Editing out partisans.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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4key
Posts: 13
Joined: Wed Feb 01, 2012 6:30 pm

Editing out partisans.

Post by 4key »

In the editor load the scenario and in both the TOE and ground element tabs search for "partisan." Set "nation" to "none," and just to be sure, set first month/year to the same as the last month/year. In the "main" tab lock ground elements "yes," and check both TOE and ground elements. This will prevent the AI from building them and it's the only way I could find that doesn't bug things up. There's some kind of hard code involved but so far no partisans and no glitches that I notice. If this is an insider secret I apologize but it had to be done. It's like BDSM with no safeword in an otherwise sweet game. The way I think of it is like this: if I could build schutzmannschaft and einsatzgruppen like the AI that would be one thing, but there's not even a mechanic that simulates the necessity of rushing Riga.
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