Search found 35 matches

by johnsilver
Mon May 11, 2015 10:23 pm
Forum: Close Combat Series
Topic: Latest - CSO & Site News Uploads - Update - April - 01st - 2015
Replies: 4
Views: 1076

RE: Latest - CSO & Site News Uploads - Update - April - 01st - 2015

<t> The several dozen CC5 vetmods Sulla has listed, plus a handful of other small mods are all from the work of Salhexe.. He sent me a complete package several months back of his work and wanted to make sure everyone was able to share his great collection of vetmods which he has created over the ...
by johnsilver
Sun Mar 08, 2015 10:44 am
Forum: Close Combat - Gateway to Caen
Topic: German accuracy fix!
Replies: 43
Views: 4162

RE: German accuracy fix!

<r> <QUOTE><s>[quote]</s>one thing is for certain.. these veteran german troops were not missing 99 shots for evey one kill.....<e>[/quote]</e></QUOTE>
<br/>
It's consistent with earlier versions of CC on either a scenario starting and right away a tank will get destroyed, or a tank taking every ...
by johnsilver
Mon Mar 02, 2015 9:27 am
Forum: Mods and Scenarios
Topic: Gatheway to Caen 1946 mod
Replies: 25
Views: 3841

RE: Gatheway to Caen 1946 mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Kilovski<br/>
<br/>
Hi Nomada,The mod looks great, I followed the link to your site, but it asks for username and password [&:]
<e>[/quote]</e></QUOTE>
<br/>
Namada's mod is pretty slick also, but you MUST make a user/pw combo for his site in order to be ...
by johnsilver
Tue Feb 10, 2015 10:30 am
Forum: Close Combat: Wacht am Rhein
Topic: I simply need a new link to re download this game!
Replies: 3
Views: 689

RE: I simply need a new link to re download this game!

<t> Hi Steve,<br/>
<br/>
I always found it odd that when purchasing a hard copy of CC titles that the DL link would remain, even after using it and when you purchased a download CC title, where I didn't have a disk to load from.. The link would go away. It seems like the customers would need to ...
by johnsilver
Fri Jan 23, 2015 9:03 pm
Forum: Mods and Scenarios
Topic: Stalingrad
Replies: 6
Views: 1006

RE: Stalingrad

<r>
<QUOTE><s>[quote]</s>ORIGINAL: FJagr<br/>
<br/>
Is there any way to get the Stalingrad Mod to work with CCTLD? There doesn't seem to be a plugin manager(ModSwap)for CCTLD like there is for Cross of Iron.
<e>[/quote]</e></QUOTE>
<br/>
There is a modswap utility for TLD here:<br/>
<br ...
by johnsilver
Sat Oct 18, 2014 5:32 pm
Forum: Close Combat - Gateway to Caen
Topic: Investigating Multi-player Issues
Replies: 42
Views: 1641

RE: Investigating Multi-player Issues

<r> <QUOTE><s>[quote]</s>This tiny freeze/delay in miliseconds before the tank explodes in animation can be one of the reasons of the crashes. <e>[/quote]</e></QUOTE>
<br/>
Hey guys,<br/>
<br/>
Continuing on from discussion at other site and you both know I am only an AI player now.. Though ...
by johnsilver
Wed Sep 24, 2014 5:49 am
Forum: Tech Support
Topic: No forcepool bug
Replies: 6
Views: 361

RE: No forcepool bug

<t> Hey Steve,<br/>
<br/>
No.. Haven't changed any data in saves themselves on TLD from above campaign. On the WAR mod where encountered the bug, I DID modify multiple campaign.txt areas to make it more difficult, or in an attempt (allow crushed units to come back). That part alone now makes me ...
by johnsilver
Sat Sep 13, 2014 1:49 pm
Forum: Tech Support
Topic: No forcepool bug
Replies: 6
Views: 361

RE: No forcepool bug

<t> This time, was looking over all units on beach prior to "Execute" and saw that the 316 29ID had that dreaded no FP bug. Having seen it before in WAR (as had mentioned over on CCS forums) I did the exit game, then reload to the save had which *sometimes* gets rid of it as know gets around it ...
by johnsilver
Tue Sep 09, 2014 1:40 am
Forum: Tech Support
Topic: No forcepool bug
Replies: 6
Views: 361

No forcepool bug

<r> Am having an issue with the old No Forcepool bug now with a TLD mod that used to be an issue with WAR (still is with me on some certain mods) and would like to know if anyone has an answer for a FINAL FIX for this that no patch seems to fix.<br/>
<br/>
Am posting this here, rather than on the ...
by johnsilver
Thu May 15, 2014 4:43 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Why don't my troops use panzerfaust???
Replies: 13
Views: 637

RE: Why don't my troops use panzerfaust???

<r> <QUOTE><s>[quote]</s>I would appreciate if there was a mode to tell the soldiers to not fire their panzerfaust at infantry, only at armor. Setting their blast area to zero does help but they still use it sometimes. This has been broken since cc3 so I doubt it gets fixed but just putting it out ...
by johnsilver
Sat May 03, 2014 4:42 am
Forum: Mods and Scenarios
Topic: CCMunger Utility for Close Combat Panthers in the Fog
Replies: 16
Views: 3728

RE: CCMunger Utility for Close Combat Panthers in the Fog

<r>
<QUOTE><s>[quote]</s>ORIGINAL: napodx<br/>
<br/>
do you have any guide of how to mod weapon data
<e>[/quote]</e></QUOTE>
<br/>
Don't think anyone has ever really printed a quide for this, even a rude set of guidelines to go by for that matter.<br/>
<br/>
Back up the weapons.txt file ...
by johnsilver
Mon Mar 10, 2014 12:08 am
Forum: Close Combat: The Longest Day
Topic: CSO Close Combat Site is Back!
Replies: 0
Views: 256

CSO Close Combat Site is Back!

<r> Hey Wargamers!<br/>
<br/>
Sulla is back with the CSO site. He's reopened it again and brought back a lot of the old posts. Much improved format. DL section is coming.<br/>
<br/>
Fix Bayonets!<br/>
<br/>
<LINK link="http://www.closecombat.org/csoforums/portal.php"><s>[link=http://www ...
by johnsilver
Fri Feb 14, 2014 1:56 am
Forum: Close Combat: Wacht am Rhein
Topic: Close Combat Website?
Replies: 6
Views: 739

RE: Close Combat Website?

<t> Thanks P/M. We all were going in every direction if the hammer came down at CCS, except coming out and asking about here.<br/>
<br/>
Now we may have an idea regarding the long term plans of Schrecken's old site. TY for asking that as well and Thanks Steve for the answer, though would have been ...
by johnsilver
Sun Feb 02, 2014 7:22 pm
Forum: Close Combat - Cross of Iron
Topic: Feature change for Close Combat: Cross of Iron
Replies: 27
Views: 2956

RE: Feature change for Close Combat: Cross of Iron

So, why are we posting in this thread.

Good question. Seems some rude brute [:-] Came in and hijacked the thread for some odd reason? [X(]
by johnsilver
Sat Feb 01, 2014 9:02 pm
Forum: Close Combat - Cross of Iron
Topic: Feature change for Close Combat: Cross of Iron
Replies: 27
Views: 2956

RE: Feature change for Close Combat: Cross of Iron

<t> I didn't realize that Mooxe. just saw on some of the Stalingrad mod topics where some were complaining where his campaign was not suitably balanced vs H2H, rather than vs the AI and he posted numerous times that all of his Stalingrad campaigns were developed vs the AI and he had some plugins for ...
by johnsilver
Sat Feb 01, 2014 7:29 am
Forum: Close Combat - Cross of Iron
Topic: Feature change for Close Combat: Cross of Iron
Replies: 27
Views: 2956

RE: Feature change for Close Combat: Cross of Iron

<r> <QUOTE><s>[quote]</s>I cant really say that anything is going to produce a spike in online play judging by the amount of viewers seen on Game Ranger. <e>[/quote]</e></QUOTE>
<br/>
I can't say anything to the amount of players on GameRanger at any given time, but it more than likely applies to ...
by johnsilver
Wed Jan 15, 2014 9:01 am
Forum: Close Combat: Panthers in the Fog
Topic: Force pool and selection method
Replies: 9
Views: 625

RE: Force pool and selection method

<r> <QUOTE><s>[quote]</s>Again, I agree with you and prefer the point system from earlier CC versions<e>[/quote]</e></QUOTE>
<br/>
I much prefer the force pool system of CC5, WAR and TLD over CC3, even though enjoyed that game immensely when it was 1st released. The FP style of those 3 and ...
by johnsilver
Sat Jan 04, 2014 12:19 am
Forum: Mods and Scenarios
Topic: Kursk 1943
Replies: 28
Views: 3293

RE: Kursk 1943

<t> I check in on this one periodically also Tejszd. it's one of the more interesting mods for any CC that was under development and was also going to be curious to see how it played on PITF period.<br/>
<br/>
Shame so many D-Day and D-Day plus 30 or so. Russian front, Italy, or late war west ...
by johnsilver
Mon Jun 17, 2013 1:01 pm
Forum: Mods and Scenarios
Topic: VETBOB and vehicles
Replies: 4
Views: 878

RE: VETBOB and vehicles

Hi,

It should be in that notes list included in his last update. think the latest version had couple of changed maps. Some spotters (werfers) had to have direct LOS in order to fire. Equipment changes.. It just kept getting better with every update of course.
by johnsilver
Thu May 16, 2013 6:40 pm
Forum: Close Combat: Wacht am Rhein
Topic: The first problem with v4.50.14b patch so far...
Replies: 82
Views: 6256

RE: The first problem with v4.50.14b patch so far...

<r> My fault for trying 2 non related Mods into the same post STWA.<br/>
<br/>
Yeah, The guns sure don't "fit" into woods in the stock maps like we are all used to without the modding that you mentioned and I also am tempted to do what you suggested with my *extremely* limited abilities.<br/>
<br ...

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