Search found 55 matches

by Foxendown
Sun Feb 21, 2021 3:42 pm
Forum: War in the Pacific: Admiral's Edition
Topic: TF won't move
Replies: 13
Views: 418

RE: TF won't move

Thanks for all the suggestions and information, that's helpful.
by Foxendown
Sun Feb 21, 2021 9:03 am
Forum: War in the Pacific: Admiral's Edition
Topic: TF won't move
Replies: 13
Views: 418

RE: TF won't move

<t> Thanks for your replies, screenshot attached. Sorry I got it wrong, the TFs are moving, just slowly. I make their speed 15 knots (9 hexes, 360 miles). But I can see now that is the "mission speed", I envisaged a quick dash in, striking the target then getting out just as quickly, so I should ...
by Foxendown
Sun Feb 21, 2021 6:04 am
Forum: War in the Pacific: Admiral's Edition
Topic: TF won't move
Replies: 13
Views: 418

TF won't move

<t> It's early on in my Allied campaign and I am trying to move two carrier TFs towards Wake from Midway. One is set to follow the other and both are ordered to remain on station. But neither will move. They have now been stationary for several days and I'm wondering what I've missed. Please could ...
by Foxendown
Fri Sep 07, 2018 5:45 am
Forum: The Operational Art of War IV
Topic: Having problems understanding orders
Replies: 2
Views: 135

RE: Having problems understanding orders

Those look excellent thank you, much appreciated.
Hoping I can get some help with monsters like the amazing Caporetto scenario (attachment shows the scale).
by Foxendown
Thu Sep 06, 2018 12:37 pm
Forum: The Operational Art of War IV
Topic: Having problems understanding orders
Replies: 2
Views: 135

Having problems understanding orders

<t> At Para. 10.4.1. of the manual it says "In most cases you will be able to choose how many units you wish to affect by an order", but I can't see at the moment how that works. I know how to give orders to individual units and groups, I can set general orders for formations and I'm getting there ...
by Foxendown
Thu Nov 03, 2016 4:46 pm
Forum: Tech Support
Topic: Weird behaviour by AI aircraft
Replies: 10
Views: 321

RE: Weird behaviour by AI aircraft

I don't think this is very fair Mike, but I have sent you a PM.
by Foxendown
Thu Nov 03, 2016 2:58 pm
Forum: Tech Support
Topic: Weird behaviour by AI aircraft
Replies: 10
Views: 321

RE: Weird behaviour by AI aircraft

<r> <br/>

<QUOTE><s>[quote]</s> Sea control missions investigate and attack sea and subsurface targets regardless of loadout. This is not stupid. This is so they can accomplish the other parts of their mission (Patrol missions detect, observe, id and attack) You can keep them away from SAM and ...
by Foxendown
Thu Nov 03, 2016 1:25 pm
Forum: Tech Support
Topic: [WAD]Problem with event editor, possible bug
Replies: 2
Views: 59

RE: Problem with event editor, possible bug

I think I understand-if you use "Scenario is Loaded" you are effectively making linked actions undeleteable? Quite a trap for the unwary that. Thanks for the explanation.
by Foxendown
Wed Nov 02, 2016 10:42 pm
Forum: Tech Support
Topic: Weird behaviour by AI aircraft
Replies: 10
Views: 321

RE: Weird behaviour by AI aircraft

<t> Thanks Mike, will do as you suggest regarding refueling.<br/>
<br/>
I've now attached a saved game that should reveal the ASW aircraft attacking surface ships. East of Iceland there is a Soviet SAG and three P-3s nearby. Two of them are heading for home (this was the only way I could get them ...
by Foxendown
Wed Nov 02, 2016 9:52 am
Forum: Tech Support
Topic: Weird behaviour by AI aircraft
Replies: 10
Views: 321

Weird behaviour by AI aircraft

<t> I've taken the liberty of reporting two issues together as they both occur in the same saved game close together (timewise). <br/>
<br/>
1. Two AI aircraft ran out of fuel and crashed (one Canadian Hornet and a helo-see logfile). This happens not long after the saved game starts to run .<br ...
by Foxendown
Sun Oct 30, 2016 3:46 pm
Forum: Tech Support
Topic: [WAD]Problem with event editor, possible bug
Replies: 2
Views: 59

[WAD]Problem with event editor, possible bug

<t> I am building a scenario in 1.11 SR5 build 847.1 but am now stuck because I can no longer edit some items properly.<br/>
<br/>
1. I created an event called "Iceland Boost", which I subsequently deleted. However, it is still in force as can be seen from the scoring log, though it does not ...
by Foxendown
Sat Oct 29, 2016 3:48 pm
Forum: Command: Modern Operations series
Topic: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11
Replies: 349
Views: 15708

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Thanks for that. It started to work perfectly after I set compatibility for Windows XP SP3. It's really great to use, some amusing mis-pronunciations but otherwise great for immersion.
by Foxendown
Fri Oct 28, 2016 10:07 am
Forum: Command: Modern Operations series
Topic: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11
Replies: 349
Views: 15708

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

<r> Are many people still using this? I've just tried it out and really boosts immersion, excellent work. Unfortunately, I can't stop the logfiles for <U><s>[u]</s>both<e>[/u]</e></U> sides being read out. I have tried entering my side manually and leaving it to auto, but it happens every time, I ...
by Foxendown
Thu Oct 27, 2016 7:31 am
Forum: Mods and Scenarios
Topic: Problem modding icons
Replies: 9
Views: 153

RE: Problem modding icons

<r> Dave, I've attached a copy of my mod (which I dubbed Orange Pill <E>:-)</E> ) in case you or others find it helps. There is also an image showing what it looks like when in use. You can back up the originals and overwrite or use JSGME (it's JSGME ready). Of course this doesn't change the colour ...
by Foxendown
Wed Oct 26, 2016 9:34 am
Forum: Command: Modern Operations series
Topic: Command LIVE – Wish List Scenarios
Replies: 55
Views: 1878

RE: Command LIVE – Wish List Scenarios

<t> Two ideas:<br/>
<br/>
1. For Command Live: the implementation of a "no fly" zone in Syria (topical too!). Give the player options for the zone, with different outcomes possible according to the decisions made.<br/>
<br/>
2. If you ever want to go retro: a new series of scenarios based on ...
by Foxendown
Tue Oct 25, 2016 3:22 pm
Forum: Mods and Scenarios
Topic: Problem modding icons
Replies: 9
Views: 153

RE: Problem modding icons

<t> I appreciate it Mike, many thanks. Basically it's just pure red. It tends to blur, there isn't enough contrast against blue and green. Colours with red in them (e.g. purple, pink, orange) are no problem). Attachment shows my modded "unfriendly" icons (my hostile ones are the stock orange used ...
by Foxendown
Tue Oct 25, 2016 11:21 am
Forum: Mods and Scenarios
Topic: Problem modding icons
Replies: 9
Views: 153

RE: Problem modding icons

No-one knows? Someone on the development team perhaps? I appreciate very few people are affected by this problem with discerning red (perhaps just me?).
by Foxendown
Fri Oct 21, 2016 7:36 am
Forum: Command: Modern Operations series
Topic: Playing in editor mode
Replies: 26
Views: 310

RE: Playing in editor mode

I used to play in editor mode a lot, less now, but what would be good would be a button which allows you to switch sides with one click in normal and editor modes.
by Foxendown
Thu Oct 20, 2016 11:38 am
Forum: Mods and Scenarios
Topic: Problem modding icons
Replies: 9
Views: 153

Problem modding icons

<t> Some time ago I created a set of NTDS icons which were identical to the originals except for colour changes; I changed hostile from red to orange and unfriendly from orange to purple. I did this because I have an eyesight problem which makes it hard for me to see the colour red especially ...
by Foxendown
Tue Oct 11, 2016 8:16 am
Forum: Mods and Scenarios
Topic: Very old scenario-is it retrievable?
Replies: 9
Views: 117

RE: Very old scenario-is it retrievable?

<t> Thanks Wayne that's helpful, now the least I can do is finish the scenario off and post it for testing. I can see that besides the errors already apparent there are quite a few other flaws on the mission planning front (I will probably delete all the existing missions and start again). At the ...

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