Search found 17 matches

by mikbob
Tue Sep 18, 2012 7:33 pm
Forum: Distant Worlds 1 Series
Topic: AI Blockades (how to remove)
Replies: 12
Views: 245

RE: AI Blockades (how to remove)

Well lucky me who has a thing for carriers then.

They open a can of woopass every time - and very well deserved i might add. My other pacifist shipcaptains kind of get dragged in to it [:D]
by mikbob
Tue Sep 18, 2012 5:59 pm
Forum: Distant Worlds 1 Series
Topic: AI Blockades (how to remove)
Replies: 12
Views: 245

RE: AI Blockades (how to remove)

A strange thing I noticed with AI blockades is that my ships and defensive bases don't attack the blockading fleet... except for my carriers (the fighters actually). Is this a correct behavior? Anyone else that has the same experience?
by mikbob
Tue Sep 18, 2012 4:22 pm
Forum: Distant Worlds 1 Series
Topic: Characters
Replies: 3
Views: 100

RE: Characters

Aha I see. It was NOT "empire police" but game "options" [8|]

Thank you!
by mikbob
Tue Sep 18, 2012 2:18 pm
Forum: Distant Worlds 1 Series
Topic: Characters
Replies: 3
Views: 100

Characters

How do I stop the AI from literally throwing my Admirals (and others characters) around. I searched but didn´t find any on/off swith for this schizophrenic behavior.
by mikbob
Tue Sep 18, 2012 11:12 am
Forum: Distant Worlds 1 Series
Topic: AI Blockades (how to remove)
Replies: 12
Views: 245

RE: AI Blockades (how to remove)

<t> Yeah maybe a DW should implement a light version om EU games Casus Belli principle. Then blockades would have a greater impact overall.<br/>
<br/>
FYI - fending off hostile fleets in my territory tend to get very personal for me, no matter the cost [:)]<br/>
<br/>
Unfortunately I have moved ...
by mikbob
Tue Sep 18, 2012 8:49 am
Forum: Distant Worlds 1 Series
Topic: AI Blockades (how to remove)
Replies: 12
Views: 245

RE: AI Blockades (how to remove)

Well I did right now (current game) attack the Shandar blockading force in my territory. They did warn me but my rep is still Respectable. But that doesnt tell me much anyway i suppose.
by mikbob
Tue Sep 18, 2012 4:16 am
Forum: Distant Worlds 1 Series
Topic: AI Blockades (how to remove)
Replies: 12
Views: 245

RE: AI Blockades (how to remove)

<t> Pretty green at DW myself and i wondered the same thing. Many times the AI blockade without enforcing with a fleet. I "think" you can break that by i.e retrofitting at the Planet starbase? The other way is of course via diplpmacy.<br/>
<br/>
If the AI do send ships to enforce a blockade I take ...
by mikbob
Mon Sep 17, 2012 5:45 pm
Forum: Distant Worlds 1 Series
Topic: Taxation - and growth
Replies: 2
Views: 110

RE: Taxation - and growth

Good point Apheirox. I second that.
by mikbob
Mon Sep 17, 2012 5:30 pm
Forum: Distant Worlds 1 Series
Topic: Seriously annoying design problem after patch
Replies: 5
Views: 112

RE: Seriously annoying design problem after patch

It's an issue with non english version of windows i think. I can't link the thread but its called "ship design" from september 4th (by me)

Edit: there is a solution to the problem in that thread
by mikbob
Mon Sep 17, 2012 6:36 am
Forum: Distant Worlds 1 Series
Topic: This Game is Evil. (SPOILERS)
Replies: 10
Views: 263

RE: This Game is Evil. (SPOILERS)

Then again i think he had a good time doing so and I sure liked to read about it [;)]
by mikbob
Wed Sep 12, 2012 8:35 am
Forum: Distant Worlds 1 Series
Topic: Upgrading Spaceports
Replies: 4
Views: 210

RE: Upgrading Spaceports

Ok thats´s one way to go i suppose. Problem is that "small starport design" isn´t small starport no more after that. If I colonize new planets well...

by mikbob
Wed Sep 12, 2012 8:20 am
Forum: Distant Worlds 1 Series
Topic: Upgrading Spaceports
Replies: 4
Views: 210

Upgrading Spaceports

<t> Is there not a smother way to upgrade a starport from i.e small -> medim other than "right click on starport". I mean this should be MUCH more userfriendly if you could do this thru F10 (Construction yards) or something. Am I missing something here? Plese enlighten me cause it´s a very tedious ...
by mikbob
Tue Sep 11, 2012 4:28 pm
Forum: Distant Worlds 1 Series
Topic: Shakturi
Replies: 47
Views: 1370

RE: Shakturi

That thread was very intresting even so. Thank you Gareth.
by mikbob
Tue Sep 11, 2012 3:13 pm
Forum: Distant Worlds 1 Series
Topic: Shakturi
Replies: 47
Views: 1370

Shakturi

It seems lilke the Shakturi doesnt show up in every game even if I light all the beacons. Is that a bug or is it supposed to be that way?

Edit: Nevermind. Last couple of games i won before they turned up. Thats all. Time to crank up the difficulty [:D]
by mikbob
Tue Sep 04, 2012 11:18 am
Forum: Distant Worlds 1 Series
Topic: Ship design
Replies: 2
Views: 48

RE: Ship design

Thank you very much WoodMan. I was beginning to think I was seriously retarded at this game [;)]
by mikbob
Tue Sep 04, 2012 9:34 am
Forum: Distant Worlds 1 Series
Topic: Ship design
Replies: 2
Views: 48

Ship design

<t> Well i finally started to play this game and it looks awesome. <br/>
<br/>
But I´ve noticed that the computer tends to design [my] military ships without any weapons... just wondering if it is supposed to be like this? <br/>
<br/>
I restarted the game and changed to humans and foreced the AI ...
by mikbob
Fri Jun 01, 2012 5:59 pm
Forum: Distant Worlds 1 Series
Topic: Basic ?
Replies: 2
Views: 87

Basic ?

Hey guys.

I am new to this game and I´m wondering where I can see what kind of improvements a Colony have? I mean space ports, defensive buildings, wonders etc - summarized. Can I ? If not in gods name why???

Go to advanced search