German accuracy fix!

Close Combat: Gateway to Caen is the latest release in the critically-acclaimed Close Combat series and focuses on the largest, concentrated British offensive since the Normandy landings in an attempt to penetrate the German lines west of Caen and cross the Odon River to get the stalled advance moving again.
toni112007
Posts: 9
Joined: Tue Aug 26, 2014 8:23 am

German accuracy fix!

Post by toni112007 »

Hi all.

In one game i had 2 german flaks 88mm and they missed 3 times M4 Shermans before they got destroyed without killing any enemy. How is it possible to miss 3 times on only 300-400 meters? Germans never missed their shot!
Germans should have superior accuracy compared to US one!

I only like how Mg42 accuracy was improved from previous games that big +!
User avatar
PipFromSlitherine
Posts: 1508
Joined: Wed Jun 23, 2010 7:11 pm

RE: German accuracy fix!

Post by PipFromSlitherine »

That's right! The Germans never missed. Why, it's how they won the war!!

[;)]

Cheers

Pip
follow me on Twitter here
PztCrackwise
Posts: 50
Joined: Sat Jun 07, 2014 5:07 am

RE: German accuracy fix!

Post by PztCrackwise »

The OP might have exagerated a bit regarding Germans having awesome accuracy in real life, however, this does not mean that the game has a realistic gun accuracy system.

As mentioned in other threads by a lot of people, the gameplay currently is very random and unrealistic due to the broken gun accuracy (both tanks and ATGs. This is like the biggest issue people have been criticising. Yet developers refuse to acknowledge it as bad design decision and do not plan on fixing it, claiming it is supposed to make game more forgiving and more fun.
User avatar
TIK
Posts: 116
Joined: Sat May 04, 2013 8:33 am
Contact:

RE: German accuracy fix!

Post by TIK »

ORIGINAL: PztCrackwise

The OP might have exagerated a bit regarding Germans having awesome accuracy in real life, however, this does not mean that the game has a realistic gun accuracy system.

As mentioned in other threads by a lot of people, the gameplay currently is very random and unrealistic due to the broken gun accuracy (both tanks and ATGs. This is like the biggest issue people have been criticising. Yet developers refuse to acknowledge it as bad design decision and do not plan on fixing it, claiming it is supposed to make game more forgiving and more fun.

I agree, but I'd like to just point out that this is not the biggest issue people have been criticising. The AI is poor on the big maps and the 2D graphics (though good for 2D) are past their sell by date. Those two issues are what most people criticised at the release of GWTC, and are probably the reasons why there has been a decline in interest since release.

However, realistic gun accuracy is an issue that can be "fixed" pretty easily with a patch, if the rest of the community would prefer it. From my perspective, GWTC is a game, and for the purposes of gameplay the guns need to be a little more accurate. I don't want it to be absolutely 100% that a shell will hit a target, but I'd like it to be more than it is now.
I have a Youtube Channel that features Close Combat and Panzer Corps Let's Plays and videos, as well as historical documentaries.
toni112007
Posts: 9
Joined: Tue Aug 26, 2014 8:23 am

RE: German accuracy fix!

Post by toni112007 »

ORIGINAL: PipFromSlitherine

That's right! The Germans never missed. Why, it's how they won the war!!

I don't want to argue but accuracy has nothing to do with german loss of war. They lost because they ran out of oil, supplies and were outnumbered. Outnumbering almost never happens in GWTC so Germans should have advantage there.


User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: German accuracy fix!

Post by SteveMcClaire »

Current accuracy of weapons in-game is the way the game was designed to work.

Players are welcome to mod the accuracy of the weapons and increase the base experience level of their teams if they wish. Both can be done by modding the game data files.

Steve
Longnez
Posts: 54
Joined: Sun Jan 04, 2009 12:43 pm

RE: German accuracy fix!

Post by Longnez »

Surprising remark from a administrator who is supposed to, i think, to consider areas for improvement of a great game that lasts over time. I noticed myself the lack of velocity and historical accuracy of the legendary flak 88 mm. 2 direct hits out a Croccodile couldn't overcome him one, 88 mn is being bludgeoned immediately by mortars. I also found that 3 Panzer IV one next to the other, each with their goal scored at 75 mm on a croccodile, didn't come to destroy but were then destroyed all three. There is a lot of gap and i'm surprised that little hand make. The litany is too long and patches and mods are kept waiting in a time of scarcity;-)
ORIGINAL: PipFromSlitherine

That's right! The Germans never missed. Why, it's how they won the war!!

[;)]

Cheers

Pip
Dowly
Posts: 16
Joined: Wed Nov 21, 2012 9:47 am

RE: German accuracy fix!

Post by Dowly »

ORIGINAL: Steve McClaire

Current accuracy of weapons in-game is the way the game was designed to work.

Players are welcome to mod the accuracy of the weapons and increase the base experience level of their teams if they wish. Both can be done by modding the game data files.

Steve

Hey, Steve

Can you answer one small question, how much does the base accuracy figure of a gun add up to the calculation? I see it is set as same for most allied and axis guns (384 IIRC)?

Much appreciated,
Dowly
User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: German accuracy fix!

Post by SteveMcClaire »

Base accuracy is a significant part of the 'hit' calculations, but for a first shot at the ranges in the game it is usually not the most significant factor for tank / AT guns. Crew experience and suppression / stress (which is effected by team morale) is typically a larger factor. So for a higher first-shot hit chance you can mod team data to increase experience and/or morale.

Steve
Troger
Posts: 12
Joined: Thu Aug 01, 2002 9:02 am

RE: German accuracy fix!

Post by Troger »

ORIGINAL: Longnez

Surprising remark from a administrator who is supposed to, i think, to consider areas for improvement of a great game that lasts over time.
ORIGINAL: PipFromSlitherine

That's right! The Germans never missed. Why, it's how they won the war!!

[;)]

Cheers

Pip

I agree Longnez, it is surprising behavior. I guess it's much easier to make some little quip than to actually make a game worth playing.
User avatar
PipFromSlitherine
Posts: 1508
Joined: Wed Jun 23, 2010 7:11 pm

RE: German accuracy fix!

Post by PipFromSlitherine »

ORIGINAL: Troger

ORIGINAL: Longnez

Surprising remark from a administrator who is supposed to, i think, to consider areas for improvement of a great game that lasts over time.
ORIGINAL: PipFromSlitherine

That's right! The Germans never missed. Why, it's how they won the war!!

[;)]

Cheers

Pip

I agree Longnez, it is surprising behavior. I guess it's much easier to make some little quip than to actually make a game worth playing.
It was a quip indeed - specifically to the direct quote that the Germans never missed, which is obviously incorrect. The game mechanics are worked exactly as intended, and Steve and Iain have gone into detail as to why and what the rationales are, as well as pointing out how people can tweak their versions should they desire. The myth of laser-accurate German armour just refuses to die though.

Cheers

Pip
follow me on Twitter here
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: German accuracy fix!

Post by Tejszd »

This person just happened to be playing as the Germans, thus they complained about German accuracy.

There are other threads that complain about all first shots regardless of the side. Kinda sad that Matrix decided to make CC more gamey by not having 1 shot kills as the only reason CC has stayed around all these years has been because many considered it a very realistic game or even a simulation.... [:(]

Hopefully this gamey trend doesn't continue with the new 3d version that is in the works....
User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: German accuracy fix!

Post by SteveMcClaire »

One shot kills have not been removed. They still happen fairly often. The incidence is just somewhat less than in previous versions of the game.

Steve
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: German accuracy fix!

Post by STIENER »

i have to agree with Tejszd on this one.
toni112007
Posts: 9
Joined: Tue Aug 26, 2014 8:23 am

RE: German accuracy fix!

Post by toni112007 »

ORIGINAL: PztCrackwise

The OP might have exagerated a bit regarding Germans having awesome accuracy in real life

I am sorry if I necroing this thread but hit probability with 8.8 L56

100 meters - 100%
500 meters - 100%
1000 meters - 93%
1500 meters - 74%

In this game it feels more like this:

100 meters - 50%
500 meters - 40%
1000 meters - 30%

You can find this info in 8.8 cm Kwk 36 on wikipedia.

BTW Can anyone tell me how can i mod accuracy or has any modder made accuracy fix?
User avatar
PipFromSlitherine
Posts: 1508
Joined: Wed Jun 23, 2010 7:11 pm

RE: German accuracy fix!

Post by PipFromSlitherine »

I'm far from an expert, but those would be the ballistic characteristics? They ignore any human factors, which are a major part of the CC combat model.

Cheers

Pip
follow me on Twitter here
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: German accuracy fix!

Post by STIENER »

LOL......we have another player dissatisfied with not being able to hit the broad side of a barn and we still get the same reaction from matrix.
PIP.....by this time in normandy most german elite formations, which we are playing with here, were veterans. the 88 is a formidable weapon. renown for its accuracy and killing power. the veteran german gunners were very good at there trade of killing tanks etc. the stupid gunners were long dead by this time of the war. the germans stopped many large allied tank attacks in normandy with a line of 88 a/t and 88 flak guns in ambush.

were not asking for the world here, but again you guys just plain tell us your not going to fix or upgrade an issue we feel is not correct. gotta love that.
User avatar
PipFromSlitherine
Posts: 1508
Joined: Wed Jun 23, 2010 7:11 pm

RE: German accuracy fix!

Post by PipFromSlitherine »

Changing game balance based on a very small number of vocal players is not a good way to do game development. I appreciate that this issue is something that a group here find frustrating, but the game is working as designed. Again, it is possible to mod the game to play as you desire. Yes, the same reaction - nothing has changed [:)]

I would also question your assertion that all the Axis troops in Normandy were elite veterans. Certainly some, perhaps many, were - but given the attrition on the Eastern Front many German units were under-strength and/or poorly manned. I don't want to get into an argument about Normandy force distributions, but the idea (again!) of ubermensh Axis gunners and equipment just doesn't match the observed facts.

Cheers

Pip
follow me on Twitter here
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: German accuracy fix!

Post by STIENER »

thanks for the reply Pip.....yes we wont get into an argument about german troop quality in normandy BUT i dont no what history your reading about normandy but what im reading about the elite formations in the german army in normandy and other theaters, is that they were ubermensh axis gunners and had equipment to go with it. some may have been under strength, men wise, but they were not poorly manned.

cheers
User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: German accuracy fix!

Post by SteveMcClaire »

As Pip said, the game design team set the accuracy for weapons to behave the way they wanted.

If /you/ want more accurate weapons, the way to mod the files to get this has been discussed already (increase weapon accuracy, increase team experience and morale levels.)

Steve
Post Reply

Return to “Close Combat - Gateway to Caen”