Forum: Mods and Scenarios
Topic: SS & Elite Unit Mod, and Equipment Editor.
Replies: 4
Views: 675

SS & Elite Unit Mod, and Equipment Editor.

<t> Hey folks. I've been having fun with the SS Unit and Historical flag/picture Mods, but I couldn't get the GME to work, so I made a copy of the entire game file and then replaced the files concerned. It wasn't until I downloaded nikivdd's GTPG campaign that I finally figured out that the "My ...

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