Search found 22 matches

by IvanShuski
Fri Oct 28, 2016 7:08 pm
Forum: Gary Grigsby's War in the East Series
Topic: Game Mechanics Questions
Replies: 11
Views: 120

RE: Game Mechanics Questions

<r> <QUOTE><s>[quote]</s>(Nr. 1\Page 81\Support unit classes): The support unit level setting determines the number of support units of each category. Which<br/>
categories do exist? <e>[/quote]</e></QUOTE>
<br/>
You can see the type of any support unit on the commander report view -> units ...
by IvanShuski
Fri Oct 28, 2016 6:52 pm
Forum: Tech Support
Topic: GGWIE: Not Responding
Replies: 13
Views: 245

RE: GGWIE: Not Responding

Zero on message level and message delay, of course.
by IvanShuski
Sun Oct 23, 2016 8:29 pm
Forum: Tech Support
Topic: Finnish AI giving up?
Replies: 0
Views: 54

Finnish AI giving up?

<r> Playing the 1941-45 campaing as german computer vs soviet human. Patch 1.08.07. Difficulty setting 150/100. I modified the scenario with the Editor to set axis production level to 250%. <br/>
<br/>
Turn 110. Date is July, 22, 1943. After a series of bloody battles through the winter of 1942-43 ...
by IvanShuski
Sun Oct 23, 2016 6:30 pm
Forum: Tech Support
Topic: GGWIE: Not Responding
Replies: 13
Views: 245

RE: GGWIE: Not Responding

<t> <br/>
It doesn't matters mucho how fast your computer is, as the game engine doesn't seems to benefit from multiple cores. <br/>
<br/>
2-hours AI turns for 1942 clear weather turns are a realiry you will need to live with. Situation gets better as you hit the snow turns of 1942 (less MP, less ...
by IvanShuski
Sun Oct 23, 2016 6:25 pm
Forum: Tech Support
Topic: Screen Rez problem
Replies: 4
Views: 74

RE: Screen Rez problem

<t> <br/>
I had the exact opposite problem. I was playing at a computer with a 1920x1080 resolution monitor, and then switched to a 1366x768 laptop, and the "change color" button was cut off-screen. So every time I wanted to change the color of an unit or HQ (which happened quite often playing as a ...
by IvanShuski
Sat Jul 30, 2016 10:50 pm
Forum: Gary Grigsby's War in the East Series
Topic: Advice regarding difficulty in a game against AI
Replies: 6
Views: 163

RE: Advice regarding difficulty in a game against AI

<t> <br/>
1) Enter the Scenario Editor<br/>
2) Set Axis production to 255% (which is the higher you can raise it)<br/>
3) Start the scenario giving the Germans a 150 in everything<br/>
<br/>
The AI will not be able to advance very fast neither make big encirclements. But good luck driving it ...
by IvanShuski
Sat Jan 16, 2016 11:15 am
Forum: Gary Grigsby's War in the East Series
Topic: Is anybody like to see the leader rating getting cut by promotion?
Replies: 46
Views: 567

RE: Is anybody like to see the leader rating getting cut by promotion?

<r> <br/>
I'm sure this thread would have been a lot more constructive if it's main point had been phrased as something like "<I><s>[i]</s>automatically promoted leaders shouldn't loss stats as it was not the player's choice to promote them<e>[/i]</e></I>", or "<I><s>[i]</s>manually-promoted ...
by IvanShuski
Tue Dec 22, 2015 8:19 pm
Forum: The War Room
Topic: Russian air army
Replies: 18
Views: 418

RE: Russian air army

Is there any functional difference between IAD, PVO, BAD and DBAD airbases?
by IvanShuski
Mon Nov 02, 2015 8:10 am
Forum: The War Room
Topic: Soviet on map artillery - Best use
Replies: 16
Views: 499

RE: Soviet on map artillery - Best use

<r> <QUOTE><s>[quote]</s>ORIGINAL: chaos45<br/>
(...)<br/>
Learned one thing i really dont like on the fronts is that when actived 2 of them still control garrison units that you cant get rid of so it take up their command space....one of them has like 10+ command points of junk i cant use ...
by IvanShuski
Fri Oct 16, 2015 5:11 am
Forum: The War Room
Topic: Question about Buildup of Soviet Airborne Brigades
Replies: 8
Views: 343

RE: Question about Buildup of Soviet Airborne Brigades

<t> Checked the TOE of the Guards Airborne Division vs a regular Guards Rifle Division.<br/>
<br/>
As expected, the airborne gets lighter material: No heavy artillery, less guns, less sappers, no SPG very later on... but has more SMGs and machine guns. For a result of a slighter lower base CV for ...
by IvanShuski
Thu Oct 15, 2015 10:26 am
Forum: Gary Grigsby's War in the East Series
Topic: Time to play the AI?
Replies: 9
Views: 356

RE: Time to play the AI?

<t> Playing the 1941 campaign as Soviet against German IA. Difficulty setting 150/100. Edited the scenario to set Axis Production Usage to 255%<br/>
<br/>
By Dec'41 the IA had yeld it's usual mediocre performance. Barely reached Leningrad, fell well short of Moscow, barely took Kiev by frontal ...
by IvanShuski
Thu Oct 08, 2015 1:50 pm
Forum: The War Room
Topic: Question about Buildup of Soviet Airborne Brigades
Replies: 8
Views: 343

RE: Question about Buildup of Soviet Airborne Brigades

<r> Yep, from an historical point of view it makes some sense to not let the Guards Airborne Divisions be paradropped. Which is why I wonder if it's a "<I><s>[i]</s>working as intended, keep them as brigades attached to Corps if you want to paradrop them, like historicaly<e>[/i]</e></I>", or an "<I ...
by IvanShuski
Thu Oct 08, 2015 1:39 pm
Forum: Tech Support
Topic: Very slow AI turns
Replies: 8
Views: 85

RE: Very slow AI turns

<t> Mmmh, didn't know that. I actually felt the IA slightly more competent on Alt CV. <br/>
<br/>
I ran two games against the German IA on 1.08.04. First one using default CV, second one using Better CV Approximation. Both hit Limp Mode on the first clear turn of '42 (wich is Turn 47 using ...
by IvanShuski
Thu Oct 08, 2015 12:22 pm
Forum: The War Room
Topic: Question about Buildup of Soviet Airborne Brigades
Replies: 8
Views: 343

RE: Question about Buildup of Soviet Airborne Brigades

<r> So, despite having lower reserve reaction time than brigades, Guards Airbone Divisions are so much stronger than Airbone Brigades that it makes sense to buildup them. Well, that's an angle I was missing. <br/>
<br/>
However, is an Guards Airborne Division stronger than a regular Guards Rifle ...
by IvanShuski
Thu Oct 08, 2015 6:38 am
Forum: Tech Support
Topic: Very slow AI turns
Replies: 8
Views: 85

RE: Very slow AI turns


Tested again:
Turn 47 of the 41-15 Campaign. German IA on clear turns begins to invest about 1 hour to do his stuff. Has happened me on two games in a row with the new patch.
by IvanShuski
Wed Oct 07, 2015 9:42 am
Forum: The War Room
Topic: Question about Buildup of Soviet Airborne Brigades
Replies: 8
Views: 343

Question about Buildup of Soviet Airborne Brigades

<r> As you know, Soviet Airborne Brigades can buildup either as Guards Rifle Divisions at 3/42, or Guards Airborne Divisions at 1/43.<br/>
<br/>
Given that:<br/>
1) Soviet Divisions can't be broken down into regiments or brigades.<br/>
2) Only regiment and brigade sized units can be paradropped ...
by IvanShuski
Wed Oct 07, 2015 8:13 am
Forum: Tech Support
Topic: Very slow AI turns
Replies: 8
Views: 85

RE: Very slow AI turns

<t> You should use the AI German turn to do things like cleaning your room, doing the dishes, have a dinner... <br/>
<br/>
As weather gets worse and the germans get less attack options, the AI goes faster as it has less stuff to calculate. Mud turns are resolved very quickly. Then Turn 47 (the ...
by IvanShuski
Mon Oct 05, 2015 1:28 pm
Forum: Gary Grigsby's War in the East Series
Topic: LOL
Replies: 4
Views: 149

RE: LOL

Quick! Burn your Computer before it takes over the World!
by IvanShuski
Fri Sep 25, 2015 4:19 pm
Forum: Gary Grigsby's War in the East Series
Topic: Victory Points and History
Replies: 7
Views: 480

RE: Victory Points and History

<t> A way to deal with players just giving up land for free, is to give each side a permanent national morale malus if too much ground is lost in a single turn, while the other side gets a boost for gaining so much terrain. The amount required to quick the penalty would vary by side and date just ...
by IvanShuski
Fri Aug 14, 2015 6:11 am
Forum: The War Room
Topic: Recommended settings vs an AI German
Replies: 12
Views: 271

RE: Recommended settings vs an AI German

<r> The IA needs a lot of extra manpower to deal with the inevitable extra casualties due to poor-planed attacks and, later on, non-prevented pockets. You can as well set the German IA to infinite manpower and production, as the size of the Axis Army is fixed, and once you get the Red Army to ...

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