Search found 27 matches

by Gas Can
Sun Aug 24, 2014 11:56 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 16274

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<r> <QUOTE><s>[quote]</s>ORIGINAL: Smidlee<br/>
<br/>
-Want to downsize the starport icon? Go to the starport design screen. In the top left corner change the image scaling to "scaled" then lower the number to the right. <br/>
<br/>
-Want to make Klingons stupid? Then open the mod folder then ...
by Gas Can
Sun Aug 24, 2014 4:58 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 16274

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<t> Oh there's one more issue, not sure if it is caused by the mod or the game itself, sometimes when you finished invading a planet, somehow the troops will be immediately teleported back to the ships automatically, there seems to be no way of stopping it, and it will happen even if the ships are ...
by Gas Can
Sun Aug 24, 2014 1:31 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 16274

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<r> Thx for the even-more-detailed-than-mine reply ehsumrell1! It's a shame you guys is not a professional contracted studio, though Matrix should totally pay you guys for your work. Just hoping that in the future you will have plan to further improve the tech tree, oh and the Borg in my game allied ...
by Gas Can
Sat Aug 23, 2014 2:52 pm
Forum: Distant Worlds 1 Series
Topic: The issue of power creep and its solutions.
Replies: 14
Views: 828

RE: The issue of power creep and its solutions.

<r> <QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Gas Can<br/>
<br/>
I will just build 2 of them, considering that in later-game stage money is the least Im short with. Hell even if I crash all the research and build excessive stations and fleets, it ...
by Gas Can
Sat Aug 23, 2014 2:49 pm
Forum: Distant Worlds 1 Series
Topic: Science ships?
Replies: 5
Views: 232

RE: Science ships?

Tested it out, it does work as research station. However in the Research Station tap I also spotted that the "actual research output" is way lower than the "potential/total research out", not sure what that means.
by Gas Can
Sat Aug 23, 2014 10:56 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 16274

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<t> Awesome mod! My solo reason for keeping Distant World! However there're still much to improve, and I would sincerely hope that you guys can keep up the great work! <br/>
<br/>
Bug: Benzite--a member species of Fed--colony is hostile to my Fed faction, cant colonize it.<br/>
<br/>
Issues ...
by Gas Can
Sat Aug 23, 2014 4:04 am
Forum: Distant Worlds 1 Series
Topic: The issue of power creep and its solutions.
Replies: 14
Views: 828

RE: The issue of power creep and its solutions.

<t> I will just build 2 of them, considering that in later-game stage money is the least Im short with. Hell even if I crash all the research and build excessive stations and fleets, it still flows in faster than I could spend... Also, I will always build space port on highly populated planet, and ...
by Gas Can
Fri Aug 22, 2014 2:30 am
Forum: Distant Worlds 1 Series
Topic: Science ships?
Replies: 5
Views: 232

Science ships?

So Ive been playing Star Trek mod for a while and it just came to me that all the ships(Galaxy class, etc) are for combat only. If we build science labs into capital ships, will it function like research stations? I could imagine sending deep space exploration ships to study anomalies already!
by Gas Can
Fri Aug 22, 2014 1:18 am
Forum: Distant Worlds 1 Series
Topic: The issue of power creep and its solutions.
Replies: 14
Views: 828

RE: The issue of power creep and its solutions.

<t> You can always check the effectiveness of ECM on ship design penal, and it seems to have nothing to do with size.<br/>
<br/>
As for component damage, there has been no indication that the modules are damaged with the same level of HP(armor), and it is random as to which component would be ...
by Gas Can
Fri Aug 22, 2014 12:06 am
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1529

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

It is hardly challenging to take down a planet only with landing units, just stack shields onto the troop transporter and your good to go.
by Gas Can
Thu Aug 21, 2014 10:21 pm
Forum: Distant Worlds 1 Series
Topic: The issue of power creep and its solutions.
Replies: 14
Views: 828

RE: The issue of power creep and its solutions.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Gas Can<br/>
<br/>
So basically as you progress through the tech tree you just build larger and larger ships, there's absolutely not point in having smaller ones. It is always better to have one ship with 200DPM and ...
by Gas Can
Thu Aug 21, 2014 12:29 pm
Forum: Distant Worlds 1 Series
Topic: The issue of power creep and its solutions.
Replies: 14
Views: 828

The issue of power creep and its solutions.

<t> So basically as you progress through the tech tree you just build larger and larger ships, there's absolutely not point in having smaller ones. It is always better to have one ship with 200DPM and 200HP than to have 2 ships with 100DPM and 100HP each because:<br/>
1. One of the smaller ships ...
by Gas Can
Fri Jun 13, 2014 3:12 am
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 24678

RE: [REL 0.9.2] Star Trek - The Picard Era

It seems that you havent yet read Typhoon Pact novels.
by Gas Can
Sat Jan 11, 2014 9:34 pm
Forum: Distant Worlds 1 Series
Topic: Freighter exploit and millions of civ cash
Replies: 28
Views: 826

RE: Freighter exploit and millions of civ cash

<t> This actually brings a vary interesting aspect: A wealthy private sector should help boost your empire in many ways.<br/>
(1)They tend to spend more money on Space Stations and Luxury Station.<br/>
(2)More kids, cause they can afford it.<br/>
(3)More tolerant towards temporary high tax rate ...
by Gas Can
Sun Dec 01, 2013 3:16 am
Forum: Distant Worlds 1 Series
Topic: Improving the use of space station and planet defense mech.
Replies: 0
Views: 162

Improving the use of space station and planet defense mech.

<t> Currently speaking space station mostly serves to boost development level of the planet and to build ships, it is quite useless for defending against landing troops invading the planets. You can have a powerful station orbiting the planet only to have the planet taken from you if you do not ...
by Gas Can
Sun Nov 24, 2013 10:58 pm
Forum: Distant Worlds 1 Series
Topic: Optimization overhaul of the game.
Replies: 18
Views: 311

RE: Optimization overhaul of the game.

Because according to the game mech, democracy gets higher approval rate than hive mind?
by Gas Can
Sat Nov 23, 2013 9:42 pm
Forum: Distant Worlds 1 Series
Topic: Optimization overhaul of the game.
Replies: 18
Views: 311

RE: Optimization overhaul of the game.

<t> (4)Racial conflict: Well I treated them well for generations, and considering that they used to be Military Dict or Hive Mind, at least some of them would welcome a democratic society in which they share equal rights and receive better benefits, not to mention that it was their race who went to ...
by Gas Can
Fri Nov 22, 2013 10:25 pm
Forum: Distant Worlds 1 Series
Topic: Optimization overhaul of the game.
Replies: 18
Views: 311

Optimization overhaul of the game.

<t> While I do appreciate the complexity offered by the game, I really hate the way the game complicate gameplays for no good reason.<br/>
<br/>
(1)Ship&Base design: <br/>
Some components, like Hab Module and Life Support, serve no purpose at all--less is useless, more is unnecessary. All they do ...
by Gas Can
Mon Apr 09, 2012 3:25 pm
Forum: Tech Support
Topic: New ideas about independent colonies.(Not sure where to post it)
Replies: 7
Views: 204

RE: New ideas about independent colonies.(Not sure where to post it)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/>
I assume you mean something along the lines of <LINK link="http://en.wikipedia.org/wiki/Star_Trek:_Birth_of_the_Federation"><s>[link=http://en.wikipedia.org/wiki/Star_Trek:_Birth_of_the_Federation]</s>Star Trek: BOTF<e>[/link]</e></LINK>?
<e>[/quote ...
by Gas Can
Tue Mar 20, 2012 2:55 pm
Forum: Tech Support
Topic: A complaint
Replies: 5
Views: 150

RE: A complaint

<t> Matrix is a small company, and it is only responsible for selling games, not making them, so try not to expect too much from it.<br/>
As for your question, try these:<br/>
(1)Install the original game, DO NOT install or copy any upgrades or cracks.<br/>
(2)Install the Return, then use "Check ...

Go to advanced search